Pyromaniac
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Posts posted by Pyromaniac
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hm...maybee i didn't understand right, but after a reboot, neither realmd.exe nor mangosd.exe will be startet if you didn't set it somehow to (auto)start. so why check "if ... then ..."? just put them somewhere in the "autostart" (i guess you are using windows)
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DBC: 247
MAPS: 5744
VMAPS: 8871
MMAPS: 3884
BUILDINGS: 6517
I think that are all the files that have been created during the extraction.
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I can only tell you that MY extraction of MMAPS showed me 3884 files, the files from Jethrogibbs are only 3658. But both worked for me.
The file you mentioned exists in both of them...
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ok, sorry, i've forgot to tell that the RAM-usage is ok in my eyes, what i'm wondering of is the CPU usage.
the cpu is an "Intel Core Duo T2300 1.66 GHz".
i know that this is not a high-power-server-system the main application for this system is a 24/7 PVR-Backend (MythTV). from time to time i am starting mangos on this system to play for some minutes/hours and after this i'm closing mangos again. so why start and close (and log in/out) it every time? because of the cpu-usage which is unnecessary.
if you look only at the CPU - Frequency (the Intel-Webpage tells me that the T2300 has really 2 cores ), than it should look like this: your (peak) 7%@2,8GHz should be 12,25%@1,6GHz on my system. but it is about three times higher than it should be. thats what i am wondering of.
but don't give you too much hassle, i'm just wondering, it's nothing that is really bugging me or something
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hm, i am using "screen" too, but i have ~35% CPU usage (it's a 1,6GHz Dual-Core-CPU) and ~10% RAM (of overall 2GB) with NO player...i know there where times when mangos wasn't that hungry.
any ideas why the cpu usage could be so high on my system?
i am using the newest UDB and SD2.
AH-Bot is deactivated.
OS: Ubuntu 11.04 32bit
compiling script:
- cmake ../../sources/mangos/ -DPCH=1 -DPREFIX=/home/pyromaniac/mangos_bin
- make -j2
- make install
- cmake ../../sources/mangos/ -DPCH=1 -DPREFIX=/home/pyromaniac/mangos_bin
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Apparently compiling mangos with external TBB and ACE was my issue.
After recompiling mangos with both use external set to 0 here are the results:
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could you please explain how you did that? on my system mangos uses about 35% of cpu with 0 players. maybe its the same reason.
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...Mangos is against client mods.
So am I, but could someone please tell me why there is a client-mod necessary?
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the faster the items disappear, the faster the AHBot will put new items into the AH.
if you set Maxtime to 2 hours, alle your items will be "renewed" every 2 hours. so, i would say this should be a "very high frequency"
edit: or maybe you want to know something different i think AHBot trys to fill the AH about every 20 seconds.
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hm...
startet "ad.exe" and after that "makevmaps_simple.bat"?
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svn checkout https://unifieddb.svn.sourceforge.net/svnroot/unifieddb
works fine for me
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Nice one!
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also useful: "screen" -- http://www.manpagez.com/man/1/screen/
with screen you can run an application like in any other terminals, but detach the screen with "CTRL + A" and then "d" (for detach)
reatach it again with "screen -r name"
if you want to start it directly in the screen without interact: "screen -AdmS screen_name command"
for example:
screen -AdmS world bin/mangosd
screen -AdmS realm bin/realmd
to show you the running screens: (if only 1 exists it will autoatach)
screen -r
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[11743] expected fix only localization related crash, still exist crash in sorter not related to localization.
ok, couldn't really test the AH before 11743. i know what you mean now, played a little bit around, but don't have any ideas what could cause the crashes. seems kind of random for me at the moment...
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it seems to work with patch 11743
great work vladimir!!
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these are my values in ahbot.conf, everything higher causes the same "problem" that yad02 reports.
AuctionHouseBot.ItemsPerCycle.Boost = 75
AuctionHouseBot.ItemsPerCycle.Normal = 20
the reason is the slow PC respectively the Hard-Disk-Drive which is not fast enough.
@yad02: try playing with theses values to find the best one for your hardware.
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maybe I've found something what causes the crashes. I've truncated "locales_item" and "locales_gameobject" in the mangos-db (I'm using the german-translation GMDB) and now it runs since 30 mins. without a crash.
edit: runtime meanwhile more than 21 hour without crash
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what you meaning? auction moved at loading to wrong auction house?and after a restart of mangos all auctions are still in "neutral"-house again
yes, that's what i meant. and it doesn't matter whether its after a crash or after a regular restart per "server restart xx".
what do i have to do to get such error-messages like the one that schmoozerd postet? I think that would be more helpful for you and the other developers...
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@demon: jep, i did
tested again: worked for about ~10 minutes, searching, sort "current bid"... then i've clicked sort by "rarity" --> crash
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[11739] Fixed possible crash after auction loading with wrong houseid field value.
still crashing, and after a restart of mangos all auctions are still in "neutral"-house again
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nope, unfortunately not, still crashing
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hm, am i the only one with a crashing mangos when interacting with the auction house?
I try to explain my experience:
my System: Ubuntu 11.04 (32bit)
Mangos: 11733
Patches: SD2
Database: UDB + GMDB
when mangos startet the first time with the activated AHBot everything was ok. but after several minutes (lets say ~10, don't know exactly) it was crashing everytime i've searched anything in the AH. restarting mangos didn't helped, so i truncated the "auction"-field in the characters-database and restartet mangos. from now on it was the same, the first ~10 minutes die AH worked, after that mangos crashed.
the last logfile-line is always:
2011-07-11 18:29:55 WORLD: HandleAuctionListItems
sorry for the developers, i can't tell you more. anyone here with a similar behavior?
edit: i've noticed that after a crash, die alliance and horde auctions houses are "empty" when typing "ahbot status". the neutral AH is not empty.
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i am also using linux (ubuntu)
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Jep, fixed for me too. Thanks Vladimir!
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OS: Ubuntu 9.10
Mangos: 10273
Patches: SD2
Message:
Making install in gamemake[2]: Betrete Verzeichnis '/home/pyromaniac/Desktop/mangos/objdir/src/game'
CXX HostileRefManager.o
In file included from ../../../src/game/HostileRefManager.cpp:23:
../../../src/game/SpellMgr.h:1111: error: ‘CreatureInfo’ has not been declared
make[2]: *** [HostileRefManager.o] Fehler 1
make[2]: Verlasse Verzeichnis '/home/pyromaniac/Desktop/mangos/objdir/src/game'
make[1]: *** [install-recursive] Fehler 1
make[1]: Verlasse Verzeichnis '/home/pyromaniac/Desktop/mangos/objdir/src'
make: *** [install-recursive] Fehler 1
Anyone else has this problem?
database for mangosr2
in OldGeneral support
Posted
jep, thats the problem with mangosR2: confusing/chaotic SQL-Updates.
and the problem with mangos is: without any updates for weeks now...
my opinion: mangos has reached its "end of life", there is no progress (and interest from devs?) anymore.