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RAzor1812

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Everything posted by RAzor1812

  1. Lord X-Press your right, but i think object spawn thingi should be a part of it! I dont know correct me if im false... but there should be an own system (becaus the objects should spawned in the instance, not on the map) - this would be very hard to write.... EDIT: Like Patman64 said
  2. hi, im coding a little bit on mangos to make a few custom features, it works kinda good but now i want that if someone looted the gameobject, the object will delete itself! it works well, but at the 'while' i dont know if getLootState is the right methode for this, and if it is the right, what can i write instead 'looted' (looted is wrong, only a placeholder) GameObject* ding = new GameObject(NULL); ding->Create(guidlow, name_id, mapid, x, y, z, ang, rotation0, rotation1, rotation2, rotation3,animprogress, go_state); while(!(ding->getLootState == looted)) { // looted is wrong - there should be something better }else { // if it is looted ding->Delete(); } thanks for all replys!
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