erazare,
<<<<<<< HEAD:src/game/RandomMovementGenerator.cpp
if (creature.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED | UNIT_STAT_DIED))
=======
if(creature.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED | UNIT_STAT_DIED | UNIT_STAT_ON_VEHICLE))
>>>>>>> 14157813e9d4443a33602762fe44ba1a5682ee66:src/game/RandomMovementGenerator.cpp
<<<<<<< HEAD:src/game/Spell.cpp
case TARGET_AREAEFFECT_CUSTOM_2:
=======
case TARGET_SUMMON:
>>>>>>> 14157813e9d4443a33602762fe44ba1a5682ee66:src/game/Spell.cpp