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reno138

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  1. There are also instances of 'Scholl' in Player.cpp, Player.h, and Unit.h. Seems like they should be 'School'. Since they all match, it's not causing any problems, but just for the sake of readability.
  2. In SpellEffects.cpp *** src/game/SpellEffects.cpp Wed Feb 3 09:34:44 2010 --- SpellEffects.cpp Wed Feb 3 09:35:40 2010 *************** void Spell::EffectInterruptCast(uint32 / *** 4846,4852 **** // check if we can interrupt spell if ((curSpellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT) && curSpellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE ) { ! unitTarget->ProhibitSpellScholl(GetSpellSchoolMask(curSpellInfo), GetSpellDuration(m_spellInfo)); unitTarget->InterruptSpell(CurrentSpellTypes(i),false); } } --- 4846,4852 ---- // check if we can interrupt spell if ((curSpellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT) && curSpellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE ) { ! unitTarget->ProhibitSpellSchool(GetSpellSchoolMask(curSpellInfo), GetSpellDuration(m_spellInfo)); unitTarget->InterruptSpell(CurrentSpellTypes(i),false); } }
  3. I had the same problem a while back. It ended up being something along the lines of AHBot running out of items to post. Here is a config sample to show exactly what i mean: This would crash it, anywhere from 5 minutes afterstart, to 30 minutes: AuctionHouseBot.EnableSeller = 1 AuctionHouseBot.EnableBuyer = 1 AuctionHouseBot.Account = 5 AuctionHouseBot.GUID = 1 AuctionHouseBot.VendorItems = 0 <-- notice these zeros AuctionHouseBot.LootItems = 0 <-- AuctionHouseBot.OtherItems = 0 <-- AuctionHouseBot.No_Bind = 1 AuctionHouseBot.Bind_When_Picked_Up = 0 AuctionHouseBot.Bind_When_Equipped = 1 AuctionHouseBot.Bind_When_Use = 1 AuctionHouseBot.Bind_Quest_Item = 0 AuctionHouseBot.ItemsPerCycle = 900 AuctionHouseBot.UseBuyPriceForSeller = 0 AuctionHouseBot.UseBuyPriceForBuyer = 0 After changing it to: AuctionHouseBot.EnableSeller = 1 AuctionHouseBot.EnableBuyer = 1 AuctionHouseBot.Account = 5 AuctionHouseBot.GUID = 1 AuctionHouseBot.VendorItems = 1 AuctionHouseBot.LootItems = 1 AuctionHouseBot.OtherItems = 1 AuctionHouseBot.No_Bind = 1 AuctionHouseBot.Bind_When_Picked_Up = 0 AuctionHouseBot.Bind_When_Equipped = 1 AuctionHouseBot.Bind_When_Use = 1 AuctionHouseBot.Bind_Quest_Item = 0 AuctionHouseBot.ItemsPerCycle = 900 AuctionHouseBot.UseBuyPriceForSeller = 0 AuctionHouseBot.UseBuyPriceForBuyer = 0 It all works fine. It seems like a silly limitation, but if you have the maxitems set high, i guess it doesn't insert dupes? So it gets confused i guess. If anyone has more input on that, i'd like to hear it....
  4. No guarantees on this, it may not work 100%. If anyone who knows more about this stuff than i do wants to go over the 0.12 stuff, I would really appreciate it.
  5. git://github.com/reno/mangos-patched.git ahbot-0.12
  6. Was that a joke? Just had to ask.....
  7. With this patch I was seeing a crash quite often. Sorry, don't have the dump info handy, but without this patch, it went away. Could this typo be the source? I'd really like to use this.
  8. http://github.com/reno/mangos-patched.git ahtbot-0.12 Edited a tad to work with 0.12 branch. running it on my server and everything seems to work fine..
  9. I have a branch in my repo that has the omp mtmaps patchs (from raczman). http://github.com/reno/
  10. Already have started, but i'm afraid anything like that is far out of reach for me, and will be for some time. Give me 6-8 months, maybe i could start THINKING about doing it...
  11. I was just wondering if vehicle support is going to be added (fully) to core. Not bugging, just wondering if it's in the works... thanks.
  12. here you go: http://github.com/reno/ git://github.com/reno/mangos.git
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