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reno138

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Posts posted by reno138

  1. In SpellEffects.cpp

    *** src/game/SpellEffects.cpp   Wed Feb  3 09:34:44 2010
    --- SpellEffects.cpp    Wed Feb  3 09:35:40 2010
    *************** void Spell::EffectInterruptCast(uint32 /
    *** 4846,4852 ****
                 // check if we can interrupt spell
                 if ((curSpellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT) && curSpellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE )
                 {
    !                 unitTarget->ProhibitSpellScholl(GetSpellSchoolMask(curSpellInfo), GetSpellDuration(m_spellInfo));
                     unitTarget->InterruptSpell(CurrentSpellTypes(i),false);
                 }
             }
    --- 4846,4852 ----
                 // check if we can interrupt spell
                 if ((curSpellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT) && curSpellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE )
                 {
    !                 unitTarget->ProhibitSpellSchool(GetSpellSchoolMask(curSpellInfo), GetSpellDuration(m_spellInfo));
                     unitTarget->InterruptSpell(CurrentSpellTypes(i),false);
                 }
             }
    
    

  2. I have been hoping for this for quite some time.

    Also, I hope some updates to AHbot soon as I recently had AHBOT practically destroy my Characters DB. I managed to salvage it by manually deleting all the items ion the Auction House. Every time I went to load the core (Even without AHBOT compiled into it it) would crash shortly after loading. Now I have removed AHBot and all items in AH and my Realm is running as solid as a rock. Possibly we could get an up to date repo again and I might consider trying it again. Quite honestly I would like to see AHbot possibly finished up properly and drop the Player Account requirement as Vladimir has stated several times. This is the ONLY thing holding back AHBot from being Integrated into the core. He has suggested several times to have it use a Creature (NPC) to list the items in the AH.

    I had the same problem a while back. It ended up being something along the lines of AHBot running out of items to post. Here is a config sample to show exactly what i mean:

    This would crash it, anywhere from 5 minutes afterstart, to 30 minutes:

    AuctionHouseBot.EnableSeller = 1

    AuctionHouseBot.EnableBuyer = 1

    AuctionHouseBot.Account = 5

    AuctionHouseBot.GUID = 1

    AuctionHouseBot.VendorItems = 0 <-- notice these zeros

    AuctionHouseBot.LootItems = 0 <--

    AuctionHouseBot.OtherItems = 0 <--

    AuctionHouseBot.No_Bind = 1

    AuctionHouseBot.Bind_When_Picked_Up = 0

    AuctionHouseBot.Bind_When_Equipped = 1

    AuctionHouseBot.Bind_When_Use = 1

    AuctionHouseBot.Bind_Quest_Item = 0

    AuctionHouseBot.ItemsPerCycle = 900

    AuctionHouseBot.UseBuyPriceForSeller = 0

    AuctionHouseBot.UseBuyPriceForBuyer = 0

    After changing it to:

    AuctionHouseBot.EnableSeller = 1

    AuctionHouseBot.EnableBuyer = 1

    AuctionHouseBot.Account = 5

    AuctionHouseBot.GUID = 1

    AuctionHouseBot.VendorItems = 1

    AuctionHouseBot.LootItems = 1

    AuctionHouseBot.OtherItems = 1

    AuctionHouseBot.No_Bind = 1

    AuctionHouseBot.Bind_When_Picked_Up = 0

    AuctionHouseBot.Bind_When_Equipped = 1

    AuctionHouseBot.Bind_When_Use = 1

    AuctionHouseBot.Bind_Quest_Item = 0

    AuctionHouseBot.ItemsPerCycle = 900

    AuctionHouseBot.UseBuyPriceForSeller = 0

    AuctionHouseBot.UseBuyPriceForBuyer = 0

    It all works fine.

    It seems like a silly limitation, but if you have the maxitems set high, i guess it doesn't insert dupes? So it gets confused i guess. If anyone has more input on that, i'd like to hear it....

  3. Thanks for this, it works great on the master branch, but I would like to compile this patch on the mangos-0.12 branch. There have been enough changes that the diff patch file method described in this thread doesn't work anymore.

    Has anyone else been able to get this to compile with mangos-0.12? I'm running mangos-0.12 build 9095 with scriptdev2 1537.

    Any tips, suggestions, or any other known threads on making these two work together?

    Keep up the good work!

    git://github.com/reno/mangos-patched.git ahbot-0.12

  4. No mangos decided it would be better if mango's was kept broken and not fully functional. Just kidding. =)

    It takes time, and it takes manpower to implement, patches don't grow on trees. It'll be added when its added. If you can't wait for them to be fully added start reading up on C++ and give it a shot.

    Already have started, but i'm afraid anything like that is far out of reach for me, and will be for some time.

    Give me 6-8 months, maybe i could start THINKING about doing it... :P

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