roby10
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Everything posted by roby10
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ofc you need....if you don't alter some tables, the mangos will get errors like(the "X" table requires 9 columns insead of 7 or something;) sry for my bad english
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it's not quite corect ... with spell 52196....anyway ty i'll test them
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how hard could it be... you got the lines betwen where you should add the line for vehicles... (or implement using git and correct the mistakes ... ex: here in your post for.. (patching file `src/game/ConfusedMovementGenerator.cpp' Hunk #1 FAILED at 102. 1 out of 1 hunk FAILED -- saving rejects to src/game/ConfusedMovementGenerator.c pp.rej) 1/1 means u need to and first change wich is: - if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) + if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED | UNIT_STAT_ON_VEHICLE)) find first line and delete it ..then replace with + line.... and so on... will work but is not recomanded... sry for my bad english;)
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try to implement in where are bugs manually...
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http://ytdb.ru/forum/showthread.php?p=36368#post36368 here just take the text and put it in a sql file.. and works... kind of fine
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try ytdb forum for ulduar teleporter;) i think that helps
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no problems with charge
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rastikzzz do you know where can i take a full data for vehicles?is it made or should i make myself?
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i think that is an area ... not sure
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how could i get more vehicles to work? sry for my bad english;)
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i think that can be changed from db...in player_classlevelstats .... not sure try it;)
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i copied a char from ensidia guild exactly : mangos / retail hp: 16239 / 16239 mana: 17508 / 17508 str: 43 / 43 spirit: 510 / 510 stam: 951 / 951 intellect: 968 / 968 agi: 49 / 49 armor: 2034 / 2034 spell: 2146 / 2146 healing 2146 / 2164 hit rating: 360 / 360 crit: 20.55%(29.55% fire) / 23.55%(29.55% fire) haste: 239 / 239 mana regen: 265 / 265 about dmg: -a mage does 14-15 k dmg with arcane blast in raid ...(with buffs) -i did 10.5k max with pyroblast and 9.5 k with arcane blast Core: mangos 8379 for win32 DB:ytdb 504 hope it helps:D:D I forgot prints:|
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2x post sry i'll edit this 1
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i've done that but no prints....for exemple a warlock on retail does 14 k dmg(mage -3.1.3 patch ensidia guild) i made exact same char and max i did was 7-9 k... i'll make another one and make prints
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any progress so far?patch 3.2 came with new vehicles:):D sry for my bad english
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something is wrong if u look closely u'll see the damage is kind of buggy too;)
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try to look for implementing vehicles:P there's your answer
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rastikzzz can u help me with some vehicles id and some flags?how could i contact you?
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sa for vehicle can move i put flag 1?( VF_CANT_MOVE = 0x0001,)or how do i know the flag?
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man does anyone know where to get ids for vehicles?i need the name and id (with dbc i don't get the name)can someone help me? and 1 more thing.. can u post the flang number and description for it?
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i mean if he did all vehicles .. including ulduar vehicles (engine demolisher chopper)(1st Q)
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does the patch supports ulduar vehicles?and seat for them? does item-hp system works ?gets more hp if player is geared
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i applyed mangos from raz's mangos and i don't get those 2 fields what should i do? i applyed mangos.sql from sql folder and i get just 7 rows do i need to make an update from update folder? fixed ty anyway is there a way to script all vehicles?
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it worked now, when mangos loads creature data i get this error: ERROR:Error in creature_template_addon table, probably sql file format was updated (there should be 9 fields in sql). why?
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hi man i downloaded your core and compiled it and when i spawn a vehicle(demolisher)i can't get in ,it doesn't work ... what should i do?
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