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roby10

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Everything posted by roby10

  1. ofc you need....if you don't alter some tables, the mangos will get errors like(the "X" table requires 9 columns insead of 7 or something;) sry for my bad english
  2. it's not quite corect ... with spell 52196....anyway ty i'll test them
  3. how hard could it be... you got the lines betwen where you should add the line for vehicles... (or implement using git and correct the mistakes ... ex: here in your post for.. (patching file `src/game/ConfusedMovementGenerator.cpp' Hunk #1 FAILED at 102. 1 out of 1 hunk FAILED -- saving rejects to src/game/ConfusedMovementGenerator.c pp.rej) 1/1 means u need to and first change wich is: - if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) + if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED | UNIT_STAT_ON_VEHICLE)) find first line and delete it ..then replace with + line.... and so on... will work but is not recomanded... sry for my bad english;)
  4. try to implement in where are bugs manually...
  5. http://ytdb.ru/forum/showthread.php?p=36368#post36368 here just take the text and put it in a sql file.. and works... kind of fine
  6. try ytdb forum for ulduar teleporter;) i think that helps
  7. rastikzzz do you know where can i take a full data for vehicles?is it made or should i make myself?
  8. how could i get more vehicles to work? sry for my bad english;)
  9. i think that can be changed from db...in player_classlevelstats .... not sure try it;)
  10. i copied a char from ensidia guild exactly : mangos / retail hp: 16239 / 16239 mana: 17508 / 17508 str: 43 / 43 spirit: 510 / 510 stam: 951 / 951 intellect: 968 / 968 agi: 49 / 49 armor: 2034 / 2034 spell: 2146 / 2146 healing 2146 / 2164 hit rating: 360 / 360 crit: 20.55%(29.55% fire) / 23.55%(29.55% fire) haste: 239 / 239 mana regen: 265 / 265 about dmg: -a mage does 14-15 k dmg with arcane blast in raid ...(with buffs) -i did 10.5k max with pyroblast and 9.5 k with arcane blast Core: mangos 8379 for win32 DB:ytdb 504 hope it helps:D:D I forgot prints:|
  11. i've done that but no prints....for exemple a warlock on retail does 14 k dmg(mage -3.1.3 patch ensidia guild) i made exact same char and max i did was 7-9 k... i'll make another one and make prints
  12. any progress so far?patch 3.2 came with new vehicles:):D sry for my bad english
  13. something is wrong if u look closely u'll see the damage is kind of buggy too;)
  14. try to look for implementing vehicles:P there's your answer
  15. rastikzzz can u help me with some vehicles id and some flags?how could i contact you?
  16. sa for vehicle can move i put flag 1?( VF_CANT_MOVE = 0x0001,)or how do i know the flag?
  17. man does anyone know where to get ids for vehicles?i need the name and id (with dbc i don't get the name)can someone help me? and 1 more thing.. can u post the flang number and description for it?
  18. i mean if he did all vehicles .. including ulduar vehicles (engine demolisher chopper)(1st Q)
  19. does the patch supports ulduar vehicles?and seat for them? does item-hp system works ?gets more hp if player is geared
  20. i applyed mangos from raz's mangos and i don't get those 2 fields what should i do? i applyed mangos.sql from sql folder and i get just 7 rows do i need to make an update from update folder? fixed ty anyway is there a way to script all vehicles?
  21. it worked now, when mangos loads creature data i get this error: ERROR:Error in creature_template_addon table, probably sql file format was updated (there should be 9 fields in sql). why?
  22. hi man i downloaded your core and compiled it and when i spawn a vehicle(demolisher)i can't get in ,it doesn't work ... what should i do?
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