rusfighter
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Everything posted by rusfighter
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And how to disable it?
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The link you gave is nothing about how to fix crashes , how to read exactly the crashlogs etc. I used 9282 with Scriptdev2(newest , fix)
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Hi , i got this crash , see below, And im wondering how to debug on linux? Please some one has a guide or something [New Thread 4001] [New Thread 4014] [New Thread 4013] [New Thread 4012] [New Thread 4011] [New Thread 4005] [New Thread 4004] [New Thread 4003] Core was generated by `/home/Luwow/server/bin/funserver -c ../etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0xb76bfec2 in ?? () from /lib/i686/cmov/libc.so.6 #0 0xb76bfec2 in ?? () from /lib/i686/cmov/libc.so.6 No symbol table info available. #1 0xb7b5c124 in ?? () from /usr/lib/i686/cmov/libcrypto.so.0.9.8 No symbol table info available. #2 0xad7faec8 in ?? () No symbol table info available. #3 0xb7ad5221 in EVP_EncryptFinal_ex () from /usr/lib/i686/cmov/libcrypto.so.0.9.8 No symbol table info available. #4 0xb76c1b6d in ?? () from /lib/i686/cmov/libc.so.6 No symbol table info available. #5 0x136f9848 in ?? () No symbol table info available. #6 0xad7faf38 in ?? () No symbol table info available. #7 0xb76c0e74 in ?? () from /lib/i686/cmov/libc.so.6 No symbol table info available. #8 0x136f9a54 in ?? () No symbol table info available. #9 0x1422db70 in ?? () No symbol table info available. #10 0x00000004 in ?? () No symbol table info available. #11 0xb76c3655 in malloc () from /lib/i686/cmov/libc.so.6 No symbol table info available. #12 0xb7898fd7 in operator new(unsigned int) () from /usr/lib/libstdc++.so.6 No symbol table info available. #13 0x083ab0f2 in __gnu_cxx::new_allocator<WorldPacket*>::allocate ( this=0xd39a470, new_packet=0xae52910) at /usr/include/c++/4.3/ext/new_allocator.h:92 No locals. #14 std::_Deque_base<WorldPacket*, std::allocator<WorldPacket*> >::_M_allocate_node (this=0xd39a470, new_packet=0xae52910) at /usr/include/c++/4.3/bits/stl_deque.h:448 No locals. #15 std::Deque<WorldPacket*, std::allocator<WorldPacket*> >::_M_push_back_aux ( this=0xd39a470, new_packet=0xae52910) at /usr/include/c++/4.3/bits/deque.tcc:339 No locals. #16 std::Deque<WorldPacket*, std::allocator<WorldPacket*> >::Push_back ( this=0xd39a470, new_packet=0xae52910) at /usr/include/c++/4.3/bits/stl_deque.h:1168 No locals. #17 ACE_Based::LockedQueue<WorldPacket*, ACE_Thread_Mutex, std::Deque<WorldPacket*, std::allocator<WorldPacket*> > >::add (this=0xd39a470, new_packet=0xae52910) at ../../../src/game/../shared/LockedQueue.h:63 No locals. #18 WorldSession::QueuePacket (this=0xd39a470, new_packet=0xae52910) at ../../../src/game/WorldSession.cpp:137 No locals. #19 0x083b1a58 in WorldSocket::ProcessIncoming (this=0x11247460, new_pct=0xae52910) at ../../../src/game/WorldSocket.cpp:703 Guard = {lock_ = 0x112475f8, owner_ = 0} aptr = {<ACE_Auto_Basic_Ptr<WorldPacket>> = { p_ = 0x0}, <No data fields>} opcode = <value optimized out> #20 0x083b1c8f in WorldSocket::handle_input_payload (this=0x11247460) at ../../../src/game/WorldSocket.cpp:512 ret = <value optimized out> #21 0x083b1f17 in WorldSocket::handle_input_missing_data (this=0x11247460) at ../../../src/game/WorldSocket.cpp:605 buf = "Ac0]â\\033\\003Ê\\t\\004\\000\\000\\000\\000\\000\\204W`\\002\\060çNƬ×,Czk\\003B¼11@F\\000\\000\\000}ÆUÃãè\\003Ê\\t\\000\\000\\000\\000\\000\\000\\204W`\\002\\060çNƬ×,Czk\\003B¼11@F\\000\\000\\000äRÝ08§\\003\\235\\020\\001\\000\\000\\000\\000\\000nSt\\000þÐëÄ.\\035©E\\vÚFÁ*\\034\\t@\\f\\000\\000\\000î«kÓ5\\027\\003\\235\\020\\001\\000\\000\\000\\000\\000\\226St\\000$ÛëÄß ©E\\vÚFÁuk\\024@\\f\\000\\000\\000_{\\t`+^\\003\\235\\020\\000\\000\\000\\000\\000\\000^Tt\\000%\\033ìÄ\\212\\060©E\\vÚFÁ7ð\\027@\\f\\000\\000\\000fùák("... db = {_vptr.ACE_Data_Block = 0xb7f57758, type_ = 1, cur_size_ = 4096, max_size_ = 4096, flags_ = 1, base_ = 0xad7fb0fc "Ac0]â\\033\\003Ê\\t\\004", allocator_strategy_ = 0xb7f60ae0, locking_strategy_ = 0x0, reference_count_ = 1, data_block_allocator_ = 0xb7f60ae0} message_block = {_vptr.ACE_Message_Block = 0xb7f57738, rd_ptr_ = 39, wr_ptr_ = 78, priority_ = 0, cont_ = 0x0, next_ = 0x0, prev_ = 0x0, flags_ = 1, data_block_ = 0xad7fc124, message_block_allocator_ = 0x0} recv_size = 4096 n = 78 #22 0x083b20d0 in WorldSocket::handle_input (this=0x11247460) at ../../../src/game/WorldSocket.cpp:288 No locals. #23 0xb7e7cf1f in ACE_Dev_Poll_Reactor::upcall (this=0xb6c9b790, guard=...) at ../../../../dep/ACE_wrappers/ace/Dev_Poll_Reactor.inl:180 No locals. #24 ACE_Dev_Poll_Reactor::Dispatch_io_event (this=0xb6c9b790, guard=...) at ../../../../dep/ACE_wrappers/ace/Dev_Poll_Reactor.cpp:1310 status = <value optimized out> eh_guard = {eh_ = 0x11247460, refcounted_ = true} handle = 35 disp_out = false disp_exc = false disp_in = true eh = <value optimized out> #25 0xb7e7d17c in ACE_Dev_Poll_Reactor::Dispatch (this=0xb6c9b790, guard=...) at ../../../../dep/ACE_wrappers/ace/Dev_Poll_Reactor.cpp:1104 result = -1408537113 #26 0xb7e7d2bc in ACE_Dev_Poll_Reactor::handle_events_i (this=0xb6c9b790, max_wait_time=0xad7fc300, guard=...) at ../../../../dep/ACE_wrappers/ace/Dev_Poll_Reactor.cpp:1078 result = <value optimized out> #27 0xb7e7d391 in ACE_Dev_Poll_Reactor::handle_events (this=0xb6c9b790, max_wait_time=0xad7fc300) at ../../../../dep/ACE_wrappers/ace/Dev_Poll_Reactor.cpp:1033 countdown = {max_wait_time_ = 0xad7fc300, start_time_ = { static zero = { static zero = <same as static member of an already seen type>, static max_time = { static zero = <same as static member of an already seen type>, static max_time = <same as static member of an already seen type>, tv_ = {tv_sec = 0, tv_usec = 0}}, tv_ = {tv_sec = 0, tv_usec = 0}}, static max_time = <same as static member of an already seen type>, tv_ = {tv_sec = 1265133661, tv_usec = 765212}}, stopped_ = false} guard = {token_ = @0xb6c9b7b0, owner_ = 0} result = -1 #28 0xb7e79288 in ACE_Dev_Poll_Reactor::handle_events (this=0xb6c9b790, max_wait_time=...) at ../../../../dep/ACE_wrappers/ace/Dev_Poll_Reactor.cpp:1336 No locals. #29 0xb7ed8ffa in ACE_Reactor::run_reactor_event_loop (this=0xb6c6bce0, tv=..., eh=0) at ../../../../dep/ACE_wrappers/ace/Reactor.cpp:271 result = 1 #30 0x083b56ae in ReactorRunnable::svc (this=0xb6c98428) at ../../../src/game/WorldSocketMgr.cpp:167 interval = {static zero = { static zero = <same as static member of an already seen type>, static max_time = { static zero = <same as static member of an already seen type>, static max_time = <same as static member of an already seen type>, tv_ = {tv_sec = 0, tv_usec = 0}}, tv_ = {tv_sec = 0, tv_usec = 0}}, static max_time = <same as static member of an already seen type>, tv_ = {tv_sec = 0, tv_usec = 6220}} #31 0xb7effd82 in ACE_Task_Base::svc_run (args=0xb6c98428) at ../../../../dep/ACE_wrappers/ace/Task.cpp:275 svc_status = <value optimized out> #32 0xb7f0124d in ACE_Thread_Adapter::invoke_i (this=0xb6c9bdb8) at ../../../../dep/ACE_wrappers/ace/Thread_Adapter.cpp:149 hook = 0x880aa02d func = 0xb7effd30 <ACE_Task_Base::svc_run(void*)> arg = 0xb6c98428 status = 0xac0b6de7 #33 0xb7f012c6 in ACE_Thread_Adapter::invoke (this=0xb6c9bdb8) at ../../../../dep/ACE_wrappers/ace/Thread_Adapter.cpp:98 exit_hook_instance = 0x112f6cc0 exit_hook_maybe = {instance_ = 0x0} exit_hook_ptr = <value optimized out> #34 0xb7e5feb1 in ace_thread_adapter (args=0xb6c9bdb8) at ../../../../dep/ACE_wrappers/ace/Base_Thread_Adapter.cpp:124 status = 0xac0b6de7 #35 0xb78d44c0 in start_thread () from /lib/i686/cmov/libpthread.so.0 No symbol table info available. #36 0xb77316de in clone () from /lib/i686/cmov/libc.so.6 No symbol table info available.
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Ehh not all , like master loot i havent , but with placing with groups yes
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Crash log : mangos 9273 Scriptdev2 1555 YTDB 0.10.9 34.8 [New Thread 3512] [New Thread 3510] [New Thread 3509] [New Thread 3508] [New Thread 3501] [New Thread 3505] [New Thread 3504] [New Thread 3503] Core was generated by `/home/Luwow/server/bin/funserver -c ../etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0xb7566ec2 in ?? () from /lib/i686/cmov/libc.so.6 #0 0xb7566ec2 in ?? () from /lib/i686/cmov/libc.so.6 No symbol table info available. #1 0x00000023 in ?? () No symbol table info available. #2 0xb7568b6d in ?? () from /lib/i686/cmov/libc.so.6 No symbol table info available. #3 0xb76334ff in ?? () from /lib/i686/cmov/libc.so.6 No symbol table info available. #4 0xaf570cc8 in ?? () No symbol table info available. #5 0xb7650160 in ?? () from /lib/i686/cmov/libc.so.6 No symbol table info available. #6 0xb7568a31 in ?? () from /lib/i686/cmov/libc.so.6 No symbol table info available. #7 0x00000004 in ?? () No symbol table info available. #8 0xb756a655 in malloc () from /lib/i686/cmov/libc.so.6 No symbol table info available. #9 0xb773ffd7 in operator new(unsigned int) () from /usr/lib/libstdc++.so.6 No symbol table info available. #10 0x081339d1 in __gnu_cxx::new_allocator<unsigned char>::allocate ( this=0xaf570e8c, __n=4096) at /usr/include/c++/4.3/ext/new_allocator.h:92 No locals. #11 std::_Vector_base<unsigned char, std::allocator<unsigned char> >::_M_allocate (this=0xaf570e8c, __n=4096) at /usr/include/c++/4.3/bits/stl_vector.h:144 No locals. #12 _M_allocate_and_copy<unsigned char*> (this=0xaf570e8c, __n=4096) at /usr/include/c++/4.3/bits/stl_vector.h:904 No locals. #13 std::vector<unsigned char, std::allocator<unsigned char> >::reserve ( this=0xaf570e8c, __n=4096) at /usr/include/c++/4.3/bits/vector.tcc:79 __old_size = 0 __tmp = <value optimized out> #14 0x08397b89 in ByteBuffer (this=0xaf570e68) at ../../../src/game/../shared/ByteBuffer.h:56 No locals. #15 UpdateData (this=0xaf570e68) at ../../../src/game/UpdateData.cpp:28 No locals. #16 0x08250c33 in Object::BuildUpdateDataForPlayer (this=0x1222aa20, pl=0x121bcd38, update_players=...) at ../../../src/game/Object.cpp:1121 __PRETTY_FUNCTION__ = "void Object::BuildUpdateDataForPlayer(Player*, UpdateDataMapType&)" #17 0x082540fb in WorldObjectChangeAccumulator::Visit (this=0x121de830, cell=..., visitor=...) at ../../../src/game/Object.cpp:1978 No locals. #18 VisitorHelper<WorldObjectChangeAccumulator, Player> (this=0x121de830, cell=..., visitor=...) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:64 No locals. #19 VisitorHelper<WorldObjectChangeAccumulator, Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > (this=0x121de830, cell=..., visitor=...) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #20 VisitorHelper<WorldObjectChangeAccumulator, TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > > (this=0x121de830, cell=..., visitor=...) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:94 No locals. #21 TypeContainerVisitor<WorldObjectChangeAccumulator, TypeMapContainer<TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > > >::Visit ( this=0x121de830, cell=..., visitor=...) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105 No locals. #22 Visit<WorldObjectChangeAccumulator> (this=0x121de830, cell=..., visitor=...) at ../../../src/game/../framework/GameSystem/Grid.h:101 No locals. #23 Visit<WorldObjectChangeAccumulator, TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > > (this=0x121de830, cell=..., visitor=...) at ../../../src/game/../framework/GameSystem/NGrid.h:139 No locals. #24 Map::Visit<WorldObjectChangeAccumulator, TypeMapContainer<TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > > > (this=0x121de830, cell=..., visitor=...) at ../../../src/game/Map.h:629 x = 303815952 y = <value optimized out> cell_x = 3 cell_y = 2 #25 0x08251235 in Visit<WorldObjectChangeAccumulator, TypeMapContainer<TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > > > ( this=0x1222aa20, update_players=...) at ../../../src/game/CellImpl.h:210 No locals. #26 WorldObject::BuildUpdateData (this=0x1222aa20, update_players=...) at ../../../src/game/Object.cpp:1994 cell = {data = {Part = {grid_x = 31, grid_y = 32, cell_x = 3, cell_y = 2, nocreate = 1, reserved = 31}, All = 1057503263}} notifier = {i_updateDatas = @0xaf571120, i_object = @0x1222aa20} player_notifier = {i_visitor = @0xaf571098} aMap = 0x121de830 #27 0x08221e35 in Map::SendObjectUpdates (this=0x121de830) at ../../../src/game/Map.cpp:3542 obj = 0x1222aa20 update_players = {<std::tr1::__unordered_map<Player*, UpdateData, std::tr1::hash<Player*>, std::equal_to<Player*>, std::allocator<std::Pair<Player* const, UpdateData> >, false>> = {<std::tr1::_Hashtable<Player*, std::Pair<Player* const, UpdateData>, std::allocator<std::Pair<Player* const, UpdateData> >, std::_Select1st<std::Pair<Player* const, UpdateData> >, std::equal_to<Player*>, std::tr1::hash<Player*>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, std::tr1::__detail::_Prime_rehash_policy, false, false, true>> = {<std::tr1::__detail::_Rehash_base<std::tr1::__detail::_Prime_rehash_policy, std::tr1::_Hashtable<Player*, std::Pair<Player* const, UpdateData>, std::allocator<std::Pair<Player* const, UpdateData> >, std::_Select1st<std::Pair<Player* const, UpdateData> >, std::equal_to<Player*>, std::tr1::hash<Player*>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, std::tr1::__detail::_Prime_rehash_policy, false, false, true> >> = {<No data fields>}, <std::tr1::__detail::_Hash_code_base<Player*, std::Pair<Player* const, UpdateData>, std::_Select1st<std::Pair<Player* const, UpdateData> >, std::equal_to<Player*>, std::tr1::hash<Player*>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, false>> = { _M_extract = {<std::unary_function<std::Pair<Player* const, UpdateData>, Player* const>> = {<No data fields>}, <No data fields>}, _M_eq = {<std::binary_function<Player*, Player*, bool>> = {<No data fields>}, <No data fields>}, _M_h1 = {<std::unary_function<Player*, unsigned int>> = {<No data fields>}, <No data fields>}, _M_h2 = {<No data fields>}}, <std::tr1::__detail::_Map_base<Player*, std::Pair<Player* const, UpdateData>, std::_Select1st<std::Pair<Player* const, UpdateData> >, true, std::tr1::_Hashtable<Player*, std::Pair<Player* const, UpdateData>, std::allocator<std::Pair<Player* const, UpdateData> >, std::_Select1st<std::Pair<Player* const, UpdateData> >, std::equal_to<Player*>, std::tr1::hash<Player*>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, std::tr1::__detail::_Prime_rehash_policy, false, false, true> >> = {<No data fields>}, _M_node_allocator = {<__gnu_cxx::new_allocator<std::tr1::__detail::_Hash_node<std::Pair<Player* const, UpdateData>, false> >> = {<No data fields>}, <No data fields>}, _M_buckets = 0x12c5f610, _M_bucket_count = 11, _M_element_count = 0, _M_rehash_policy = { _M_max_load_factor = 1, _M_growth_factor = 2, _M_next_resize = 11}}, <No data fields>}, <No data fields>} packet = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 2941719112, _wpos = 2941719032, _storage = {<std::_Vector_base<unsigned char, std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0xaf571168 "X\\022W¯{Õ\\"\\b0è\\035\\022ÈÜ\\037\\022$\\022W¯hÆ\\034\\022", _M_finish = 0x821f07e "\\200¸,2", _M_end_of_storage = 0x121de830 "hÊJ\\b\\210«'\\022"}}, <No data fields>}}, m_opcode = 31} #28 0x0822d57b in Map::Update (this=0x121de830, t_diff=@0xaf5712c8) at ../../../src/game/Map.cpp:699 updater = {i_timeDiff = 103} grid_object_update = {i_visitor = @0xaf571248} world_object_update = {i_visitor = @0xaf571248} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #29 0x0822dcde in InstanceMap::Update (this=0x121de830, t_diff=@0xaf5712c8) at ../../../src/game/Map.cpp:2489 No locals. #30 0x08402889 in MapInstanced::Update (this=0x121cc668, t=@0xaf5712c8) at ../../../src/game/MapInstanced.cpp:63 i = {<std::tr1::__detail::_Hashtable_iterator_base<std::Pair<unsigned int const, Map*>, false>> = {_M_cur_node = 0x121cc5e0, _M_cur_bucket = 0x121bb288}, <No data fields>} #31 0x0823bc6d in MapManager::Update (this=0xe217ba0, diff=48) at ../../../src/game/MapManager.cpp:265 No locals. #32 0x083a674a in World::Update (this=0xa42c540, diff=48) at ../../../src/game/World.cpp:1658 No locals. #33 0x08120278 in WorldRunnable::run (this=0xb48e0780) at ../../../src/mangosd/WorldRunnable.cpp:60 diff = 48 realCurrTime = 2327263491 realPrevTime = <value optimized out> prevSleepTime = 44 #34 0x084490aa in ACE_Based::Thread::ThreadTask (param=0xb48e0780) at ../../../src/shared/Threading.cpp:183 No locals. #35 0xb7f1afde in ACE_OS_Thread_Adapter::invoke (this=0xb48e07b0) at ../../../../dep/ACE_wrappers/ace/OS_Thread_Adapter.cpp:90 hook = 0xa812a6c2 func = 0x8449090 <ACE_Based::Thread::ThreadTask(void*)> arg = 0xb48e0780 status = 0x3e12c5d7 #36 0xb7ec4eb1 in ace_thread_adapter (args=0xb48e07b0) at ../../../../dep/ACE_wrappers/ace/Base_Thread_Adapter.cpp:124 status = 0x3e12c5d7 #37 0xb777b4c0 in start_thread () from /lib/i686/cmov/libpthread.so.0 No symbol table info available. #38 0xb75d86de in clone () from /lib/i686/cmov/libc.so.6 No symbol table info available.
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Hey i have some problems with my server , Sometimes when it crash , it wont restart more because it is not loading "groups" . I think that is a bug in group or something : Here is my crash LOG:
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Weird because if i do it on on a new clone it works (with scriptdev2 and dualspec patch) but if i do on old one and i also do git reset --hard origin/master it wont work
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Oops , that sh*t dont work , and For example, to get http://github.com/xeross/mangos/comm...77704dfed59a99 you can do: git remote add -f xeross git://github.com/xeross/mangos.git git cherry-pick 5e4351fcb07dd35fb0cebafe6377704dfed59a99 Dont work , it only works if you didnt have any custom commits made like Scriptdev2 and dualspecs, i think the reason is the dual spec patch but im not sure I really need this one
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Hey i fast created a patch , only couldnt upload him but here it is http://pastebin.com/m6bb8e186 . Just copy and past in txt file and rename it to .patch
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hey , can you maybe post a patch file , because i dont know how to merge now
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Yes i have scriptdev2 patch on , should i first create a checkout? Will this avoid the error?
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Hi i have a small problem when i want to update master mangos with git i just use command git pull but after some days i get this error : configure.ac: needs update src/bindings/.gitignore: needs update src/bindings/Makefile.am: needs update src/mangosd/Makefile.am: needs update error: Entry 'configure.ac' not uptodate. Cannot merge. So everytime i need to create new map and clone mangos , it takes alot of time and i just wonder why i get error. I use debian btw. Thx
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They copy the C++ files to windows and working with them with VC++ i think
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