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rusfighter

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Posts posted by rusfighter

  1. Hi , i got this crash , see below, And im wondering how to debug on linux? Please some one has a guide or something :P

    [New Thread 4001]
    [New Thread 4014]
    [New Thread 4013]
    [New Thread 4012]
    [New Thread 4011]
    [New Thread 4005]
    [New Thread 4004]
    [New Thread 4003]
    Core was generated by `/home/Luwow/server/bin/funserver -c ../etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  0xb76bfec2 in ?? () from /lib/i686/cmov/libc.so.6
    #0  0xb76bfec2 in ?? () from /lib/i686/cmov/libc.so.6
    No symbol table info available.
    #1  0xb7b5c124 in ?? () from /usr/lib/i686/cmov/libcrypto.so.0.9.8
    No symbol table info available.
    #2  0xad7faec8 in ?? ()
    No symbol table info available.
    #3  0xb7ad5221 in EVP_EncryptFinal_ex ()
      from /usr/lib/i686/cmov/libcrypto.so.0.9.8
    No symbol table info available.
    #4  0xb76c1b6d in ?? () from /lib/i686/cmov/libc.so.6
    No symbol table info available.
    #5  0x136f9848 in ?? ()
    No symbol table info available.
    #6  0xad7faf38 in ?? ()
    No symbol table info available.
    #7  0xb76c0e74 in ?? () from /lib/i686/cmov/libc.so.6
    No symbol table info available.
    #8  0x136f9a54 in ?? ()
    No symbol table info available.
    #9  0x1422db70 in ?? ()
    No symbol table info available.
    #10 0x00000004 in ?? ()
    No symbol table info available.
    #11 0xb76c3655 in malloc () from /lib/i686/cmov/libc.so.6
    No symbol table info available.
    #12 0xb7898fd7 in operator new(unsigned int) () from /usr/lib/libstdc++.so.6
    No symbol table info available.
    #13 0x083ab0f2 in __gnu_cxx::new_allocator<WorldPacket*>::allocate (
       this=0xd39a470, new_packet=0xae52910)
       at /usr/include/c++/4.3/ext/new_allocator.h:92
    No locals.
    #14 std::_Deque_base<WorldPacket*, std::allocator<WorldPacket*> >::_M_allocate_node (this=0xd39a470, new_packet=0xae52910)
       at /usr/include/c++/4.3/bits/stl_deque.h:448
    No locals.
    #15 std::Deque<WorldPacket*, std::allocator<WorldPacket*> >::_M_push_back_aux (
       this=0xd39a470, new_packet=0xae52910)
       at /usr/include/c++/4.3/bits/deque.tcc:339
    No locals.
    #16 std::Deque<WorldPacket*, std::allocator<WorldPacket*> >::Push_back (
       this=0xd39a470, new_packet=0xae52910)
       at /usr/include/c++/4.3/bits/stl_deque.h:1168
    No locals.
    #17 ACE_Based::LockedQueue<WorldPacket*, ACE_Thread_Mutex, std::Deque<WorldPacket*, std::allocator<WorldPacket*> > >::add (this=0xd39a470, 
       new_packet=0xae52910) at ../../../src/game/../shared/LockedQueue.h:63
    No locals.
    #18 WorldSession::QueuePacket (this=0xd39a470, new_packet=0xae52910)
       at ../../../src/game/WorldSession.cpp:137
    No locals.
    #19 0x083b1a58 in WorldSocket::ProcessIncoming (this=0x11247460, 
       new_pct=0xae52910) at ../../../src/game/WorldSocket.cpp:703
           Guard = {lock_ = 0x112475f8, owner_ = 0}
           aptr = {<ACE_Auto_Basic_Ptr<WorldPacket>> = {
               p_ = 0x0}, <No data fields>}
           opcode = <value optimized out>
    #20 0x083b1c8f in WorldSocket::handle_input_payload (this=0x11247460)
       at ../../../src/game/WorldSocket.cpp:512
           ret = <value optimized out>
    #21 0x083b1f17 in WorldSocket::handle_input_missing_data (this=0x11247460)
       at ../../../src/game/WorldSocket.cpp:605
           buf = "Ac0]â\\033\\003Ê\\t\\004\\000\\000\\000\\000\\000\\204W`\\002\\060çNƬ×,Czk\\003B¼11@F\\000\\000\\000}ÆUÃãè\\003Ê\\t\\000\\000\\000\\000\\000\\000\\204W`\\002\\060çNƬ×,Czk\\003B¼11@F\\000\\000\\000äRÝ08§\\003\\235\\020\\001\\000\\000\\000\\000\\000nSt\\000þÐëÄ.\\035©E\\vÚFÁ*\\034\\t@\\f\\000\\000\\000î«kÓ5\\027\\003\\235\\020\\001\\000\\000\\000\\000\\000\\226St\\000$ÛëÄß ©E\\vÚFÁuk\\024@\\f\\000\\000\\000_{\\t`+^\\003\\235\\020\\000\\000\\000\\000\\000\\000^Tt\\000%\\033ìÄ\\212\\060©E\\vÚFÁ7ð\\027@\\f\\000\\000\\000fùák("...
           db = {_vptr.ACE_Data_Block = 0xb7f57758, type_ = 1, cur_size_ = 4096, 
             max_size_ = 4096, flags_ = 1, 
             base_ = 0xad7fb0fc "Ac0]â\\033\\003Ê\\t\\004", 
             allocator_strategy_ = 0xb7f60ae0, locking_strategy_ = 0x0, 
             reference_count_ = 1, data_block_allocator_ = 0xb7f60ae0}
           message_block = {_vptr.ACE_Message_Block = 0xb7f57738, rd_ptr_ = 39, 
             wr_ptr_ = 78, priority_ = 0, cont_ = 0x0, next_ = 0x0, prev_ = 0x0, 
             flags_ = 1, data_block_ = 0xad7fc124, message_block_allocator_ = 0x0}
           recv_size = 4096
           n = 78
    #22 0x083b20d0 in WorldSocket::handle_input (this=0x11247460)
       at ../../../src/game/WorldSocket.cpp:288
    No locals.
    #23 0xb7e7cf1f in ACE_Dev_Poll_Reactor::upcall (this=0xb6c9b790, guard=...)
       at ../../../../dep/ACE_wrappers/ace/Dev_Poll_Reactor.inl:180
    No locals.
    #24 ACE_Dev_Poll_Reactor::Dispatch_io_event (this=0xb6c9b790, guard=...)
       at ../../../../dep/ACE_wrappers/ace/Dev_Poll_Reactor.cpp:1310
           status = <value optimized out>
           eh_guard = {eh_ = 0x11247460, refcounted_ = true}
           handle = 35
           disp_out = false
           disp_exc = false
           disp_in = true
           eh = <value optimized out>
    #25 0xb7e7d17c in ACE_Dev_Poll_Reactor::Dispatch (this=0xb6c9b790, guard=...)
       at ../../../../dep/ACE_wrappers/ace/Dev_Poll_Reactor.cpp:1104
           result = -1408537113
    #26 0xb7e7d2bc in ACE_Dev_Poll_Reactor::handle_events_i (this=0xb6c9b790, 
       max_wait_time=0xad7fc300, guard=...)
       at ../../../../dep/ACE_wrappers/ace/Dev_Poll_Reactor.cpp:1078
           result = <value optimized out>
    #27 0xb7e7d391 in ACE_Dev_Poll_Reactor::handle_events (this=0xb6c9b790, 
       max_wait_time=0xad7fc300)
       at ../../../../dep/ACE_wrappers/ace/Dev_Poll_Reactor.cpp:1033
           countdown = {max_wait_time_ = 0xad7fc300, start_time_ = {
               static zero = {
                 static zero = <same as static member of an already seen type>, 
                 static max_time = {
                   static zero = <same as static member of an already seen type>, 
                   static max_time = <same as static member of an already seen type>, tv_ = {tv_sec = 0, tv_usec = 0}}, tv_ = {tv_sec = 0, tv_usec = 0}}, 
               static max_time = <same as static member of an already seen type>, 
               tv_ = {tv_sec = 1265133661, tv_usec = 765212}}, stopped_ = false}
           guard = {token_ = @0xb6c9b7b0, owner_ = 0}
           result = -1
    #28 0xb7e79288 in ACE_Dev_Poll_Reactor::handle_events (this=0xb6c9b790, 
       max_wait_time=...)
       at ../../../../dep/ACE_wrappers/ace/Dev_Poll_Reactor.cpp:1336
    No locals.
    #29 0xb7ed8ffa in ACE_Reactor::run_reactor_event_loop (this=0xb6c6bce0, 
       tv=..., eh=0) at ../../../../dep/ACE_wrappers/ace/Reactor.cpp:271
           result = 1
    #30 0x083b56ae in ReactorRunnable::svc (this=0xb6c98428)
       at ../../../src/game/WorldSocketMgr.cpp:167
           interval = {static zero = {
               static zero = <same as static member of an already seen type>, 
               static max_time = {
                 static zero = <same as static member of an already seen type>, 
                 static max_time = <same as static member of an already seen type>, tv_ = {tv_sec = 0, tv_usec = 0}}, tv_ = {tv_sec = 0, tv_usec = 0}}, 
             static max_time = <same as static member of an already seen type>, 
             tv_ = {tv_sec = 0, tv_usec = 6220}}
    #31 0xb7effd82 in ACE_Task_Base::svc_run (args=0xb6c98428)
       at ../../../../dep/ACE_wrappers/ace/Task.cpp:275
           svc_status = <value optimized out>
    #32 0xb7f0124d in ACE_Thread_Adapter::invoke_i (this=0xb6c9bdb8)
       at ../../../../dep/ACE_wrappers/ace/Thread_Adapter.cpp:149
           hook = 0x880aa02d
           func = 0xb7effd30 <ACE_Task_Base::svc_run(void*)>
           arg = 0xb6c98428
           status = 0xac0b6de7
    #33 0xb7f012c6 in ACE_Thread_Adapter::invoke (this=0xb6c9bdb8)
       at ../../../../dep/ACE_wrappers/ace/Thread_Adapter.cpp:98
           exit_hook_instance = 0x112f6cc0
           exit_hook_maybe = {instance_ = 0x0}
           exit_hook_ptr = <value optimized out>
    #34 0xb7e5feb1 in ace_thread_adapter (args=0xb6c9bdb8)
       at ../../../../dep/ACE_wrappers/ace/Base_Thread_Adapter.cpp:124
           status = 0xac0b6de7
    #35 0xb78d44c0 in start_thread () from /lib/i686/cmov/libpthread.so.0
    No symbol table info available.
    #36 0xb77316de in clone () from /lib/i686/cmov/libc.so.6
    No symbol table info available.
    

  2. Crash log : mangos 9273

    Scriptdev2 1555

    YTDB 0.10.9 34.8

    [New Thread 3512]
    [New Thread 3510]
    [New Thread 3509]
    [New Thread 3508]
    [New Thread 3501]
    [New Thread 3505]
    [New Thread 3504]
    [New Thread 3503]
    Core was generated by `/home/Luwow/server/bin/funserver -c ../etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  0xb7566ec2 in ?? () from /lib/i686/cmov/libc.so.6
    #0  0xb7566ec2 in ?? () from /lib/i686/cmov/libc.so.6
    No symbol table info available.
    #1  0x00000023 in ?? ()
    No symbol table info available.
    #2  0xb7568b6d in ?? () from /lib/i686/cmov/libc.so.6
    No symbol table info available.
    #3  0xb76334ff in ?? () from /lib/i686/cmov/libc.so.6
    No symbol table info available.
    #4  0xaf570cc8 in ?? ()
    No symbol table info available.
    #5  0xb7650160 in ?? () from /lib/i686/cmov/libc.so.6
    No symbol table info available.
    #6  0xb7568a31 in ?? () from /lib/i686/cmov/libc.so.6
    No symbol table info available.
    #7  0x00000004 in ?? ()
    No symbol table info available.
    #8  0xb756a655 in malloc () from /lib/i686/cmov/libc.so.6
    No symbol table info available.
    #9  0xb773ffd7 in operator new(unsigned int) () from /usr/lib/libstdc++.so.6
    No symbol table info available.
    #10 0x081339d1 in __gnu_cxx::new_allocator<unsigned char>::allocate (
       this=0xaf570e8c, __n=4096) at /usr/include/c++/4.3/ext/new_allocator.h:92
    No locals.
    #11 std::_Vector_base<unsigned char, std::allocator<unsigned char> >::_M_allocate (this=0xaf570e8c, __n=4096) at /usr/include/c++/4.3/bits/stl_vector.h:144
    No locals.
    #12 _M_allocate_and_copy<unsigned char*> (this=0xaf570e8c, __n=4096)
       at /usr/include/c++/4.3/bits/stl_vector.h:904
    No locals.
    #13 std::vector<unsigned char, std::allocator<unsigned char> >::reserve (
       this=0xaf570e8c, __n=4096) at /usr/include/c++/4.3/bits/vector.tcc:79
           __old_size = 0
           __tmp = <value optimized out>
    #14 0x08397b89 in ByteBuffer (this=0xaf570e68)
       at ../../../src/game/../shared/ByteBuffer.h:56
    No locals.
    #15 UpdateData (this=0xaf570e68) at ../../../src/game/UpdateData.cpp:28
    No locals.
    #16 0x08250c33 in Object::BuildUpdateDataForPlayer (this=0x1222aa20, 
       pl=0x121bcd38, update_players=...) at ../../../src/game/Object.cpp:1121
           __PRETTY_FUNCTION__ = "void Object::BuildUpdateDataForPlayer(Player*, UpdateDataMapType&)"
    #17 0x082540fb in WorldObjectChangeAccumulator::Visit (this=0x121de830, 
       cell=..., visitor=...) at ../../../src/game/Object.cpp:1978
    No locals.
    #18 VisitorHelper<WorldObjectChangeAccumulator, Player> (this=0x121de830, 
       cell=..., visitor=...)
       at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:64
    No locals.
    #19 VisitorHelper<WorldObjectChangeAccumulator, Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > (this=0x121de830, cell=..., visitor=...)
       at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
    No locals.
    #20 VisitorHelper<WorldObjectChangeAccumulator, TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > > (this=0x121de830, cell=..., visitor=...)
       at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:94
    No locals.
    #21 TypeContainerVisitor<WorldObjectChangeAccumulator, TypeMapContainer<TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > > >::Visit (
       this=0x121de830, cell=..., visitor=...)
       at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
    No locals.
    #22 Visit<WorldObjectChangeAccumulator> (this=0x121de830, cell=..., 
       visitor=...) at ../../../src/game/../framework/GameSystem/Grid.h:101
    No locals.
    #23 Visit<WorldObjectChangeAccumulator, TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > > (this=0x121de830, cell=..., visitor=...)
       at ../../../src/game/../framework/GameSystem/NGrid.h:139
    No locals.
    #24 Map::Visit<WorldObjectChangeAccumulator, TypeMapContainer<TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > > > (this=0x121de830, 
       cell=..., visitor=...) at ../../../src/game/Map.h:629
           x = 303815952
           y = <value optimized out>
           cell_x = 3
           cell_y = 2
    #25 0x08251235 in Visit<WorldObjectChangeAccumulator, TypeMapContainer<TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > > > (
       this=0x1222aa20, update_players=...) at ../../../src/game/CellImpl.h:210
    No locals.
    #26 WorldObject::BuildUpdateData (this=0x1222aa20, update_players=...)
       at ../../../src/game/Object.cpp:1994
           cell = {data = {Part = {grid_x = 31, grid_y = 32, cell_x = 3, 
                 cell_y = 2, nocreate = 1, reserved = 31}, All = 1057503263}}
           notifier = {i_updateDatas = @0xaf571120, i_object = @0x1222aa20}
           player_notifier = {i_visitor = @0xaf571098}
           aMap = 0x121de830
    #27 0x08221e35 in Map::SendObjectUpdates (this=0x121de830)
       at ../../../src/game/Map.cpp:3542
           obj = 0x1222aa20
           update_players = {<std::tr1::__unordered_map<Player*, UpdateData, std::tr1::hash<Player*>, std::equal_to<Player*>, std::allocator<std::Pair<Player* const, UpdateData> >, false>> = {<std::tr1::_Hashtable<Player*, std::Pair<Player* const, UpdateData>, std::allocator<std::Pair<Player* const, UpdateData> >, std::_Select1st<std::Pair<Player* const, UpdateData> >, std::equal_to<Player*>, std::tr1::hash<Player*>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, std::tr1::__detail::_Prime_rehash_policy, false, false, true>> = {<std::tr1::__detail::_Rehash_base<std::tr1::__detail::_Prime_rehash_policy, std::tr1::_Hashtable<Player*, std::Pair<Player* const, UpdateData>, std::allocator<std::Pair<Player* const, UpdateData> >, std::_Select1st<std::Pair<Player* const, UpdateData> >, std::equal_to<Player*>, std::tr1::hash<Player*>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, std::tr1::__detail::_Prime_rehash_policy, false, false, true> >> = {<No data fields>}, <std::tr1::__detail::_Hash_code_base<Player*, std::Pair<Player* const, UpdateData>, std::_Select1st<std::Pair<Player* const, UpdateData> >, std::equal_to<Player*>, std::tr1::hash<Player*>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, false>> = {
                   _M_extract = {<std::unary_function<std::Pair<Player* const, UpdateData>, Player* const>> = {<No data fields>}, <No data fields>}, 
                   _M_eq = {<std::binary_function<Player*, Player*, bool>> = {<No data fields>}, <No data fields>}, 
                   _M_h1 = {<std::unary_function<Player*, unsigned int>> = {<No data fields>}, <No data fields>}, 
                   _M_h2 = {<No data fields>}}, <std::tr1::__detail::_Map_base<Player*, std::Pair<Player* const, UpdateData>, std::_Select1st<std::Pair<Player* const, UpdateData> >, true, std::tr1::_Hashtable<Player*, std::Pair<Player* const, UpdateData>, std::allocator<std::Pair<Player* const, UpdateData> >, std::_Select1st<std::Pair<Player* const, UpdateData> >, std::equal_to<Player*>, std::tr1::hash<Player*>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, std::tr1::__detail::_Prime_rehash_policy, false, false, true> >> = {<No data fields>}, 
                 _M_node_allocator = {<__gnu_cxx::new_allocator<std::tr1::__detail::_Hash_node<std::Pair<Player* const, UpdateData>, false> >> = {<No data fields>}, <No data fields>}, _M_buckets = 0x12c5f610, _M_bucket_count = 11, 
                 _M_element_count = 0, _M_rehash_policy = {
                   _M_max_load_factor = 1, _M_growth_factor = 2, 
                   _M_next_resize = 11}}, <No data fields>}, <No data fields>}
           packet = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, 
               _rpos = 2941719112, _wpos = 2941719032, 
               _storage = {<std::_Vector_base<unsigned char, std::allocator<unsigned char> >> = {
                   _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, 
                     _M_start = 0xaf571168 "X\\022W¯{Õ\\"\\b0è\\035\\022ÈÜ\\037\\022$\\022W¯hÆ\\034\\022", _M_finish = 0x821f07e "\\200¸,2", 
                     _M_end_of_storage = 0x121de830 "hÊJ\\b\\210«'\\022"}}, <No data fields>}}, m_opcode = 31}
    #28 0x0822d57b in Map::Update (this=0x121de830, t_diff=@0xaf5712c8)
       at ../../../src/game/Map.cpp:699
           updater = {i_timeDiff = 103}
           grid_object_update = {i_visitor = @0xaf571248}
           world_object_update = {i_visitor = @0xaf571248}
           __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #29 0x0822dcde in InstanceMap::Update (this=0x121de830, t_diff=@0xaf5712c8)
       at ../../../src/game/Map.cpp:2489
    No locals.
    #30 0x08402889 in MapInstanced::Update (this=0x121cc668, t=@0xaf5712c8)
       at ../../../src/game/MapInstanced.cpp:63
           i = {<std::tr1::__detail::_Hashtable_iterator_base<std::Pair<unsigned int const, Map*>, false>> = {_M_cur_node = 0x121cc5e0, 
               _M_cur_bucket = 0x121bb288}, <No data fields>}
    #31 0x0823bc6d in MapManager::Update (this=0xe217ba0, diff=48)
       at ../../../src/game/MapManager.cpp:265
    No locals.
    #32 0x083a674a in World::Update (this=0xa42c540, diff=48)
       at ../../../src/game/World.cpp:1658
    No locals.
    #33 0x08120278 in WorldRunnable::run (this=0xb48e0780)
       at ../../../src/mangosd/WorldRunnable.cpp:60
           diff = 48
           realCurrTime = 2327263491
           realPrevTime = <value optimized out>
           prevSleepTime = 44
    #34 0x084490aa in ACE_Based::Thread::ThreadTask (param=0xb48e0780)
       at ../../../src/shared/Threading.cpp:183
    No locals.
    #35 0xb7f1afde in ACE_OS_Thread_Adapter::invoke (this=0xb48e07b0)
       at ../../../../dep/ACE_wrappers/ace/OS_Thread_Adapter.cpp:90
           hook = 0xa812a6c2
           func = 0x8449090 <ACE_Based::Thread::ThreadTask(void*)>
           arg = 0xb48e0780
           status = 0x3e12c5d7
    #36 0xb7ec4eb1 in ace_thread_adapter (args=0xb48e07b0)
       at ../../../../dep/ACE_wrappers/ace/Base_Thread_Adapter.cpp:124
           status = 0x3e12c5d7
    #37 0xb777b4c0 in start_thread () from /lib/i686/cmov/libpthread.so.0
    No symbol table info available.
    #38 0xb75d86de in clone () from /lib/i686/cmov/libc.so.6
    No symbol table info available.
    

  3. Hey i have some problems with my server , Sometimes when it crash , it wont restart more because it is not loading "groups" . I think that is a bug in group or something : Here is my crash LOG:

    [New Thread 25864]

    [New Thread 25863]

    [New Thread 25862]

    [New Thread 25861]

    [New Thread 25852]

    [New Thread 25856]

    [New Thread 25855]

    [New Thread 25854]

    Core was generated by `/home/Luwow/server/bin/funserver -c ../etc/mangosd.conf'.

    Program terminated with signal 11, Segmentation fault.

    #0 0x082acbbe in Group::_getMemberCSlot (this=0xb21ab938, result=0xaaac7b10)

    at ../../../src/game/Group.h:377

    377 if (itr->guid == Guid)

    #0 0x082acbbe in Group::_getMemberCSlot (this=0xb21ab938, result=0xaaac7b10)

    at ../../../src/game/Group.h:377

    No locals.

    #1 Group::GetMemberGroup (this=0xb21ab938, result=0xaaac7b10)

    at ../../../src/game/Group.h:249

    No locals.

    #2 Player::_LoadGroup (this=0xb21ab938, result=0xaaac7b10)

    at ../../../src/game/Player.cpp:15924

    group = <value optimized out>

    leaderGuidLow = <value optimized out>

    #3 0x082e9a12 in Player::LoadFromDB (this=0xb21ab938, guid=3862,

    holder=0xb471b358) at ../../../src/game/Player.cpp:14782

    result = 0xb462d928

    fields = 0xab8b0b24

    dbAccountId = <value optimized out>

    bytes0 = <value optimized out>

    money = <value optimized out>

    transGUID = 0

    difficulty = <value optimized out>

    arena_currency = <value optimized out>

    now = <value optimized out>

    logoutTime = <value optimized out>

    time_diff = <value optimized out>

    extraflags = <value optimized out>

    taxi_nodes = {static npos = 4294967295,

    _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>},

    _M_p = 0x4 <Address 0x4 out of bounds>}}

    curTitle = <value optimized out>

    savedhealth = <value optimized out>

    __PRETTY_FUNCTION__ = "bool Player::LoadFromDB(uint32, SqlQueryHolder*)"

    #4 0x084236db in WorldSession::HandlePlayerLogin (this=0x11576310,

    holder=0xb471b358) at ../../../src/game/CharacterHandler.cpp:578

    pCurrChar = 0xb21ab938

    data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096,

    _rpos = 3086399444, _wpos = 1,

    _storage = {<std::_Vector_base<unsigned char, std::allocator<unsigned char> >> = {

    _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>},

    _M_start = 0x11bfe878 "",

    _M_finish = 0xb2d04258 "ØBвvb\\024\\b\\030\\227\\036\\020hBв",

    _M_end_of_storage = 0xb7ec0a92 "\\211Æ1À\\205öu\\016\\213]ø\\213uü\\211ì]Ã\\215t&"}}, <No data fields>}}, m_opcode = 59684}

    resultGuild = <value optimized out>

    IP_str = {static npos = 4294967295,

    _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>},

    _M_p = 0x38c <Address 0x38c out of bounds>}}

    #5 0x0842893b in MaNGOS::_Callback<CharacterHandler, QueryResult*, SqlQueryHolder*, void, void>::_Execute (this=0x83e58955)

    at ../../../src/game/../framework/Utilities/Callback.h:72

    No locals.

    #6 MaNGOS::_IQueryCallback<MaNGOS::_Callback<CharacterHandler, QueryResult*, SqlQueryHolder*, void, void> >::Execute (this=0x83e58955)

    at ../../../src/game/../framework/Utilities/Callback.h:288

    No locals.

    #7 0x08441f3f in SqlResultQueue::Update (this=0xdd327e8)

    at ../../../../src/shared/Database/SqlOperations.cpp:77

    callback = 0xac0aeae0

    #8 0x083a676c in World::UpdateResultQueue (this=0xb6b229c0, diff=53)

    at ../../../src/game/World.cpp:2102

    No locals.

    #9 World::Update (this=0xb6b229c0, diff=53)

    at ../../../src/game/World.cpp:1664

    No locals.

    #10 0x08120278 in WorldRunnable::run (this=0x101e5978)

    at ../../../src/mangosd/WorldRunnable.cpp:60

    diff = 53

    realCurrTime = 2309021926

    realPrevTime = <value optimized out>

    prevSleepTime = 49

    #11 0x084490aa in ACE_Based::Thread::ThreadTask (param=0x101e5978)

    at ../../../src/shared/Threading.cpp:183

    No locals.

    #12 0xb7ec3fde in ACE_OS_Thread_Adapter::invoke (this=0x101e59a8)

    at ../../../../dep/ACE_wrappers/ace/OS_Thread_Adapter.cpp:90

    hook = 0x0

    func = 0x8449090 <ACE_Based::Thread::ThreadTask(void*)>

    arg = 0x101e5978

    status = 0x83e58955

    #13 0xb7e6deb1 in ace_thread_adapter (args=0x101e59a8)

    at ../../../../dep/ACE_wrappers/ace/Base_Thread_Adapter.cpp:124

    status = 0x83e58955

    #14 0xb77244c0 in start_thread () from /lib/i686/cmov/libpthread.so.0

    No symbol table info available.

    #15 0xb75816de in clone () from /lib/i686/cmov/libc.so.6

    No symbol table info available.

  4. Oops , that sh*t dont work :( , and For example, to get http://github.com/xeross/mangos/comm...77704dfed59a99 you can do:

    git remote add -f xeross git://github.com/xeross/mangos.git

    git cherry-pick 5e4351fcb07dd35fb0cebafe6377704dfed59a99

    Dont work , it only works if you didnt have any custom commits made like Scriptdev2 and dualspecs, i think the reason is the dual spec patch but im not sure :(

    I really need this one :)

  5. Hi i have a small problem when i want to update master mangos with git i just use command git pull but after some days i get this error :

    configure.ac: needs update

    src/bindings/.gitignore: needs update

    src/bindings/Makefile.am: needs update

    src/mangosd/Makefile.am: needs update

    error: Entry 'configure.ac' not uptodate. Cannot merge.

    So everytime i need to create new map and clone mangos , it takes alot of time and i just wonder why i get error.

    I use debian btw.

    Thx

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