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SABROG

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Everything posted by SABROG

  1. <div class='quotetop'>QUOTE (Ganimoth @ Feb 2 2008, 08:09 PM) <{POST_SNAPBACK}></div> Yes, this what i mean.
  2. <div class='quotetop'>QUOTE (Rockiit @ Jan 30 2008, 09:51 AM) <{POST_SNAPBACK}></div> Or we can write Java applet, no need install, configure, just open link in browser and game
  3. About movement, we can just use gm accounts and nevermind where player run on ground or undeground. No, we not need create multi-instance, just create one console based app with thousands sockets. For first test just randomly .go for each player, test grid system. For second - all players move to one point. Etc. <div class='quotetop'>QUOTE </div> Yes, i know, sorry for your client
  4. How about adaptate pseuwow on much client emulators for stresstest mangos ?
  5. So good news, what MaNGOS can detect this client and ban if admin want, becouse his WARDEN response don't change.
  6. <div class='quotetop'>QUOTE (Exoskeleton @ Dec 1 2007, 02:12 PM) <{POST_SNAPBACK}></div> In future i can run several copy of this client and few bots be follow and guard me ?
  7. Base of client for bots on emus ?
  8. Ogre3d support Direct3d and OpenGL. See this project on Ogre3d, see like as w0w http://www.ankh-game.de/ Yes this must be write with OpenGL, linux not support Direct3d Qt cant change screen resolution and show game in fullscreen. So game can be in window mode. But Qt can create "fullscreen" widget (window), he just strech on all desktop and hide taskbar.
  9. My five cents. If you seriouse want write Client, you must write him how crossplatform opensource application. For example you can write him on C++ with Qt library: http://www.trolltech.com/ (freshmeat.net have about 300 projects on Qt) I don't see original clients for Linux, are you ? Next, you must use crossplatform 3d engine, good choice - http://www.ogre3d.org/ (this freeware 3d engine, see this for project on ogre3d - http://www.ogre3d.org/index.php?set_albumN...view_album.php) Append: http://sourceforge.net/projects/billygoat/ - crossplatform project on Qt with Ogre3d one more http://lakin.weckers.net/index_ogre.html
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