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SABROG

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Posts posted by SABROG

  1. About movement, we can just use gm accounts and nevermind where player run on ground or undeground. No, we not need create multi-instance, just create one console based app with thousands sockets. For first test just randomly .go for each player, test grid system. For second - all players move to one point. Etc.

    <div class='quotetop'>QUOTE </div>

    EDIT: pseuwow is not a client EMUlator. remember, mangos devs kill u if u say this about mangos biggrin.gif[/b]

    Yes, i know, sorry for your client smile.gif

  2. My five cents. If you seriouse want write Client, you must write him how crossplatform opensource application.

    For example you can write him on C++ with Qt library: http://www.trolltech.com/ (freshmeat.net have about 300 projects on Qt)

    I don't see original clients for Linux, are you ?

    Next, you must use crossplatform 3d engine, good choice - http://www.ogre3d.org/ (this freeware 3d engine, see this for project on ogre3d - http://www.ogre3d.org/index.php?set_albumN...view_album.php)

    Append:

    http://sourceforge.net/projects/billygoat/ - crossplatform project on Qt with Ogre3d

    one more http://lakin.weckers.net/index_ogre.html

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