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Samuell.Sk

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  1. Thank you for pointing out http://www.just-whatever.com/wp-content/uploads/2009/09/captain-obvious.jpg That much i already know, so lets go back to the original question, are there any plans for implementing it ? If you want more real usage, its used during aq gate opening where whole kalimdor will be "in combat" for 10 hours if i remember correctly.
  2. You can think of my case as an "open dungeon". Place which is "continent" but only from dbc point, there are mobs/bosses and players can enter place whenever they want (just like continent), but its content is dungeon like.
  3. Rescent commits allowed us to have scripts in world_template which is great, but not all functionality is supported. Will be anytime soon function "SetInCombatWithZone" (located in Creature.cpp) ,implemented ? What about other functions like this which require "IsDundeong" check , will be they available ?
  4. Just for the record. I7 980XE has 107.55 GFLOPS, ps3 with its 1 core and 7 SPEs has over 200. This answer was needed. Thank you. Topic can be closed.
  5. Please, and for future replies, read the question first and note on the end if possible. This is question about flops (if mangos is doing them enought if it will benefit more from cell cpu or not). Not about if a majority of code must be rewriten to benefit from it. Your answer belongs to the "note part" which is not required nor desired.
  6. Please, and for future replies, read the question first and note on the end if possible. This is question about flops (if mangos is doing them enought if it will benefit more from cell cpu or not) Not comparing single/dual/multi threading applications / cpus. Your answer belongs to the "note part" which is not required nor desired.
  7. I just wanted to ask if someone tried to install ydl (yellow dog linux) on "fat" ps3 and tried to run there mango. Another question is would cell powered ps3 benefit from over 3 - 4 times processing power (in floating points) than any other i7 cpu when running mango ? This cloud be more of a question for skilled dev likve Vladimir (yes we all worship him for over 2- 3 years now) since i bet he will know if mango use more or less float points. I know that cell cpus are beasts when it comes to a numbers (our local medical facility has cluster of 8 of those using them for medical purpose). Their times have drooped from week/s of processing to hours/days. Note to anyone who will be contributing to this post: Dont mention here 256mb ram of ps3, or that you need ram to handle thousands of users.... that is not the point of this post. Interested in a "raw" comparsion in this situation.
  8. Mangos Version: 10047 Custom Patches: no SD2 Version: 1708 Database Name and Version : udb 391 How it SHOULD work: not spamming WorldSocket::handle_input: Peer has closed connection How it DOES work: WorldSocket::handle_input: Peer has closed connection is being spammed to the console like 20 per second, maybe useful info: 1st relam on 8085 port, 2nd on 8086, (sharp / test) , test is fine no problems at all, they are at same versions always, but sharp version (running on 8085) has these in logs, people can normaly join but after like 12 - 16 hours, mangos willl just freeze, and still spamming these. Never had these problems, started like 2 - 4 days ago.
  9. removed --openssl option from config and exchanged 2 lines between them and now i m compiling.
  10. The workaround solution is totaly simple, buy b1600 chasis, load it with blades, run there slorais, two of the blades would be doing master node, and rest (14) would be doing processing power. So your os would still see "2" cores, but those would be doing nothing else than sending data to process to those 14 behind them. So from applications view, there is only "dual core" machine.
  11. this poped up during config ../configure: line 15090: syntax error near unexpected token `,' ../configure: line 15090: `AX_CHECK_OPENSSL(, AC_MSG_ERROR([Missing OpenSSL]))'
  12. sry for dobule post, but this is my configure , doesnt seems to me wrong, http://srot.jeremy.sk/samir/configure
  13. oh, now i remember i have a patch folder, i was applying this manual without autoreconf :D ok, my bad, sry, i wasn't helpful, testing newest rev now. edit: no still the same, .... ..... Sha1.cpp:60: undefined reference to `SHA1_Init' ../shared/Auth/libmangosauth.a(Sha1.o): In function `~Sha1Hash': /home/sam43ll/MaNGOS/sources/objdir/src/shared/Auth/../../../../src/shared/Auth/Sha1.cpp:30: undefined reference to `SHA1_Init' /home/sam43ll/MaNGOS/sources/objdir/src/shared/Auth/../../../../src/shared/Auth/Sha1.cpp:30: undefined reference to `SHA1_Init' ../shared/Auth/libmangosauth.a(Sha1.o): In function `Sha1Hash': /home/sam43ll/MaNGOS/sources/objdir/src/shared/Auth/../../../../src/shared/Auth/Sha1.cpp:25: undefined reference to `SHA1_Init' /home/sam43ll/MaNGOS/sources/objdir/src/shared/Auth/../../../../src/shared/Auth/Sha1.cpp:25: undefined reference to `SHA1_Init' ../shared/Auth/libmangosauth.a(Sha1.o): In function `Sha1Hash::UpdateData(unsigned char const*, int)': /home/sam43ll/MaNGOS/sources/objdir/src/shared/Auth/../../../../src/shared/Auth/Sha1.cpp:35: undefined reference to `SHA1_Update' collect2: ld returned 1 exit status make[3]: *** [mangos-realmd] Error 1 make[3]: Leaving directory `/home/sam43ll/MaNGOS/sources/objdir/src/realmd' make[2]: *** [all-recursive] Error 1 make[2]: Leaving directory `/home/sam43ll/MaNGOS/sources/objdir/src' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/home/sam43ll/MaNGOS/sources/objdir' make: *** [all] Error 2 new config.status http://srot.jeremy.sk/samir/config/status edit button finaly works : )
  14. I always do-> svn , patch , configure , make, is there anything wrong with this ? it has worked before 3.3.0a, config.log http://srot.jeremy.sk/samir/config.log
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