Jump to content

sasuqui

Members
  • Posts

    5
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

sasuqui's Achievements

Newbie

Newbie (1/3)

0

Reputation

  1. http://www.wowwiki.com/Steady_Shot
  2. read the comments on wowhead: "It's because all shots have the hidden .5s cast time added to them in the game. Aimed shot shows up as a 2.5s cast time on Wowhead, and pre-WotLK steady shot shows up as 1.0s cast (and we all know that it is 1.5s overall)."
  3. What bug does the patch fix? What features does the patch add? since 3.2 Improved Water Shield charges are not consumed when talent procs and have 30% chance to proc from chain heal For which repository revision was the patch created? 9134 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. none Who has been writing this patch? Please include either forum user names or email addresses. me please somene test it diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 3a20ec1..902b3d2 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -6491,24 +6491,23 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu break; } // Improved Water Shield if (dummySpell->SpellIconID == 2287) { - // Lesser Healing Wave need aditional 60% roll - if ((procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080)) && !roll_chance_i(60)) + // Lesser Healing Wave need aditional 60% roll and Chain Heal needs 30% roll + if (!((procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080)) && roll_chance_i(60)) && + !((procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000100)) && roll_chance_i(30))) return false; // lookup water shield AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL); for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr) { if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000002000000000))) { uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()]; CastSpell(this, spell, true, castItem, triggeredByAura); - if ((*itr)->DropAuraCharge()) - RemoveSingleSpellAurasFromStack((*itr)->GetId()); return true; } } return false; break;
  4. Bump hoping to see the shield implemented
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use