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Scyzor

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  1. You are very right about the low priority thing. I'll try getting some of my friends into the testing so that devs would only have to push it upstream.
  2. 1) The barbershop patch doesn't have anything that's hardcoded and it has been tested once. 2) I think hardcoding is wrong too, but I can't find another way. No one should use the druid cosmetics patch. 3) My attitude doesn't change anything, I'm just helping you know. If you guys don't want it, just give me negative replies, I don't mind. The fact that none of the core developers replied to me in a month's time is really getting on my nerves. 4) I have nobody to talk to, I'm new here, this is my first patch. As for the druid patch, I've said on the first page of this thread that I want it deleted. I got no reply. I keep on updating it just because someone replied, so I thought they might want to test it. Thank you for your feedback.
  3. @DaemonCantor: You won't be using it why ? @UnkleNuke: You have no idea how simple this patch is. Of course it has to be pushed upstream ASAP. If it's tested once, it works, that's it. Take a look at the code. The testing you're talking about is done for patches involving optimization and pointers and stuff. I just replicated code on mine.
  4. I actually I got my barbershop patch tested on another thread. And since that was the problem, I don't think I need more testing. You can enjoy your bug
  5. Thanks a million for the testing. I've gone desperate trying to find one
  6. Patch updated to support [10148]. Can anyone test this ?
  7. Heh no wisdom here. Just tools and code. Could you give my code a shot anyway ? It's updated to [10148] now.
  8. WoWModelViewer displays the filenames. If it had added any pieces of mesh to the model it would have indicated that. And yes, I can rely on it since there's no other proper app to use. MyWarcraftStudio (same developer as WMV) crashes on opening M2, so I could just use it for DBCs. The only DBC file I found relevant was BarberShopStyle.dbc which I knew already. Also, MyWarcraftStudio lists files inside MPQs. Character meshes had cosmetics meshes and skins in the same directory. Druid models didn't. Please look into it before posting again. As for efficiency, WoW meshes are very very low detailed they don't cost a dime on processor time or RAM, so don't count that into the situation. Plus, WoW is already about 9GB, would they do the horns and piercings as separate models just to not create one more tiny horde bear model ?
  9. I've used a model viewer. It showed the character models with customization (facial hair, skin colour, etc). It didn't show any customization for the druid models except the texture (skin colour). So I don't think it's as you say. Try this and you'll understand.
  10. Patch updated to support [10144]. First post updated.
  11. @UnkleNuke: I would have done this on git only if it had been longer and more complex. I don't think it's worth it. However if it would help testers, I'd gladly do that @DaViper: I apologize but I couldn't get your point. I'm redoing the patch for the latest rev as soon as I get along with git
  12. Well, for the models part, I have spotted quite a few differences other than the horns or the fur between alliance and horde. The teeth, the chains. All those couldn't have been helmets or shirts. I don't think it works that way. And even if it did, why would they store basic models anyway ? Plus, World of Warcraft is pretty much the most basic mmorpg out there so try thinking shallower I finished working on the patch quite a while ago. It just needs the testing. I lack the RAM and the time of running both a server and a client. Thanks a billion for volunteering. I haven't been getting any replies in a while. You saved me
  13. Well, it's their decision. They say what's right and what's wrong. I sure hope they look into this the right way. I almost finished mine. The patch just needs testing for now
  14. Well me and thenecromancer definitely searched for a DBC way of doing this before thinking about hardcoding. For myself, I couldn't find anything binding those 5 models together. It's highly unlikely for Blizzard to change the models anytime soon. So why not just hardcode it ?
  15. Heh some hope finally. I do need some feedback, but take your time By the way, I don't think you should test the shapeshift part. The same way has been posted on another thread and has been cancelled because it had hardcoded entries. Just try the barbershop part and tell me.
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