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selector

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  1. you see. wardend works(connect and initialize) but simply doesn't check anyything. I know that did something wrong but can't find that mistake
  2. hmm maybe I'm doing something wrong, but warden simply doesn't want to check anything. Installed and run perfectly 18:20:39 MaNGOS/0.17.0-DEV (* * Revision 11384 - b2dba312cbca1be289e55e26b7b76300bc5df418 at /dev/rsa branch) for Win32 (little-endian) [warden-daemon] 18:20:39 <Ctrl-C> to stop. 18:20:39 Using configuration file wardend.conf. 18:20:39 Using ACE: 5.8.3 18:20:39 Max allowed open files is 4096 18:20:39 wardend process priority class set to HIGH 18:20:39 18:20:39 Warden system initialized. 18:20:54 Accepting connection from '127.0.0.1' 18:20:54 World process connected. Starting Warden system... [**************************************************] 100% >> Loaded 71 warden modules [**************************************************] 100% >> Loaded 45 memory checks [**************************************************] 100% >> Loaded 69 page checks [**************************************************] 100% >> Loaded 11 file checks [**************************************************] 100% >> Loaded 6 lua checks [**************************************************] 100% >> Loaded 33 driver checks Initialize AuctionHouseBot... AHBot-AHBuyer modified by /dev/rsa is now loaded Starting Autobroadcast system by Xeross... WORLD: World initialized SERVER STARTUP TIME: 0 minutes 13 seconds Starting up anti-freeze thread (60 seconds max stuck time)... SESSION: received not allowed opcode CMSG_LFG_GET_STATUS (0x0296) ^CAnti-freeze thread exiting without problems. tried WEH, WPE - no checks, no bans. Config and sql set/uploaded properly P.S. Ubuntu 10.10 + wine P.S.S. when I stop daemon process worldd simply freeze
  3. Tested with 1500ppl. 9hrs uptime and crash(not related to this patch). No issues, no problems. CPU really raised a little, but memory went down from 12G to 8G. After this patch I don't have "mem jumps" with mysql process. Perfect work Ambal
  4. Didn't help http://pastebin.com/HJMgP0es - crash http://www.youtube.com/watch?v=N3Ku25wjlfk - video As you could see. After been teleported to BG there was no dome(you don't see player's, GO's, etc.)
  5. offtopic: Will you marry me and give access to this monster?
  6. Core: [11001] Fixed crashes in ACE network code. DB: YTDB 580 SD: never mind Server crashes with such crashdump http://pastebin.com/7KXEAxe Found the cause of the crash: Use spell Far Sight reg into BattleGround/Arena join map and use spell again = crash. After entering BG/arena all objects/players are "in another phase" and you don't see them. Very easy to reproduce. Use .debug bg command, register BattleGround(but don't join), cast spell - join BG, cast spell again... Crash appeared on clean core and with some mods(rsa's fork).
  7. faeamir118, qsa, Ambal and others. Guys you are doing great job, but I want to ask you about "multy-threading" support for mysql. Have no idea now it's called really, but I mean - mangos working with several mysql threads. So job is divided into several streams. This will help against //bang crash. BTW, what do you think about multi-threading for realmd? After any crash..many ppl try to connect and it take to many time. P.S. sory for bad English, hope you understood what I'm talking about
  8. tried andto modify configure.ac - not compilable
  9. Is there any possibility to compile realmd without compiling whole project. For example: I have VPS server(for site, etc.) and want to set logon-server on it(without mangosd). OS - Ubuntu 8.04. Of course I can compile whole project...but 300mb RAM and 1 CPU with 400MHz...this will take many time to compile. So is there any option or flag like: make realmd
  10. 0_o very strange. I could teleport into GMmod to BG map without any problems around 1week ago(without starting BG). After http://github.com/mangos/mangos/commit/1dc54a8c05cba0458e2cca45a34e95b6321fdbee (not sure) I can't do it. But if it must be so rule - let it stay as needed.
  11. core [10920] Prevent server freeze at strange radius used by item 34124 spell cast After recent changes in map system(by Ambal) we got new problem. Can't teleport into BG map with command .tele - does simply nothing(for example). 06:00:41 [0 ms] SQL: COMMIT 06:00:42 WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE 06:00:42 CHAT: packet received. type 1, lang 1 06:00:42 Command: tele alteracvalley [Player: Телияс (Account: 113932) X: -2498.610107 Y: -11136.500000 Z: 16.804701 Map: 530 Selected: None (Guid: 0)] 06:00:42 CMSG_TIME_SYNC_RESP 06:00:42 Time sync received: counter 20, client ticks 42950210, time since last sync 10177 06:00:42 Our ticks: 42950359, diff 149, latency 99 06:00:43 WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL 06:00:43 STORAGE_SIZE: 5 chat log. After entering command near Alliance base 06:03:06 Command: go xyz 883 -489 96 30 [Player: Телияс (Account: 113932) X: -2498.610107 Y: -11136.500000 Z: 16.804701 Map: 530 Selected: None (Guid: 0)] 06:03:09 WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL 06:03:09 STORAGE_SIZE: 5 04 00 00 00 00 no teleportation. Tried in GM mod. P.S. yes I know there is .debug bg command for 1v0 bg test. But it's kinda strange...why I can't tp into BG map without BG start.
  12. core: [10892] When player was muted(.mute) he can't say anything, use emotes and use in-game commands(like /afk /played /dnd etc.). bug: When players is muted he can't go into afto-afk(5min with no actions). So he can get mute, join BG and alt-tab/leave character. Char won't be kicked. I have ChatLexicCutter modification. Players use rude words, get get auto-mute, join BG's and do nothing(leave character and go drink/bathroom/smoke ). Not sure about official servers, but think there must be some exception for previously mentioned in-game commands or need to rewrite mute system.
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