Shadez
-
Posts
158 -
Joined
-
Last visited
Never -
Donations
0.00 GBP
Content Type
Profiles
Bug Tracker
Wiki
Release Notes
Forums
Downloads
Blogs
Events
Posts posted by Shadez
-
-
You can use patch and SQL update for character stats & feed log from wowcs repository, but arena chart patch is outdated and I won't update it.
-
First of all, thanks for your work!
Secondly, can you return name of thread where last message was posted (forums index page)?
-
First: you should not create separate threads to discuss some errors/bugs of wowcs project.
Second: i have no troubles with patching mangos sources at [11544] mangos rev. and [88] wowcs rev:
Shadez@SHADEZ-PC /e/MaNGOS/!_Sources/mangos-335/mangos (master) $ patch -p1 < wowarmory_patch.patch patching file `src/game/AchievementMgr.cpp' patching file `src/game/Item.cpp' patching file `src/game/Player.cpp' Hunk #1 succeeded at 4327 (offset 8 lines). Hunk #2 succeeded at 15345 (offset 3 lines). Hunk #3 succeeded at 17318 (offset 8 lines). Hunk #4 succeeded at 22847 (offset 19 lines). patching file `src/game/Player.h' Hunk #2 succeeded at 2268 (offset 2 lines). patching file `src/game/Unit.cpp'
-
I found some time to look into it myself and it is working for me now. I will post the code I changed.
Thank you, I will test it on weekends and commit changes to repository.
If i give you details could this be implemented to lightweight the 3d model viewer?I don't think that it's a good idea because my principle is avoid including 3rd party changes to Armory - only Retail Armory features could be implemented in this project.
But if you can implement it, I can commit it as separate custom patch and who wants to use it, will patch original sources with your changes.
-
Added storage for feed logs - all entries will be saved after Player::SaveToDB() call.
Do not forget to update your characters DB(s)!
-
It will be very helpful because at this moment I don't have free time even to update core patches to new revisions. But project is not dead, don't even think about it At least at nowI will try to do this myself when I get to the point of updating to that core and post the changes here if you didn't do it yourself yetI guess I'll close this one after I'll finish my work under new WoW Commnunity Site but I can't say how much time it will take.
-
Seems that you have Xdebug extension installed. Open source code of this page (CTRL+U) and copy-paste error message here.<table class='xdebug-error' -
here is the right code :
Added in [486], thank you!
-
Because it's the basics that must know every MaNGOS user (how to compile source codes at least). If you don't know this and don't want to learn, then it's not my problem but yours.why u dont describe how to patch in first post? i mean about source code, compiling ? i lost a lot of time -
After patching i must to compile?
Yes
PS: a tutorial would be welcome(for any noob )Look at Help & Support section of this forum to find out some guides.
-
I need some instructions...
You should apply patch on server source code instead of compiled core.
Also, you're in your home directory (~) instead of D:\\blackroad\\Realm
-
Any idea how i can apply the patch fast?
In GIT console:
patch -p1 < wowarmory_patch.patch
-
* What bug does the patch fix? What features does the patch add?
Properly reward faction related titles to player when achievement has been completed (currently just one - 100k honor kills - %s of the Alliance / %s of the Horde).
* For which repository revision was the patch created?
11139
* Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread.
No
* Who has been writing this patch? Please include either forum user names or email addresses.
Me
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index 2a0269d..7b4cdfa 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -2086,7 +2086,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement) return; // titles - if(uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE ? 0 : 1]) + if(uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE ? 1 : 0]) { if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId)) GetPlayer()->SetTitle(titleEntry);
-
Warning </ b>: Invalid argument supplied for foreach () in E: \\ NDTools \\ EasyPHP 3.0 \\ www \\ wowarmory \\ includ ...
Please, provide full error message. And also post your armory revision. Issue like your was fixed in the latest commit.
-
I guess this happens because of player activity feature (feed): each time when player hits achievement / item / boss kill server writes this info into DB without delay. For example, if 25-ppl raid kills some boss at first time (everybody had earned the achievement), in 1 moment 50 inserts to DB will be executed - 25 for achievement feed and other 25 for boss kill feed. Instead of it, it should be placed in memory and save from Player::SaveToDB(). How implement it I don't know - my C++ experience is very bad. If someone can help, PM me.btw just curious is your trinitycore patch affecting the server performance, lately if the server reaches 1000++ player, server tends to freeze and spikes alot, but after i removed the core patch, server running smooth even running to 1500++ player.please enlight me if you have some tips.
So why you are asking about this project in this thread?i get mba instead -
Not bad. Option added in [463] revision.is possible add the option that if account is banned, characters are not showed? -
It's already done.also if its possible. add sql errors to debug log output -
Really need use source code and recompile it?
Nope, this version has XMLWriter package (I hope, it should be there).
I really can't understand why the only thing you got is HTML code (which can not be there in no case). But I think that you should look at your webserver. Try to download some package like WAMP or Denwer and test Armory on new server.
PS I hope you are not running under the IIS server?
-
Is your PHP compiled with XMLWriter package? Try to open url http://armory_url/?_DISPLAYVERSION_ it should display current revision in XML format. If not, then you should recompile PHP. Read this for more info.<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML dpieagent_htmladvised="true" dpffagent_docid="87156276" lpcachedff="0" lpcachedffnumforms="0"><HEAD> <META content="text/html; charset=utf-8" http-equiv=Content-Type></HEAD> <BODY></BODY></HTML>
-
If you know free file share server (without ads and FTP access support), please, post link here and I'll upload archive there.any chance you will put the file somewhere else?My conf file$ArmoryConfig['multiRealm'][1]['id'] = 2;
realm index ([1]) should be equal to ['id'] value and must starts from 1. That means, you need to chage 2 to 1 ('id' value).
About loading bar stuck - look at your Apache error log, there must be some info about missing textures.
Does this happens only with current character or you unable to see any character's model?
-
Only header and end html code...
Show your source XML code, please.
And BTW I can't reproduce this error. I think that your issue related to webserver configuration.
-
Fixed, thank you!One bug that i found is that in Achievements of a character you cannot see Feats of Strength achievements.The rest works so fine
-
-
Check with newest patch, please.As soon as a character attacks there is a crash.Well, I finnaly found some free time to update textures for 3D Model Viewer. Wait for news!
Lua error Dungeon Finder
in OldGeneral discussion
Posted
Implement dungeon finder in MaNGOS is the best way, I think
But you can disable errors displaying in game settings (Menu->Help).