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Shin33

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Posts posted by Shin33

  1. Core: 8740

    SD2: 1484

    ACID: 3

    DB: PSMDB rev 257

    Core was generated by `./mangos-worldd'.
    Program terminated with signal 6, Aborted.
    [New process 11101]
    [New process 11098]
    [New process 11094]
    [New process 11097]
    [New process 11103]
    [New process 11105]
    [New process 11104]
    [New process 11096]
    [New process 11102]
    #0  0xffffe430 in __kernel_vsyscall ()
    #0  0xffffe430 in __kernel_vsyscall ()
    No symbol table info available.
    #1  0xb74cf640 in raise () from /lib/i686/cmov/libc.so.6
    No symbol table info available.
    #2  0xb74d1018 in abort () from /lib/i686/cmov/libc.so.6
    No symbol table info available.
    #3  0xb74c85be in __assert_fail () from /lib/i686/cmov/libc.so.6
    No symbol table info available.
    #4  0x0816e54c in Creature::AddToWorld (this=0x132e1a18)
       at ../../../src/game/../framework/GameSystem/TypeContainer.h:78
    No locals.
    #5  0x0824a0e3 in LoadHelper<Creature> (guid_set=@0xc44a8dc, cell=@0xb2f0bdac, 
       m=@0x11cda644, count=@0xb2f0be74, map=0xf7340d8)
       at ../../../src/game/ObjectGridLoader.cpp:146
       guid = <value optimized out>
       obj = (class Creature *) 0x132e1a18
       bg = (class BattleGround *) 0x0
    #6  0x082495e1 in ObjectGridLoader::Visit (this=0xb2f0be64, m=@0x11cda644)
       at ../../../src/game/ObjectGridLoader.cpp:207
       x = 79
       y = <value optimized out>
       cell_pair = {x_coord = 79, y_coord = 211}
    #7  0x082496df in ObjectGridLoader::Load (this=0xb2f0be64, grid=@0x11cda62c)
       at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:64
    No locals.
    #8  0x08249795 in ObjectGridLoader::LoadN (this=0xb2f0be64)
       at ../../../src/game/../framework/GameSystem/GridLoader.h:53
       y = 4
       x = 7
    #9  0x0821a4d8 in Map::EnsureGridLoaded (this=0xf7340d8, cell=@0xb2f0bf6c)
       at ../../../src/game/Map.cpp:411
       loader = {i_cell = {data = {Part = {grid_x = 9, grid_y = 26, 
           cell_x = 7, cell_y = 3, nocreate = 0, reserved = 0}, All = 816777}}, 
     i_grid = @0x11cd77e8, i_map = 0xf7340d8, i_gameObjects = 14, 
     i_creatures = 20, i_corpses = 0}
       grid = <value optimized out>
       __PRETTY_FUNCTION__ = "bool Map::EnsureGridLoaded(const Cell&)"
    #10 0x0821a9fc in Map::UpdatePlayerVisibility (this=0xf7340d8, 
       player=0x132d87f8, cell=
           {data = {Part = {grid_x = 4, grid_y = 2, cell_x = 12, cell_y = 60, nocreate = 0, reserved = 89}, All = 3002122372}}, cellpair=
         {x_coord = 3002122340, y_coord = 3002122524})
       at ../../../src/game/Map.h:652
       pl_notifier = {i_player = @0x132d87f8}
       player_notifier = {i_visitor = @0xb2f0bf74}
       cell_lock = {i_cell = @0xb2f0c084, i_cellPair = @0xb2f0c064}
    #11 0x082273ed in Map::PlayerRelocation (this=0xf7340d8, player=0x132d87f8, 
       x=-11643.3682, y=-3163.90796, z=0.173020422, orientation=3.33554935)
       at ../../../src/game/Map.cpp:881
       old_val = {x_coord = 81, y_coord = 208}
       new_val = {x_coord = 81, y_coord = 208}
       old_cell = {data = {Part = {grid_x = 10, grid_y = 26, cell_x = 1, 
         cell_y = 0, nocreate = 0, reserved = 0}, All = 5770}}
       new_cell = {data = {Part = {grid_x = 10, grid_y = 26, cell_x = 1, 
         cell_y = 0, nocreate = 0, reserved = 0}, All = 5770}}
       newGrid = <value optimized out>
       __PRETTY_FUNCTION__ = "void Map::PlayerRelocation(Player*, float, float, float, float)"
    #12 0x082d84f4 in Player::SetPosition (this=0x132d87f8, x=-11643.3682, 
       y=-3163.90796, z=0.173020422, orientation=3.33554935, teleport=false)
       at ../../../src/game/Player.cpp:5672
       m = (class Map *) 0xf7340d8
       old_x = -11636.5
       old_y = -3162.55859
       old_z = inf
       old_r = 17154.9824
    #13 0x083ea73c in WorldSession::HandleMovementOpcodes (this=0xadc00770, 
       recv_data=@0xadc05778) at ../../../src/game/MovementHandler.cpp:321
       opcode = 238
       mover = (class Unit *) 0x132d87f8
       plMover = (class Player *) 0x132d87f8
       guid = 3007
       movementInfo = {guid = 3007, flags = 1, unk1 = 0, time = 2590736679, 
     x = -11643.3682, y = -3163.90796, z = 0.173020422, o = 3.33554935, 
     t_guid = 0, t_x = 0, t_y = 0, t_z = 0, t_o = 0, t_time = 0, 
     t_seat = -11 'õ', s_pitch = 0, fallTime = 598, j_unk = 0, j_sinAngle = 0, 
     j_cosAngle = 0, j_xyspeed = 0, u_unk1 = 0}
       data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, 
       _wpos = 33, 
       _storage = {<std::_Vector_base<unsigned char, std::allocator<unsigned char> >> = {
           _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, 
             _M_start = 0x132d6e50 "\\003¿\\v\\001", _M_finish = 0x132d6e71 "", 
             _M_end_of_storage = 0x132d6e71 ""}}, <No data fields>}}, 
     m_opcode = 238}
    #14 0x08395fc3 in WorldSession::Update (this=0xadc00770)
       at ../../../src/game/WorldSession.cpp:238
       packet = (WorldPacket *) 0xadc05778
       currTime = <value optimized out>
    #15 0x0838f335 in World::UpdateSessions (this=0x8585cf8, diff=102)
       at ../../../src/game/World.cpp:2069
       sess = (WorldSession *) 0x8585cf8
    #16 0x0838fa3b in World::Update (this=0x8585cf8, diff=102)
       at ../../../src/game/World.cpp:1608
       autobroadcaston = 1
    #17 0x0811a748 in WorldRunnable::run (this=0xf80b848)
       at ../../../src/mangosd/WorldRunnable.cpp:64
       diff = 102
       realCurrTime = 2590736678
       realPrevTime = <value optimized out>
       prevSleepTime = 98
    #18 0x08422a9a in ACE_Based::Thread::ThreadTask (param=0xf80b848)
       at ../../../src/shared/Threading.cpp:183
    No locals.
    #19 0xb7e8afde in ACE_OS_Thread_Adapter::invoke (this=0xf80b878)
       at ../../../../dep/ACE_wrappers/ace/OS_Thread_Adapter.cpp:90
       hook = (class ACE_Thread_Hook *) 0x6
       func = (
       ACE_THR_FUNC_INTERNAL) 0x8422a80 <ACE_Based::Thread::ThreadTask(void*)>
       arg = (void *) 0xf80b848
       status = (ACE_THR_FUNC_RETURN) 0x0
    #20 0xb7e34eb1 in ace_thread_adapter (args=0xf80b878)
       at ../../../../dep/ACE_wrappers/ace/Base_Thread_Adapter.cpp:124
       status = (ACE_THR_FUNC_RETURN) 0x0
    #21 0xb77264c0 in start_thread () from /lib/i686/cmov/libpthread.so.0
    No symbol table info available.
    #22 0xb75846de in clone () from /lib/i686/cmov/libc.so.6
    No symbol table info available.
    

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