Shin33
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Everything posted by Shin33
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very good
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Is there any update for actual core?
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I 've conflicts :
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Same on Debian
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Apply manualy
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work at rev 9020
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work at rev 8850
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Core: 8740 SD2: 1484 ACID: 3 DB: PSMDB rev 257 Core was generated by `./mangos-worldd'. Program terminated with signal 6, Aborted. [New process 11101] [New process 11098] [New process 11094] [New process 11097] [New process 11103] [New process 11105] [New process 11104] [New process 11096] [New process 11102] #0 0xffffe430 in __kernel_vsyscall () #0 0xffffe430 in __kernel_vsyscall () No symbol table info available. #1 0xb74cf640 in raise () from /lib/i686/cmov/libc.so.6 No symbol table info available. #2 0xb74d1018 in abort () from /lib/i686/cmov/libc.so.6 No symbol table info available. #3 0xb74c85be in __assert_fail () from /lib/i686/cmov/libc.so.6 No symbol table info available. #4 0x0816e54c in Creature::AddToWorld (this=0x132e1a18) at ../../../src/game/../framework/GameSystem/TypeContainer.h:78 No locals. #5 0x0824a0e3 in LoadHelper<Creature> (guid_set=@0xc44a8dc, cell=@0xb2f0bdac, m=@0x11cda644, count=@0xb2f0be74, map=0xf7340d8) at ../../../src/game/ObjectGridLoader.cpp:146 guid = <value optimized out> obj = (class Creature *) 0x132e1a18 bg = (class BattleGround *) 0x0 #6 0x082495e1 in ObjectGridLoader::Visit (this=0xb2f0be64, m=@0x11cda644) at ../../../src/game/ObjectGridLoader.cpp:207 x = 79 y = <value optimized out> cell_pair = {x_coord = 79, y_coord = 211} #7 0x082496df in ObjectGridLoader::Load (this=0xb2f0be64, grid=@0x11cda62c) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:64 No locals. #8 0x08249795 in ObjectGridLoader::LoadN (this=0xb2f0be64) at ../../../src/game/../framework/GameSystem/GridLoader.h:53 y = 4 x = 7 #9 0x0821a4d8 in Map::EnsureGridLoaded (this=0xf7340d8, cell=@0xb2f0bf6c) at ../../../src/game/Map.cpp:411 loader = {i_cell = {data = {Part = {grid_x = 9, grid_y = 26, cell_x = 7, cell_y = 3, nocreate = 0, reserved = 0}, All = 816777}}, i_grid = @0x11cd77e8, i_map = 0xf7340d8, i_gameObjects = 14, i_creatures = 20, i_corpses = 0} grid = <value optimized out> __PRETTY_FUNCTION__ = "bool Map::EnsureGridLoaded(const Cell&)" #10 0x0821a9fc in Map::UpdatePlayerVisibility (this=0xf7340d8, player=0x132d87f8, cell= {data = {Part = {grid_x = 4, grid_y = 2, cell_x = 12, cell_y = 60, nocreate = 0, reserved = 89}, All = 3002122372}}, cellpair= {x_coord = 3002122340, y_coord = 3002122524}) at ../../../src/game/Map.h:652 pl_notifier = {i_player = @0x132d87f8} player_notifier = {i_visitor = @0xb2f0bf74} cell_lock = {i_cell = @0xb2f0c084, i_cellPair = @0xb2f0c064} #11 0x082273ed in Map::PlayerRelocation (this=0xf7340d8, player=0x132d87f8, x=-11643.3682, y=-3163.90796, z=0.173020422, orientation=3.33554935) at ../../../src/game/Map.cpp:881 old_val = {x_coord = 81, y_coord = 208} new_val = {x_coord = 81, y_coord = 208} old_cell = {data = {Part = {grid_x = 10, grid_y = 26, cell_x = 1, cell_y = 0, nocreate = 0, reserved = 0}, All = 5770}} new_cell = {data = {Part = {grid_x = 10, grid_y = 26, cell_x = 1, cell_y = 0, nocreate = 0, reserved = 0}, All = 5770}} newGrid = <value optimized out> __PRETTY_FUNCTION__ = "void Map::PlayerRelocation(Player*, float, float, float, float)" #12 0x082d84f4 in Player::SetPosition (this=0x132d87f8, x=-11643.3682, y=-3163.90796, z=0.173020422, orientation=3.33554935, teleport=false) at ../../../src/game/Player.cpp:5672 m = (class Map *) 0xf7340d8 old_x = -11636.5 old_y = -3162.55859 old_z = inf old_r = 17154.9824 #13 0x083ea73c in WorldSession::HandleMovementOpcodes (this=0xadc00770, recv_data=@0xadc05778) at ../../../src/game/MovementHandler.cpp:321 opcode = 238 mover = (class Unit *) 0x132d87f8 plMover = (class Player *) 0x132d87f8 guid = 3007 movementInfo = {guid = 3007, flags = 1, unk1 = 0, time = 2590736679, x = -11643.3682, y = -3163.90796, z = 0.173020422, o = 3.33554935, t_guid = 0, t_x = 0, t_y = 0, t_z = 0, t_o = 0, t_time = 0, t_seat = -11 'õ', s_pitch = 0, fallTime = 598, j_unk = 0, j_sinAngle = 0, j_cosAngle = 0, j_xyspeed = 0, u_unk1 = 0} data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 33, _storage = {<std::_Vector_base<unsigned char, std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x132d6e50 "\\003¿\\v\\001", _M_finish = 0x132d6e71 "", _M_end_of_storage = 0x132d6e71 ""}}, <No data fields>}}, m_opcode = 238} #14 0x08395fc3 in WorldSession::Update (this=0xadc00770) at ../../../src/game/WorldSession.cpp:238 packet = (WorldPacket *) 0xadc05778 currTime = <value optimized out> #15 0x0838f335 in World::UpdateSessions (this=0x8585cf8, diff=102) at ../../../src/game/World.cpp:2069 sess = (WorldSession *) 0x8585cf8 #16 0x0838fa3b in World::Update (this=0x8585cf8, diff=102) at ../../../src/game/World.cpp:1608 autobroadcaston = 1 #17 0x0811a748 in WorldRunnable::run (this=0xf80b848) at ../../../src/mangosd/WorldRunnable.cpp:64 diff = 102 realCurrTime = 2590736678 realPrevTime = <value optimized out> prevSleepTime = 98 #18 0x08422a9a in ACE_Based::Thread::ThreadTask (param=0xf80b848) at ../../../src/shared/Threading.cpp:183 No locals. #19 0xb7e8afde in ACE_OS_Thread_Adapter::invoke (this=0xf80b878) at ../../../../dep/ACE_wrappers/ace/OS_Thread_Adapter.cpp:90 hook = (class ACE_Thread_Hook *) 0x6 func = ( ACE_THR_FUNC_INTERNAL) 0x8422a80 <ACE_Based::Thread::ThreadTask(void*)> arg = (void *) 0xf80b848 status = (ACE_THR_FUNC_RETURN) 0x0 #20 0xb7e34eb1 in ace_thread_adapter (args=0xf80b878) at ../../../../dep/ACE_wrappers/ace/Base_Thread_Adapter.cpp:124 status = (ACE_THR_FUNC_RETURN) 0x0 #21 0xb77264c0 in start_thread () from /lib/i686/cmov/libpthread.so.0 No symbol table info available. #22 0xb75846de in clone () from /lib/i686/cmov/libc.so.6 No symbol table info available.
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[Patch] Auto Announcer(With Next ID)
Shin33 replied to Auntie Mangos's topic in OldCore modifications
thanks very well -
[Patch] Auto Announcer(With Next ID)
Shin33 replied to Auntie Mangos's topic in OldCore modifications
Thanks, good job. I' ve just a problem. When i just use this patch, it work well. But when i use it with this other: git pull git://github.com/Naicisum/mangos.git ahbot I have a conglict (content): Merge conflict in src/game/World.cpp Can you help me please? What can i do to fix that conflict?
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