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klyxmaster

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  • Birthday 01/01/1

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  1. another option is to install git bash go to the server\\contrib\\extractor_binary copy all those files to the client folder open git bash (right click anywhere in the folder and select git bash) and run "extractresources.sh" should do the whole thing for you - note will take some time.. i have a quad core 8gb ram and it does take a bit.
  2. go to your src/server/contrib/vmap_extractor/win compile or src/server/contrib/extractor_binary/ put AD.EXE the folder of your client and run it will make a folder called vmaps - copy that to your server root (where your mangod.exe is) hope that gets you started
  3. I retraced my steps - apparently the first compile of mangos was on "debug" - which is odd since I had it default to "release", so while it appeared to compile, it was not, and i kept rechecking the script for "release" - it was only when I went back and did it from scratch that I saw the "debug". All is good. attn mod: you can delete this thread, or leave it as another thing to check when people stumble on that error (and I see it posted a lot) - my first suggestion would be to make sure they have it set on "RELEASE" unlike noob me :-) cheers - glad you keep the project going!!
  4. at the risk of sounding dumb, i double clicked a couple of the includes and some of them are missing! I rechecked the git fetch and all is up to date.
  5. to help any of the devs offering a little assistant, i been compiling servers for little over 6yrs.. so no noob here (alhtough have been known to cross compile LOL) Ok, with that being said. I live and breath vanilla - just love it, I 've done everything up to cata. but prefer vanilla.. I compiled the script and imported as usual. ran perfect. flawless the first time (hey, after a few years it better :-) ) Then got a nasty bug - Oooo Ya, forgot to compile the script. - so went to do that. got the famous following error: 1>------ Build started: Project: ScriptDev0, Configuration: Debug Win32 ------ 1> Extracting revision 1> The system cannot find the path specified. 1>C:\\Program Files (x86)\\MSBuild\\Microsoft.Cpp\\v4.0\\Microsoft.CppCommon.targets(151,5): error MSB6006: "cmd.exe" exited with code 3. ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== no biggy, things have changed over the years.. so reread the tuts - got al lthe correct git clones recompiled - same error. I moved the script0 to /src/bindings/script0 same error. So me thinks I am getting compiler procedures mixed up.. can anyone point me in the right direction. what is the path it cant find? current path layout: C:\\vanilla\\mangosZero_src\\server\\src\\bindings\\scriptdev0
  6. Yes, If your using MaNGOS Zero to do this quest I don't think it will work. Playerbot uses the 'get' command to get the bots to travel to rolfs corpse, obtained from the 'survey' command. When the bot try to open the gameobject this triggers a CMSG_GAMEOBJ_REPORT_USE packet, that gives the bots the opportunity to TurnInQuest() and AcceptQuest() the next quest. The problem is the CMSG_GAMEOBJ_REPORT_USE opcode is still quarantined on the MaNGOS Zero, so it won't work. Hope this helps I remember reading that in the mangos forums. so was not surprised. is there a work around? how about an "additem" or "addquest" - i can do it as a gm, just trying to figure a way to do it as a player. giving the command "addquest" is not at the top of my list (yet) hehehehe
  7. update - quest like discover rolfs fate bots cannot pick up or accept.. (i have to do a "quest add") just a fyi -Vanilla
  8. good list! I agree! what i do, not sure if your procedure is the same... i click the vendor (leave that window open) and use the: /t botname s [shift-click an item displayed] (note:sometimes i just move my chat window to the right because the vendor windows is blocking my list) Is that the same for you?. I think you can click up to 3 items at once - seems to ignore all on that Cheers! -Vanilla 1.12.1
  9. I think vanilla bots are set up different, because I see lots of people running into issues I dont have. As you mentioned configuring bots. I never touch my bots. I have a macro that summons them macro that invites them and im done selling is auto so i dont need to do much there - unless i need to empty their bags quest works fine auto accept, auto complete (and i click the rewards for them - no prob there) macro to collect (or scan) - and off they go while i fight The only time (which is rare - except in the beginning) i mess with them is during class quest - unless we are the same class i have to log out and log into them to get the quest, bluboy said that is something down the road. I know my son said there is a big pain in the a$$ with the collection - so maybe there is something different there not on the vanilla bots. I just do a scan, the macro the "get" command and im done. I'll be happy to check anyone's server (I do that a lot) I have all the clients (and servers) from vanilla - cataclysm (which I think ppl working with that one are brave as it leeches off blizzards server for access due to the streaming method they use) if you need a 3rd person tester.
  10. O just a quick note: I run a vanilla server, I will never do a wotlk/tbc server - wotlk it totally a wreck and is in need of some serious scripting. most of them are auto complete in the DK area - and yes makes that story line absolutely horrible and boring - sorta like: why is the quest even there - just skip it. TBC I just never liked the new races. With vanilla its still a b**ch to play and even at low levels, you need to keep your head on (or loose it). With playerbots, I can tell you, it REALLY makes the game fun to play - even though I am on gm mode, i have yet to use any commands that off balance (other than a few .die commands in extreme situations). Its like a new game and I want to experience it with my new "group" LOL So as long as the "auto-stuff" is in the conf and can be toggled, I'm happy. I think players will like the fact that they can create their own group and not have to worry about a "pug" - One addition I would like to see it a flag that can be set to allow bots at a certain level. I would like the ability to make it so players cannot use this feature until they reach level x. and if you want to expand on that maybe they can have x and one level and after a second (tier) x more until they recha the gm designated max.
  11. same way in retail. you have 5 players in your group they all have to get the loot, and the other 4 have to wait. me and my son are having this debate - TBC+ (most will agree) got boring because the game became too easy. there was no sense of accomplishment, items on the ground suddenly got "sparklies" because "...they are too hard to find" , elite groups became normal mobs ".. because they were too hard to beat" yet people still made it to level 60 with no issues on vanilla. - I fear that with the auto-complete quest "because its too tedious" we falling in the same trap that is killing blizzard. these days its like "Big whoop!! you got a mount" when in the old days - it was a thing to drool over (mostly because you had to be level 40! and seeing a epic mount was REALLY RARE!! these days - they're everywhere) - murlocs were hated and feared (and sometimes cause for rage quit). these days - "..meh whatever, I can take out a camp solo". I may be wrong, but I was thinking the playerbot addition was to create "players" to adventure with both for the "soloist" and for servers with low populations. So far most the post here have been how to automate them - (and as stated in my previous post) you can hand out gm commands if you want it that easy - i.e. "quest complete [questid]" Maybe I am mistaken. What are the bots for?
  12. @darkfr3ak How do you level your bots if you ignore all the quest?
  13. doesn't the "auto complete" quest defeat the purpose of a playerbot?(frome a player perspective) or are we looking for a 100% automated extra player(s)? and if that is the case, why not just ".gm ON" your way through the game and skip the bots? and/or give players a similar command. why harrass them with the complexity of multiple bots, when a few simple commands will do the trick. I personally see the player bots and just that, companions someone to adventure with to help with the tough stuff and fly through the easy stuff. It would seem that if one wants to automate everything, having them is pointless as there are tons of other commands that would better serve someone. And blu boys hard work would appear as a sign of insanity - sorta like creating a bot(s) to automate the GM ON command. auto this, auto that. but from a player perspective that does not have "GOD CONTROL" this is a fantastic twist on an old game (sort of like a GW style game play). Even as a gm, I find it more enjoyable now playing with a few extra toons, and leveling them up. They craft, gather level and train - with a little help from the player. My suggestion: stay away from the dark side of "automation". Mangos has tons of automation command that the level can be changed to allow players the use of these commands. just my 2.5c worth
  14. The imp will now automatically use firebolt in it's attack Hope this helps o i missed that one. i just saw that as i posted, from the help command. thanks!
  15. just testing lock pets.. got imp.. set to defense but only attacks melee. i have to tell it to cast fire bolt - if memory server right, isn't firebolt the imps default attack mode? silly for him to be up in combat punching dudes
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