NOTE: This page is auto-generated from the MAGNET DBDocs module, Any changes made directly to this page will be lost when it is regenerated. |
Description of the 'gossip_menu' table for MaNGOSThree
This table is used for displaying gossip when a player talks to an NPC.
Table Notes
This table uses the 'InnoDB' DB Engine
The Field definitions follow:
Field Name | Field Type | Nullable | Key | Default Value | Attributes | Notes |
---|---|---|---|---|---|---|
entry | smallint(6) unsigned | NO | PRI | '0' | Gossip menu ID [See creature_template.GossipMenuId]. | |
text_id | mediumint(8) unsigned | NO | PRI | '0' | Displayed text ID [See npc_text.ID]. | |
script_id | mediumint(8) unsigned | NO | PRI | '0' | DB script ID [See dbscritps_on_gossip.id]. | |
condition_id | mediumint(8) unsigned | NO | '0' | Condition ID [See conditions.condition_entry]. |
Description of the fields
entry smallint(6) unsigned
Gossip menu ID [See creature_template.GossipMenuId]. These values are predefined, but a lot of them is unknown.
text_id mediumint(8) unsigned
ID of the text (npc_text.ID), shown at the top of the gossip windows, above any variants of answer.
script_id mediumint(8) unsigned
ID of the DB script [See db_scripts.id] with a type of 2, tied to the action of requesting the gossip.
condition_id mediumint(8) unsigned
ID of the condition (conditions.condition_entry), allowing the gossip to appear. If the condition is not fulfilled by the player, he may not get the gossip.
auto-generated by the getMaNGOS.eu MAGNET dbdocs module
Edited by Antz
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