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  • Pyrewood village residents not changing into worgens at night.

    • Status: Completed
      Main Category: Database
      Sub-Category: Unknown
      Version: 2.0.10 Milestone: 20 Priority: unknown
      Implemented Version: 2.0.11

    Pyrewood village residents not changing into worgens at night.

    By stan84:

    in retail since always Pyrewood Vllage residents changing into worgens at night.

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    By danielsreichenbach:

    There is no game event defined for this. Needs proper timing, models used and faction changes too, since the Curse of Worgen event would make them hostile towards both factions.

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    By stan84:

    according to your suggestion i make small check. two ewents
    I - 21:00 - 5:00 worgens
    II - 5:00 - 21:00 humans
    there are 2 sets of creatures which are diplayed depend of event


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    By danielsreichenbach:

    For reference, there is [URL="http://wowpedia.org/Pyrewood_Village"]http://wowpedia.org/Pyrewood_Village[/URL] which describes the event a bit more, and [URL="http://wowpedia.org/Moonrage"]http://wowpedia.org/Moonrage[/URL] specifically dealing with the members of the cursed roaming Pyrewood

    danielsreichenbach referenced this issue from a commit
    - [URL="https://github.com/mangoszero/database/commit/ced0fee0da1c288b142e30a2bb6640df03321e56"]Added a few hints for #122 to prepare a fix.… ced0fee[/URL]

    [URL="https://github.com/mangoszero/server/issues/137"] Issue #137: NPCs of Pyrewood have no wolf state [/URL]

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    Now the event is implemented (event ID 3), but with the following issue. Mobs are changed via game_event_creature_data thus changing their entries only. Three of the six new mob types (Moonrage ..) have some EventAI defined (simple combat one), which is ineffective in such scheme. I say once more that Creature::UpdateEntry() method is evil and should be avoided by any means. A correct scheme is despawning/spawning; during such process, all creature features like addons, health, AI and so on are retained in the correct state.

    Should this be fixed?

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    Tested, and seemingly I forgot nothing.
    It's funny also that the worgen tailor is a trainer, while he is vendor only in the human form.

    The only question left: should the worgens retain the weapon from their human form? Now they don't, feeling themselves good in combat with their claws.

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