Combat and possibly instance event script missing
Weegli Blastfuse (Zul'Farrak) - in a cage with his buddies at the to of a steep stairway.
There's no script (SD2 or database) for this creature's combat.
Presumably there was an SD2 script for this, but it was obviously removed with the intention of implementing the combat via the creature_ai_scripts table. This was not the only creature to have this done it seems, but most of the others did get the creature_ai_scripts set up. This was my conclusion based on the report in the scriptdev2.log file and my findings in the database.
Also, the event this creature is involved in may not be completely scripted, I could not tell fro sure, but I was unable to select the "Will you blow up that door" when I interacted with him.
Hmm, I can't find any combat AI for this guy in Zero either!
Can anyone confirm if he does work/fight ?
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