Jump to content
  • Identify PlayerBytes in Characters Table under Characters database


    madmax
    • Status: accepted
      Main Category: Core / Mangos Daemon
      Sub-Category: Code Enhancement
      Version: 0.22 Milestone: 20 Priority: Normal
      Implemented Version: 0.20

    Identify PlayerBytes in Characters Table under Characters database

    Currently we store PlayerBytes, Playerbytes2 and Playerflags

    There is no documentation on how these work, after talking with Chuck he has accepted the challenge of finding out what these are by trying all the different combinations in-game.

    These are currently decimal values stored in the database, once they have been worked out what they are and how they work we will move onto step two of adding in new fields such as "HairStyle, HairColour, Face" etc.

    Having these changes in will not only allow us to fully document how these things work but also make future character migrations possible.


    User Feedback

    Recommended Comments

    These are [URL="https://github.com/mangoszero/server/blob/Release20/src/game/Object/UpdateFields.h#L255"]datafields[/URL] for player object.

    The best available our documentation are 3 enums [URL="https://github.com/mangoszero/server/blob/Release20/src/game/Object/Player.h#L392"]here[/URL]. You might also find [URL="https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/game/Entities/Player/Player.h#L386"]it in the TC[/URL].

    Link to comment
    Share on other sites



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use