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  • Identify PlayerBytes in Characters Table under Characters database

    • Status: accepted
      Main Category: Core / Mangos Daemon
      Sub-Category: Code Enhancement
      Version: 0.22 Milestone: 20 Priority: Normal
      Implemented Version: 0.20

    Identify PlayerBytes in Characters Table under Characters database

    Currently we store PlayerBytes, Playerbytes2 and Playerflags

    There is no documentation on how these work, after talking with Chuck he has accepted the challenge of finding out what these are by trying all the different combinations in-game.

    These are currently decimal values stored in the database, once they have been worked out what they are and how they work we will move onto step two of adding in new fields such as "HairStyle, HairColour, Face" etc.

    Having these changes in will not only allow us to fully document how these things work but also make future character migrations possible.

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    These are [URL="https://github.com/mangoszero/server/blob/Release20/src/game/Object/UpdateFields.h#L255"]datafields[/URL] for player object.

    The best available our documentation are 3 enums [URL="https://github.com/mangoszero/server/blob/Release20/src/game/Object/Player.h#L392"]here[/URL]. You might also find [URL="https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/game/Entities/Player/Player.h#L386"]it in the TC[/URL].

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