Jump to content

Great Work!


Guest amz_raptor

Recommended Posts

Finally Starfall works!! yaay:lol: now i have to thank all devs for this, it's one of the VIS: very important spells xD

Note: I still haven't compiled it yet so i haven't tested it but it's a great time to fix the player spells ..the noobs understand nothing but hitting with spells xD not % dmg increase nothing(talent effects) lol just press and hit ! :D oh and thanks again keep up the amazing work!!!

^_^

@@ -1362,10 +1362,24 @@ void Spell::EffectDummy(uint32 i)
                    return;
                }
            }
            break;
        case SPELLFAMILY_DRUID:
+            // Starfall
+            if (m_spellInfo->SpellFamilyFlags2 & 0x00000100LL)
+            {
+                switch(m_spellInfo->Id)
+                {
+                    case 50286: m_caster->CastSpell(unitTarget, 50288, true); return;
+                    case 53196: m_caster->CastSpell(unitTarget, 53191, true); return;
+                    case 53197: m_caster->CastSpell(unitTarget, 53194, true); return;
+                    case 53198: m_caster->CastSpell(unitTarget, 53195, true); return;
+                    default:
+                        sLog.outError("Spell::EffectDummy: Unhandeled Starfall spell rank %u",m_spellInfo->Id);
+                        return;
+                }
+            }
            break;
        case SPELLFAMILY_ROGUE:
            switch(m_spellInfo->Id )
            {
                case 5938:                                  // Shiv

Link to comment
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use