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mangos two


刘 明哲

Question

mangos  two Elunna  无法正常使用.不知道有没有可以使用的


--[[信息:
	超级炉石  (Teleport stone)
	功能:除了传送,还有召唤NPC,其他更多功能
]]--
print(">>Script: TeleportStone loading...OK")

--菜单所有者 --默认炉石6948
local itemEntry	=6948
--阵营
local TEAM_ALLIANCE=0
local TEAM_HORDE=1
--菜单号
local MMENU=1
local TPMENU=2
local GMMENU=3
local ENCMENU=4
local TBMENU=5
local SYMENU=6
--菜单类型
local FUNC=1
local MENU=2
local TP=3
local ENC=4

--GOSSIP_ICON 菜单图标
local GOSSIP_ICON_CHAT            = 0                    -- 对话
local GOSSIP_ICON_VENDOR          = 1                    -- 货物
local GOSSIP_ICON_TAXI            = 2                    -- 传送
local GOSSIP_ICON_TRAINER         = 3                    -- 训练(书)
local GOSSIP_ICON_INTERACT_1    	= 4                    -- 复活
local GOSSIP_ICON_INTERACT_2      = 5                    -- 设为我的家
local GOSSIP_ICON_MONEY_BAG   	= 6                    -- 钱袋
local GOSSIP_ICON_TALK            = 7                    -- 申请 说话+黑色点
local GOSSIP_ICON_TABARD          = 8                    -- 工会(战袍)
local GOSSIP_ICON_BATTLE          = 9                    -- 加入战场 双剑交叉
local GOSSIP_ICON_DOT             = 10                   -- 加入战场

--装备位置
local EQUIPMENT_SLOT_HEAD         = 0--头部
local EQUIPMENT_SLOT_NECK         = 1--颈部
local EQUIPMENT_SLOT_SHOULDERS    = 2--肩部
local EQUIPMENT_SLOT_BODY         = 3--身体
local EQUIPMENT_SLOT_CHEST        = 4--胸甲
local EQUIPMENT_SLOT_WAIST        = 5--腰部
local EQUIPMENT_SLOT_LEGS         = 6--腿部
local EQUIPMENT_SLOT_FEET         = 7--脚部
local EQUIPMENT_SLOT_WRISTS       = 8--手腕
local EQUIPMENT_SLOT_HANDS        = 9--手套
local EQUIPMENT_SLOT_FINGER1      = 10--手指1
local EQUIPMENT_SLOT_FINGER2      = 11--手指2
local EQUIPMENT_SLOT_TRINKET1     = 12--饰品1
local EQUIPMENT_SLOT_TRINKET2     = 13--饰品2
local EQUIPMENT_SLOT_BACK         = 14--背部
local EQUIPMENT_SLOT_MAINHAND     = 15--主手
local EQUIPMENT_SLOT_OFFHAND      = 16--副手
local EQUIPMENT_SLOT_RANGED       = 17--远程
local EQUIPMENT_SLOT_TABARD       = 18--徽章

local playerTeleportPoints = {}

local Instances={--副本表
		{249,0},{249,1},{269,1},{309,0},
		{409,0},{469,0},
		{509,0},{531,0},{532,0},{533,0},{533,1},
		{534,0},{540,1},{542,1},{543,1},{544,0},{545,1},{546,1},{547,1},{548,0},
		{550,0},{552,1},{553,1},{554,1},{555,1},{556,1},{557,1},{558,1},
		{560,1},{564,0},{565,0},{568,0},
		{574,1},{575,1},{576,1},{578,1},
		{580,0},{585,1},{595,1},{598,1},{599,1},
		{600,1},{601,1},{602,1},{603,0},{603,1},{604,1},{608,1},
		{615,0},{615,1},{616,0},{616,1},{619,1},{624,0},{624,1},
		{631,0},{631,1},{631,2},{631,3},{632,1},
		{649,0},{649,1},{649,2},{649,3},--十字军的试炼
		{650,1},{658,1},{668,1},
		{724,0},{724,1},{724,2},{724,3},
}
--随身NPC
local ST={
	TIME=90,
	NPCID1=80036,
	NPCID2=80004,
--{guid,npc,time},
}
function ST.SummonNPC(player, entry)
	local guid=player:GetGUIDLow()
	local lastTime,nowTime=(ST[guid] or 0),os.time()

	if(player:IsInCombat())then
		player:SendAreaTriggerMessage("不能在战斗中召唤。")
	else
		if(nowTime>lastTime)then
			local map=player:GetMap()
			if(map)then
				player:SendAreaTriggerMessage(map:GetName())
				local x,y,z=player:GetX()+1,player:GetY(),player:GetZ()
				local nz=map:GetHeight(x,y)
				if(nz>z and nz<(z+5))then
					z=nz
				end
				local NPC=player:SpawnCreature(entry,x,y,z,0, 3,ST.TIME*1000)
				if(NPC)then
					player:SendAreaTriggerMessage("召唤训练师成功。")
					NPC:SetFacingToObject(player)
					NPC:SendUnitSay(string.format("%s,我响应你的召唤,从远方来到你的身边。请问你需要什么?",player:GetName()),0)
					lastTime=os.time()+ST.TIME
				else
					player:SendAreaTriggerMessage("召唤训练师失败。")
				end
			end
		else
			player:SendAreaTriggerMessage("召唤NPC不能太频繁。")
		end
	end
	ST[guid]=lastTime
end

function ST.SummonGNPC(player)--召唤训练师
	ST.SummonNPC(player, ST.NPCID2)
end

function ST.SummonENPC(player)--召唤训练师
	ST.SummonNPC(player, ST.NPCID1)
end

local function ResetPlayer(player, flag, text)
	player:SetAtLoginFlag(flag)
	player:SendAreaTriggerMessage("你现在可以重新登录角色,就可以修改"..text.."。")
	--player:SendAreaTriggerMessage("正在返回选择角色菜单")
end

local Stone={
	GetTimeASString=function(player)
		local inGameTime=player:GetTotalPlayedTime()
		local days=math.modf(inGameTime/(24*3600))
		local hours=math.modf((inGameTime-(days*24*3600))/3600)
		local mins=math.modf((inGameTime-(days*24*3600+hours*3600))/60)
		return days.."天"..hours.."时"..mins.."分"
	end,
	GoHome=function(player)--穿越回去
		player:CastSpell(player,8690,true)	
		player:ResetSpellCooldown(8690, true)	
		player:SendBroadcastMessage("已经穿越回来了")
	end,

	SetHome=function(player)--记录当前位置
		local x,y,z,mapId,areaId=player:GetX(),player:GetY(),player:GetZ(),player:GetMapId(),player:GetAreaId() 
		player:SetBindPoint(x,y,z,mapId,areaId)
		player:SendBroadcastMessage("已经记录当前位置")
	end,

	OpenBank=function(player)--打开银行
		player:SendShowBank(player)
		player:SendBroadcastMessage("已经打开银行")
	end,

	WeakOut=function(player)--移除复活虚弱
		if(player:HasAura(15007))then
			player:RemoveAura(15007)	--移除复活虚弱
			player:SetHealth(player:GetMaxHealth())
			--self:RemoveAllAuras()	--移除所有状态
			player:SendBroadcastMessage("你的身上的复活虚弱状态已经被移除。")
		else
			player:SendBroadcastMessage("你的身上没有复活虚弱状态。")
			player:ModifyMoney(20000)--返还
		end
	end,

	OutCombat=function(player)--脱离战斗
		if(player:IsInCombat())then
			player:ClearInCombat()
			player:SendAreaTriggerMessage("你已经脱离战斗")
			player:SendBroadcastMessage("你已经脱离战斗。")
		else
			player:SendAreaTriggerMessage("你并没有在战斗。")
			player:SendBroadcastMessage("你并没有在战斗。")
		end
	end,

	WSkillsToMax=function(player)--武器熟练度
		player:AdvanceSkillsToMax()
		player:SendBroadcastMessage("当前武器熟练度已经达到最大值")
	end,
		
	MaxHealth=function(player)	--回复生命
		player:SetHealth(player:GetMaxHealth())
		player:SendBroadcastMessage("生命值已经回满。")
	end,
	
	ResetTalents = function(player)--重置天赋
		player:ResetTalents(true)--免费
		player:SendBroadcastMessage("已经重置天赋")
	end,

	ResetPetTalents=function(player)--重置宠物天赋
		player:ResetPetTalents()
		player:SendBroadcastMessage("已经重置宠物天赋")
	end,

	ResetAllCD=function(player)--刷新冷却
		player:ResetAllCooldowns()
		player:SendBroadcastMessage("已经重置物品和技能冷却")
	end,

	RepairAll=function(player)--修理装备
		player:DurabilityRepairAll(true,1,false)
		player:SendBroadcastMessage("修理完所有装备。")
	end,

	SaveToDB=function(player)--保存数据
		player:SaveToDB()
		player:SendAreaTriggerMessage("保存数据完成")
	end,

	
	UnBind=function(player)	--副本解绑
		local nowmap=player:GetMapId()
		for k, v in pairs(Instances) do 
			local mapid=v[1]
			if(mapid~=nowmap)then
				player:UnbindInstance(v[1],v[2])
			else
				player:SendBroadcastMessage("你所在的当前副本无法解除绑定。")
			end
		end
		player:SendAreaTriggerMessage("已经解除所有副本的绑定")
		player:SendBroadcastMessage("已经解除所有副本的绑定。")
	end,	
	
	--[[登录标志
	AT_LOGIN_RENAME            = 0x01,
    AT_LOGIN_RESET_SPELLS      = 0x02,
    AT_LOGIN_RESET_TALENTS     = 0x04,
    AT_LOGIN_CUSTOMIZE         = 0x08,
    AT_LOGIN_RESET_PET_TALENTS = 0x10,
    AT_LOGIN_FIRST             = 0x20,
    AT_LOGIN_CHANGE_FACTION    = 0x40,
    AT_LOGIN_CHANGE_RACE       = 0x80
	]]--
	ResetName=function(player,code)--修改名字
		local target=player:GetSelection()
		if(target and (target:GetTypeId()==player:GetTypeId()))then
			ResetPlayer(target, 0x1, "名字")
		else
			player:SendAreaTriggerMessage("请选中一个玩家。")
		end
	end,
	ResetFace=function(player)
		local target=player:GetSelection()
		if(target and (target:GetTypeId()==player:GetTypeId()))then
			ResetPlayer(player, 0x8, "外貌")
		else
			player:SendAreaTriggerMessage("请选中一个玩家。")
		end
		
	end,
	ResetRace=function(player)
		local target=player:GetSelection()
		if(target and (target:GetTypeId()==player:GetTypeId()))then
			ResetPlayer(player, 0x80, "种族")
		else
			player:SendAreaTriggerMessage("请选中一个玩家。")
		end
		
	end,
	ResetFaction=function(player)
		local target=player:GetSelection()
		if(target and (target:GetTypeId()==player:GetTypeId()))then
			ResetPlayer(player, 0x40, "阵营")
		else
			player:SendAreaTriggerMessage("请选中一个玩家。")
		end
		
	end,
	ResetSpell=function(player)
		local target=player:GetSelection()
		if(target and (target:GetTypeId()==player:GetTypeId()))then
			ResetPlayer(player, 0x2, "所有法术")
		else
			player:SendAreaTriggerMessage("请选中一个玩家。")
		end
	end,
	
	TBPoint1=function(player)
		local pGuid = player:GetGUIDLow()
		playerTeleportPoints[pGuid] = playerTeleportPoints[pGuid] or {} 
		playerTeleportPoints[pGuid][1] = playerTeleportPoints[pGuid][1] or {}
		playerTeleportPoints[pGuid][1] = {player:GetMapId(),player:GetX(),player:GetY(),player:GetZ(),player:GetO()}
		player:SendBroadcastMessage("成功绑定1号坐标。")
	end,
	
	TTPoint1=function(player)
		local pGuid = player:GetGUIDLow()
		playerTeleportPoints[pGuid] = playerTeleportPoints[pGuid] or {} 
		local data = playerTeleportPoints[pGuid][1]
		if not data then
			 player:SendBroadcastMessage("还没有绑定坐标。")
			 return
		end
		player:Teleport(data[1],data[2],data[3],data[4],data[5])
        player:SendBroadcastMessage("传送成功.")
	end,
	
	TBPoint2=function(player)
		local pGuid = player:GetGUIDLow()
		playerTeleportPoints[pGuid] = playerTeleportPoints[pGuid] or {} 
		playerTeleportPoints[pGuid][2] = playerTeleportPoints[pGuid][2] or {}
		playerTeleportPoints[pGuid][2] = {player:GetMapId(),player:GetX(),player:GetY(),player:GetZ(),player:GetO()}
		player:SendBroadcastMessage("成功绑定2号坐标。")
	end,
	
	TTPoint2=function(player)
		local pGuid = player:GetGUIDLow()
		playerTeleportPoints[pGuid] = playerTeleportPoints[pGuid] or {} 
		local data = playerTeleportPoints[pGuid][2]
		if not data then
			 player:SendBroadcastMessage("还没有绑定坐标。")
			 player:ModifyMoney(10000)--返还
			 return
		end
		player:Teleport(data[1],data[2],data[3],data[4],data[5])
        player:SendBroadcastMessage("传送成功.")
	end,
	
	TBPoint3=function(player)
		local pGuid = player:GetGUIDLow()
		playerTeleportPoints[pGuid] = playerTeleportPoints[pGuid] or {} 
		playerTeleportPoints[pGuid][3] = playerTeleportPoints[pGuid][3] or {}
		playerTeleportPoints[pGuid][3] = {player:GetMapId(),player:GetX(),player:GetY(),player:GetZ(),player:GetO()}
		player:SendBroadcastMessage("成功绑定3号坐标。")
	end,
	
	TTPoint3=function(player)
		local pGuid = player:GetGUIDLow()
		playerTeleportPoints[pGuid] = playerTeleportPoints[pGuid] or {} 
		local data = playerTeleportPoints[pGuid][3]
		if not data then
			 player:SendBroadcastMessage("还没有绑定坐标。")
			 player:ModifyMoney(20000)--返还
			 return
		end
		player:Teleport(data[1],data[2],data[3],data[4],data[5])
        player:SendBroadcastMessage("传送成功.")
	end,

	TBPoint4=function(player)
		local pGuid = player:GetGUIDLow()
		playerTeleportPoints[pGuid] = playerTeleportPoints[pGuid] or {} 
		playerTeleportPoints[pGuid][4] = playerTeleportPoints[pGuid][4] or {}
		playerTeleportPoints[pGuid][4] = {player:GetMapId(),player:GetX(),player:GetY(),player:GetZ(),player:GetO()}
		player:SendBroadcastMessage("成功绑定4号坐标。")
	end,
	
	TTPoint4=function(player)
		local pGuid = player:GetGUIDLow()
		playerTeleportPoints[pGuid] = playerTeleportPoints[pGuid] or {} 
		local data = playerTeleportPoints[pGuid][4]
		if not data then
			 player:SendBroadcastMessage("还没有绑定坐标。")
			 player:ModifyMoney(30000)--返还
			 return
		end
		player:Teleport(data[1],data[2],data[3],data[4],data[5])
        player:SendBroadcastMessage("传送成功.")
	end,

	TBPoint5=function(player)
		local pGuid = player:GetGUIDLow()
		playerTeleportPoints[pGuid] = playerTeleportPoints[pGuid] or {} 
		playerTeleportPoints[pGuid][5] = playerTeleportPoints[pGuid][5] or {}
		playerTeleportPoints[pGuid][5] = {player:GetMapId(),player:GetX(),player:GetY(),player:GetZ(),player:GetO()}
		player:SendBroadcastMessage("成功绑定5号坐标。")
	end,
	
	TTPoint5=function(player)
		local pGuid = player:GetGUIDLow()
		playerTeleportPoints[pGuid] = playerTeleportPoints[pGuid] or {} 
		local data = playerTeleportPoints[pGuid][5]
		if not data then
			 player:SendBroadcastMessage("还没有绑定坐标。")
			 player:ModifyMoney(40000)--返还
			 return
		end
		player:Teleport(data[1],data[2],data[3],data[4],data[5])
        player:SendBroadcastMessage("传送成功.")
	end,
	
	SY01=function(player)--商业技能熟练度
		if player:HasSpell( 50310 ) then
			player:SendBroadcastMessage("你的采矿专业已满。") 
			player:ModifyMoney(3000000)--返还
			return
		end
			player:LearnSpell(2575)
			player:LearnSpell(2576)
			player:LearnSpell(3564)
			player:LearnSpell(10248)
			player:LearnSpell(29354)
			player:LearnSpell(50310)
			player:AdvanceSkill(186, 400)--1
    end,
	
	SY02=function(player)--商业技能熟练度
        if player:HasSpell( 50300 ) then 
			player:SendBroadcastMessage("你的草药学专业已满。") 
			player:ModifyMoney(3000000)--返还
			return
		end
			player:LearnSpell(2366)
			player:LearnSpell(2368)
			player:LearnSpell(3570)
			player:LearnSpell(11993)			
			player:LearnSpell(28695)			
			player:LearnSpell(50300)
			player:AdvanceSkill(182, 400)--2
    end,
	
	SY03=function(player)--商业技能熟练度
        if player:HasSpell( 50305 ) then 
			player:SendBroadcastMessage("你的剥皮专业已满。")
			player:ModifyMoney(3000000)--返还
			return 
		end
			player:LearnSpell(8613)
			player:LearnSpell(8617)
			player:LearnSpell(8618)
			player:LearnSpell(10768)
			player:LearnSpell(32678)
			player:LearnSpell(50305)
			player:AdvanceSkill(393, 400)--3
    end,
	
	SY04=function(player)--商业技能熟练度
        if player:HasSpell( 51306 ) then 
			player:SendBroadcastMessage("你的工程学专业已满。") 
			player:ModifyMoney(3000000)--返还
			return 
		end
			player:LearnSpell(4036)
			player:LearnSpell(4037)
			player:LearnSpell(4038)
			player:LearnSpell(12656)
			player:LearnSpell(30350)
			player:LearnSpell(51306)
			player:AdvanceSkill(202, 400)--4	
    end,
	
	SY05=function(player)--商业技能熟练度
        if player:HasSpell( 51304 ) then 
			player:SendBroadcastMessage("你的炼金专业已满。") 
			player:ModifyMoney(3000000)--返还
			return
		end
			player:LearnSpell(2259)
			player:LearnSpell(3101)
			player:LearnSpell(3464)
			player:LearnSpell(11611)
			player:LearnSpell(28596)
			player:LearnSpell(51304)
			player:AdvanceSkill(171, 400)--5
    end,
	
	SY06=function(player)--商业技能熟练度
        if player:HasSpell( 51302 ) then 
			player:SendBroadcastMessage("你的制皮专业已满。") 
			player:ModifyMoney(3000000)--返还
			return
		end
			player:LearnSpell(2108)
			player:LearnSpell(3104)
			player:LearnSpell(3811)
			player:LearnSpell(10662)
			player:LearnSpell(32549)
			player:LearnSpell(51302)
			player:AdvanceSkill(165, 400)--6	
    end,
	
	SY07=function(player)--商业技能熟练度
        if player:HasSpell( 51309 ) then 
			player:SendBroadcastMessage("你的裁缝专业已满。")
			player:ModifyMoney(3000000)--返还
			return 
		end
			player:LearnSpell(3908)
			player:LearnSpell(3909)
			player:LearnSpell(3910)
			player:LearnSpell(12180)
			player:LearnSpell(26790)
			player:LearnSpell(51309)
			player:AdvanceSkill(197, 400)--7
    end,
	
	SY08=function(player)--商业技能熟练度
        if player:HasSpell( 51300 ) then 
			player:SendBroadcastMessage("你的锻造专业已满。") 
			player:ModifyMoney(3000000)--返还
			return 
		end
			player:LearnSpell(2018)
			player:LearnSpell(3100)
			player:LearnSpell(3538)
			player:LearnSpell(9785)
			player:LearnSpell(29844)
			player:LearnSpell(51300)
			player:AdvanceSkill(164, 400)--8
    end,
	
	SY09=function(player)--商业技能熟练度
        if player:HasSpell( 51313 ) then 
			player:SendBroadcastMessage("你的附魔专业已满。") 
			player:ModifyMoney(3000000)--返还
			return 
		end
			player:LearnSpell(7411)
			player:LearnSpell(7412)
			player:LearnSpell(7413)
			player:LearnSpell(13920)
			player:LearnSpell(28029)
			player:LearnSpell(51313)
			player:AdvanceSkill(333, 400)--9
    end,
	
	SY10=function(player)--商业技能熟练度
       if player:HasSpell( 51311 ) then 
			player:SendBroadcastMessage("你的珠宝专业已满。") 
			player:ModifyMoney(3000000)--返还
		return 
	end
			player:LearnSpell(25229)
			player:LearnSpell(25230)
			player:LearnSpell(28894)
			player:LearnSpell(28895)
			player:LearnSpell(28897)
			player:LearnSpell(51311)
			player:AdvanceSkill(755, 400)--10		
    end,
	
	SY11=function(player)--商业技能熟练度
        if player:HasSpell( 45363 ) then 
			player:SendBroadcastMessage("你的铭文专业已满。") 
			player:ModifyMoney(3000000)--返还
			return 
		end
			player:LearnSpell(45357)
			player:LearnSpell(45358)
			player:LearnSpell(45359)
			player:LearnSpell(45360)
			player:LearnSpell(45361)
			player:LearnSpell(45363)
			player:AdvanceSkill(773, 400)--11
    end,
	
	SY12=function(player)--商业技能熟练度
        if player:HasSpell( 51296 ) then 
			player:SendBroadcastMessage("你的烹饪专业已满。") 
			player:ModifyMoney(3000000)--返还
			return 
		end
			player:LearnSpell(2550)
			player:LearnSpell(3102)
			player:LearnSpell(3413)
			player:LearnSpell(18260)
			player:LearnSpell(33359)
			player:LearnSpell(51296)
			player:AdvanceSkill(185, 400)--12	
    end,
	
	SY13=function(player)--商业技能熟练度
        if player:HasSpell( 45542 ) then 
			player:SendBroadcastMessage("你的急救专业已满。") 
			player:ModifyMoney(3000000)--返还
			return 
		end
			player:LearnSpell(3273)
			player:LearnSpell(3274)
			player:LearnSpell(7924)
			player:LearnSpell(10846)
			player:LearnSpell(27028)
			player:LearnSpell(45542)
			player:AdvanceSkill(129, 400)--13
    end,
	
	SY14=function(player)--商业技能熟练度
		if player:HasSpell( 51294 ) then 
			player:SendBroadcastMessage("你的钓鱼专业已满。") 
			player:ModifyMoney(3000000)--返还
			return 
		end
			player:LearnSpell(7620)
			player:LearnSpell(7731)
			player:LearnSpell(7732)
			player:LearnSpell(18248)
			player:LearnSpell(33095)
			player:LearnSpell(51294)
			player:AdvanceSkill(356, 400)--14	
    end,
}

local Menu={
	[MMENU]={--主菜单
		{MENU, "【|cFFB22222地图传送|r】", 	TPMENU,			GOSSIP_ICON_BATTLE},
		{FUNC, "炉石|cFFF0F000→|r传回", 	Stone.GoHome,	GOSSIP_ICON_TAXI,		  false,"是否穿越回|cFFF0F000记录位置|r ?"},
		{FUNC, "记录|cFFF0F000←|r炉石", 	Stone.SetHome,	GOSSIP_ICON_TAXI,          false,"是否记录当前|cFFF0F000位置|r ?"},
		{MENU, "【|cFF0000FF定点传送|r】", 			TBMENU,			GOSSIP_ICON_TAXI},
		{FUNC, "解除虚弱", 		Stone.WeakOut,		GOSSIP_ICON_INTERACT_1, false,"是否解除虚弱,并回复生命 ?",20000},
		{FUNC, "在线银行", 		Stone.OpenBank,	GOSSIP_ICON_VENDOR},
		{MENU, "其他|cFF548B54※|r功能",		MMENU+0x10,		GOSSIP_ICON_TABARD},
	},
	
	[TBMENU]={--定点传送
		{FUNC, "|cFF006400定【1】号点|r"	,		Stone.TBPoint1,	GOSSIP_ICON_TAXI,	false,"是否记录当前|cFFF0F000位置|r ?"},
		{FUNC, "|cFF0000FF传到【1】号点|r 免费",	    Stone.TTPoint1,	GOSSIP_ICON_TAXI,	false,"是否穿越回|cFFF0F000记录位置|r ?"},
		{FUNC, "|cFF006400定【2】号点|r"	,		Stone.TBPoint2,	GOSSIP_ICON_TAXI,	false,"是否记录当前|cFFF0F000位置|r 2号点传回1金1次?"},
		{FUNC, "|cFF0000FF传到【2】号点|r 1金/次",	    Stone.TTPoint2,	GOSSIP_ICON_TAXI,	false,"是否穿越回|cFFF0F000记录位置|r ?",10000},	
		{FUNC, "|cFF006400定【3】号点|r"	,		Stone.TBPoint3,	GOSSIP_ICON_TAXI,	false,"是否记录当前|cFFF0F000位置|r 3号点传回2金1次?"},
		{FUNC, "|cFF0000FF传到【3】号点|r 2金/次",	    Stone.TTPoint3,	GOSSIP_ICON_TAXI,	false,"是否穿越回|cFFF0F000记录位置|r ?",20000},	
		{FUNC, "|cFF006400定【4】号点|r"	,		Stone.TBPoint4,	GOSSIP_ICON_TAXI,	false,"是否记录当前|cFFF0F000位置|r 4号点传回3金1次?"},
		{FUNC, "|cFF0000FF传到【4】号点|r 3金/次",	    Stone.TTPoint4,	GOSSIP_ICON_TAXI,	false,"是否穿越回|cFFF0F000记录位置|r ?",30000},	
		{FUNC, "|cFF006400定【5】号点|r"	,		Stone.TBPoint5,	GOSSIP_ICON_TAXI,	false,"是否记录当前|cFFF0F000位置|r 5号点传回4金1次?"},
		{FUNC, "|cFF0000FF传到【5】号点|r 4金/次",	    Stone.TTPoint5,	GOSSIP_ICON_TAXI,	false,"是否穿越回|cFFF0F000记录位置|r ?",40000},	--增加收费金额参数,默认情况下失败也会扣金币,因此在失败时返还金币,在游戏里也不会出现减钱再加钱
	},
		
	[MMENU+0x10]={--其他功能

		{FUNC, "重置天赋"	,	Stone.ResetTalents,	GOSSIP_ICON_TRAINER,	false,"确认重置天赋?"},
		{FUNC, "修理装备",	    Stone.RepairAll,	GOSSIP_ICON_MONEY_BAG,	false,"需要花费金币修理装备 ?"},
		{MENU, "升级专业技能",  SYMENU,	GOSSIP_ICON_TRAINER},
	},

	[SYMENU]={
		{FUNC, "提升->|cFF006400【采矿】|r->|cFFB22222400级|r",		Stone.SY01,	GOSSIP_ICON_TRAINER,		false,"是否提升|cFFFFFF00采矿|r技能?",3000000},--增加收费金额参数,默认情况下失败也会扣金币,因此在失败时返还金币,在游戏里也不会出现减钱再加钱
		{FUNC, "提升->|cFF006400【草药】|r->|cFFB22222400级|r",		Stone.SY02,	GOSSIP_ICON_TRAINER,		false,"是否提升|cFFFFFF00草药|r技能?",3000000},
		{FUNC, "提升->|cFF006400【剥皮】|r->|cFFB22222400级|r",		Stone.SY03,	GOSSIP_ICON_TRAINER,		false,"是否提升|cFFFFFF00剥皮|r技能?",3000000},
		{FUNC, "提升->|cFF006400【工程】|r->|cFFB22222400级|r",		Stone.SY04,	GOSSIP_ICON_TRAINER,		false,"是否提升|cFFFFFF00工程|r技能?",3000000},
		{FUNC, "提升->|cFF006400【炼金】|r->|cFFB22222400级|r",		Stone.SY05,	GOSSIP_ICON_TRAINER,		false,"是否提升|cFFFFFF00炼金|r技能?",3000000},
		{FUNC, "提升->|cFF006400【制皮】|r->|cFFB22222400级|r",		Stone.SY06,	GOSSIP_ICON_TRAINER,		false,"是否提升|cFFFFFF00制皮|r技能?",3000000},
		{FUNC, "提升->|cFF006400【裁缝】|r->|cFFB22222400级|r",		Stone.SY07,	GOSSIP_ICON_TRAINER,		false,"是否提升|cFFFFFF00裁缝|r技能?",3000000},
		{FUNC, "提升->|cFF006400【锻造】|r->|cFFB22222400级|r",		Stone.SY08,	GOSSIP_ICON_TRAINER,		false,"是否提升|cFFFFFF00锻造|r技能?",3000000},
		{FUNC, "提升->|cFF006400【附魔】|r->|cFFB22222400级|r",		Stone.SY09,	GOSSIP_ICON_TRAINER,		false,"是否提升|cFFFFFF00附魔|r技能?",3000000},
		{FUNC, "提升->|cFF006400【珠宝】|r->|cFFB22222400级|r",		Stone.SY10,	GOSSIP_ICON_TRAINER,		false,"是否提升|cFFFFFF00珠宝|r技能?",3000000},
		{FUNC, "提升->|cFF006400【铭文】|r->|cFFB22222400级|r",		Stone.SY11,	GOSSIP_ICON_TRAINER,		false,"是否提升|cFFFFFF00铭文|r技能?",3000000},
		{FUNC, "提升->|cFF006400【烹饪】|r->|cFFB22222400级|r",		Stone.SY12,	GOSSIP_ICON_TRAINER,		false,"是否提升|cFFFFFF00烹饪|r技能?",3000000},
		{FUNC, "提升->|cFF006400【急救】|r->|cFFB22222400级|r",		Stone.SY13,	GOSSIP_ICON_TRAINER,		false,"是否提升|cFFFFFF00急救|r技能?",3000000},
		{FUNC, "提升->|cFF006400【钓鱼】|r->|cFFB22222400级|r",		Stone.SY14,	GOSSIP_ICON_TRAINER,		false,"是否提升|cFFFFFF00钓鱼|r技能?",3000000},
	},
	
	[GMMENU]={--GM菜单
		{FUNC, "修改名字",		Stone.ResetName,	GOSSIP_ICON_CHAT,		false,"是否更改名字?\n|cFFFFFF00需要重新登录才能修改。|r"},
		{FUNC, "修改外貌",		Stone.ResetFace,	GOSSIP_ICON_CHAT,		false,"是否更改外貌?\n|cFFFFFF00需要重新登录才能修改。|r"},
		{FUNC, "修改种族",		Stone.ResetRace,	GOSSIP_ICON_CHAT,		false,"是否更改种族?\n|cFFFFFF00需要重新登录才能修改。|r"},
		{FUNC, "修改阵营",		Stone.ResetFaction,	GOSSIP_ICON_CHAT,		false,"是否更改阵营?\n|cFFFFFF00需要重新登录才能修改。|r"},
		{FUNC, "重置所有冷却",	Stone.ResetAllCD,		GOSSIP_ICON_INTERACT_1,	false,"确认重置所有冷却 ?"},
		{FUNC, "保存角色", 		Stone.SaveToDB,			GOSSIP_ICON_INTERACT_1},
		
	},
	
	[TPMENU]={--主菜单
		{MENU,	"|cFF006400[城市]|r主要城市",							TPMENU+0x10,	GOSSIP_ICON_BATTLE},
		{MENU,	"|cFF006400[出生]|r种族出生地",						TPMENU+0x20,	GOSSIP_ICON_BATTLE},
		{MENU,	"|cFF0000FF[野外]|r东部王国",							TPMENU+0x30,	GOSSIP_ICON_BATTLE},
		{MENU,	"|cFF0000FF[野外]|r卡利姆多",							TPMENU+0x40,	GOSSIP_ICON_BATTLE},
		{MENU,	"|cFF0000FF[野外]|r|cFF006400外域|r",								TPMENU+0x50,	GOSSIP_ICON_BATTLE},
		{MENU,	"|cFF0000FF[野外]|r|cFF4B0082诺森德|r",							TPMENU+0x60,	GOSSIP_ICON_BATTLE},
		{MENU, "竞技场传送",						TPMENU+0xb0,	GOSSIP_ICON_BATTLE},
		{MENU, "传送到职业训练",    				MMENU+0x20,		GOSSIP_ICON_TAXI},
		{MENU, "传送到技能训练|cFF006400[武器/骑术/飞行]|r",    				MMENU+0x30,		GOSSIP_ICON_TAXI},
		{MENU,	"|cFF006400【5人】经典旧世界地下城|r    ★☆☆☆☆",	TPMENU+0x70,	GOSSIP_ICON_BATTLE},
		{MENU,	"|cFF0000FF【5人】燃烧的远征地下城|r    ★★☆☆☆",	TPMENU+0x80,	GOSSIP_ICON_BATTLE},
		{MENU,	"|cFF4B0082【5人】巫妖王之怒地下城|r    ★★★☆☆",	TPMENU+0x90,	GOSSIP_ICON_BATTLE},
		{MENU,	"|cFFB22222【10人-40人】团队地下城|r  ★★★★★",			TPMENU+0xa0,	GOSSIP_ICON_BATTLE},
		--{MENU, "风景传送",							TPMENU+0xc0,	GOSSIP_ICON_BATTLE},
		--{MENU, "野外BOSS传送",						TPMENU+0xd0,	GOSSIP_ICON_BATTLE},
	},

	[TPMENU+0x10]={--主要城市
	    {TP, "暴风城",			0,		-8832.833,	633.1505,	94.2408,	1.70201,	TEAM_ALLIANCE},
	    {TP, "铁炉堡",			0,		-4926.76,	-949.64,	501.559,	2.24414,	TEAM_ALLIANCE},
	    {TP, "达纳苏斯",		1,		9869.91,	2493.58,	1315.88,	2.78897,	TEAM_ALLIANCE},
	    {TP, "埃索达",			530,	-3864.92,	-11643.7,	-137.644,	5.50862,	TEAM_ALLIANCE},
	    {TP, "奥格瑞玛",		1,		1601.08,	-4378.69,	9.9846,		2.14362,	TEAM_HORDE},
	    {TP, "幽暗城",			0,		1633.75,	240.167,	-43.1034,	6.26128,	TEAM_HORDE},
	    {TP, "雷霆崖",			1,		-1274.45,	71.8601,	128.159,	2.80623,	TEAM_HORDE},
	    {TP, "银月城",			530,	9738.28,	-7454.19,	13.5605,	0.043914,	TEAM_HORDE},
	    {TP, "|cFF0000FF[外域]|r沙塔斯",	530,	-1887.62,	5359.09,	-12.4279,	4.40435,	TEAM_NONE,	60,	50000},--增加显示此菜单等级,传送使用金币
	    {TP, "|cFF4B0082[诺森德]|r达拉然",	571,	5809.55,	503.975,	657.526,	2.38338,	TEAM_NONE,	70,	100000},
	    {TP, "|cFF006400[中立]|r藏宝海湾",	0,		-14281.9,	552.564,	8.90422,	0.860144,	TEAM_NONE,	35,	20000},
	    {TP, "|cFF006400[中立]|r棘齿城",	1,		-955.219,	-3678.92,	8.29946,	0,			TEAM_NONE,	10,	20000},
	    {TP, "|cFF006400[中立]|r加基森",	1,		-7122.8,	-3704.82,	14.0526,	0,			TEAM_NONE,	30,	20000},
	    {TP, "|cFF006400[中立]|r永望镇",	1,		6724.58,	-4609.16,	720.597,	4.87852,	TEAM_NONE,	55,	20000},--永望镇这么重要也不加一个?
		
	},

	[TPMENU+0x20]={--各种族出生地
	    {TP, "人类出生地",		0,		-8949.95,	-132.493,	83.5312,	0,			TEAM_ALLIANCE},
	    {TP, "矮人出生地",		0,		-6240.32,	331.033,	382.758,	6.1,		TEAM_ALLIANCE},
	    {TP, "侏儒出生地",		0,		-6240,		331,		383,		0,			TEAM_ALLIANCE},
	    {TP, "暗夜精灵出生地",	1,		10311.3,	832.463,	1326.41,	5.6,		TEAM_ALLIANCE},
	    {TP, "德莱尼出生地",	530,	-3961.64,	-13931.2,	100.615,	2,			TEAM_ALLIANCE},
	    {TP, "兽人出生地",		1,		-618.518,	-4251.67,	38.718,		0,			TEAM_HORDE},
	    {TP, "巨魔出生地",		1,		-618.518,	-4251.67,	38.7,		4.747,		TEAM_HORDE},
	    {TP, "牛头人出生地",	1,		-2917.58,	-257.98,	52.9968,	0,			TEAM_HORDE},
	    {TP, "亡灵出生地",		0,		1676.71,	1678.31,	121.67,		2.70526,	TEAM_HORDE},
	    {TP, "血精灵出生地",	530,	10349.6,	-6357.29,	33.4026,	5.31605,	TEAM_HORDE},
		{TP, "|cFF006400死亡骑士出生地|r",	609,	2355.84,	-5664.77,	426.028,	3.65997,	TEAM_NONE,	55,	0},
	},
	
	[TPMENU+0x30]={--东部王国
	    {TP, "艾尔文森林",		0,		-9449.06,	64.8392,	56.3581,	3.0704,		TEAM_NONE,	1,	1000},
	    {TP, "永歌森林",		530,	9024.37,	-6682.55,	16.8973,	3.1413,		TEAM_NONE,	1,	1000},
	    {TP, "丹莫罗",			0,		-5603.76,	-482.704,	396.98,		5.2349,		TEAM_NONE,	1,	1000},
	    {TP, "提瑞斯法林地",	0,		2274.95,	323.918,	34.1137,	4.2436,		TEAM_NONE,	1,	1000},
	    {TP, "洛克莫丹",		0,		-5405.85,	-2894.15,	341.972,	5.4823,		TEAM_NONE,	10,	2000},
	    {TP, "幽魂之地",		530,	7595.73,	-6819.6,	84.3718,	2.5656,		TEAM_NONE,	10,	2000},
	    {TP, "西部荒野",		0,		-10684.9,	1033.63,	32.5389,	6.0738,		TEAM_NONE,	10,	2000},
	    {TP, "银松森林",		0,		505.126,	1504.63,	124.808,	1.7798,		TEAM_NONE,	10,	2000},
	    {TP, "赤脊山",			0,		-9447.8,	-2270.85,	71.8224,	0.28385,	TEAM_NONE,	15,	20000},--官服坐飞机都是2G起,所以并不贵
	    {TP, "暮色森林",		0,		-10531.7,	-1281.91,	38.8647,	1.5695,		TEAM_NONE,	18,	20000},
	    {TP, "湿地",			0,		-3517.75,	-913.401,	8.86625,	2.607,		TEAM_NONE,	20,	20000},
	   {TP, "希尔斯布莱德丘陵",	0,		-385.805,	-787.954,	54.6655,	1.0392,		TEAM_NONE,	20,	20000},
	    {TP, "奥特兰克山脉",	0,		275.049,	-652.044,	130.296,	0.50203,	TEAM_NONE,	25,	20000},
	    {TP, "阿拉希高地",		0,		-1581.45,	-2704.06,	35.4168,	0.490373,	TEAM_NONE,	30,	20000},
	    {TP, "荆棘谷",			0,		-11921.7,	-59.544,	39.7262,	3.7357,		TEAM_NONE,	30,	20000},
	    {TP, "荒芜之地",		0,		-6782.56,	-3128.14,	240.48,		5.6591,		TEAM_NONE,	35,	20000},
	    {TP, "悲伤沼泽",		0,		-10368.6,	-2731.3,	21.6537,	5.2923,		TEAM_NONE,	35,	20000},
	    {TP, "辛特兰",			0,		112.406,	-3929.74,	136.358,	0.981903,	TEAM_NONE,	40,	20000},
	    {TP, "灼热峡谷",		0,		-6686.33,	-1198.55,	240.027,	0.91688,	TEAM_NONE,	43,	20000},
	    {TP, "诅咒之地",		0,		-11184.7,	-3019.31,	7.29238,	3.20542,	TEAM_NONE,	45,	20000},
	    {TP, "燃烧平原",		0,		-7979.78,	-2105.72,	127.919,	5.10148,	TEAM_NONE,	50,	20000},
	    {TP, "西瘟疫之地",		0,		1743.69,	-1723.86,	59.6648,	5.23722,	TEAM_NONE,	51,	20000},
	    {TP, "东瘟疫之地",		0,		2280.64,	-5275.05,	82.0166,	4.747,		TEAM_NONE,	53,	20000},
	    {TP, "奎尔丹纳斯岛",	530,	12806.5,	-6911.11,	41.1156,	2.2293,		TEAM_NONE,	68,	50000},
	},

	[TPMENU+0x40]={--卡利姆多
	    {TP, "秘蓝岛",			530,	-4192.62,	-12576.7,	36.7598,	1.62813,	TEAM_NONE,	1,	1000},
	    {TP, "秘血岛",			530,	-2095.7,	-11841.1,	51.1557,	6.19288,	TEAM_NONE,	1,	1000},
	    {TP, "泰达希尔",		1,		9889.03,	915.869,	1307.43,	1.9336,		TEAM_NONE,	1,	1000},
	    {TP, "杜隆塔尔",		1,		228.978,	-4741.87,	10.1027,	0.416883,	TEAM_NONE,	1,	1000},
	    {TP, "莫高雷",			1,		-2473.87,	-501.225,	-9.42465,	0.6525,		TEAM_NONE,	1,	1000},
	    {TP, "黑海岸",			1,		6463.25,	683.986,	8.92792,	4.33534,	TEAM_NONE,	10,	2000},
	    {TP, "贫瘠之地",		1,		-1028.95,	-2462.17,	91.6679,	5.83412,	TEAM_NONE,	10,	2000},
	    {TP, "石爪山脉",		1,		1574.89,	1031.57,	137.442,	3.8013,		TEAM_NONE,	15,	20000},
	    {TP, "灰谷森林",		1,		1919.77,	-2169.68,	94.6729,	6.14177,	TEAM_NONE,	18,	20000},
	    {TP, "千针石林",		1,		-5375.53,	-2509.2,	-40.432,	2.41885,	TEAM_NONE,	30,	20000},
	    {TP, "凄凉之地",		1,		-656.056,	1510.12,	88.3746,	3.29553,	TEAM_NONE,	30,	20000},
	    {TP, "尘泥沼泽",		1,		-3350.12,	-3064.85,	33.0364,	5.12666,	TEAM_NONE,	35,	20000},
	    {TP, "菲拉斯",			1,		-4808.31,	1040.51,	103.769,	2.90655,	TEAM_NONE,	40,	20000},
	    {TP, "塔纳利斯沙漠",	1,		-6940.91,	-3725.7,	48.9381,	3.11174,	TEAM_NONE,	40,	20000},
	    {TP, "艾萨拉",			1,		3117.12,	-4387.97,	91.9059,	5.49897,	TEAM_NONE,	45,	20000},
	    {TP, "费伍德森林",		1,		3898.8,		-1283.33,	220.519,	6.24307,	TEAM_NONE,	48,	20000},
	    {TP, "安戈洛环形山",	1,		-6291.55,	-1158.62,	-258.138,	0.457099,	TEAM_NONE,	48,	20000},
	    {TP, "希利苏斯",		1,		-6815.25,	730.015,	40.9483,	2.39066,	TEAM_NONE,	50,	20000},
	    {TP, "冬泉谷",			1,		6658.57,	-4553.48,	718.019,	5.18088,	TEAM_NONE,	55,	20000},
	},

	[TPMENU+0x50]={--外域
	    {TP, "地狱火半岛",		530,	-207.335,	2035.92,	96.464,		1.59676,	TEAM_NONE,	60,	50000},
	  {TP, "地狱火半岛-荣耀堡",	530,	-683.05,	2657.57,	91.04,		1,		TEAM_ALLIANCE,	60,	50000},
	  {TP, "地狱火半岛-萨尔玛",	530,	139.96,		2671.51,	85.509,		1,		TEAM_HORDE,		60,	50000},
	    {TP, "赞加沼泽",		530,	-220.297,	5378.58,	23.3223,	1.61718,	TEAM_NONE,	62,	50000},
	    {TP, "泰罗卡森林",		530,	-2266.23,	4244.73,	1.47728,	3.68426,	TEAM_NONE,	64,	50000},
	    {TP, "纳格兰",			530,	-1610.85,	7733.62,	-17.2773,	1.33522,	TEAM_NONE,	64,	50000},
	    {TP, "刀锋山",			530,	2029.75,	6232.07,	133.495,	1.30395,	TEAM_NONE,	66,	50000},
	    {TP, "虚空风暴",		530,	3271.2,		3811.61,	143.153,	3.44101,	TEAM_NONE,	68,	50000},
	    {TP, "影月谷",			530,	-3681.01,	2350.76,	76.587,		4.25995,	TEAM_NONE,	68,	50000},
	},
	
	[TPMENU+0x60]={--诺森德
	    {TP, "北风苔原",		571,	2954.24,	5379.13,	60.4538,	2.55544,	TEAM_NONE,	68,	100000},
	    {TP, "凛风峡湾",		571,	682.848,	-3978.3,	230.161,	1.54207,	TEAM_NONE,	68,	100000},
	    {TP, "龙骨荒野",		571,	2678.17,	891.826,	4.37494,	0.101121,	TEAM_NONE,	71,	100000},
	    {TP, "灰熊丘陵",		571,	4017.35,	-3403.85,	290,		5.35431,	TEAM_NONE,	73,	100000},
	    {TP, "祖达克",			571,	5560.23,	-3211.66,	371.709,	5.55055,	TEAM_NONE,	74,	100000},
	    {TP, "索拉查盆地",		571,	5614.67,	5818.86,	-69.722,	3.60807,	TEAM_NONE,	75,	100000},
	    {TP, "水晶之歌森林",	571,	5411.17,	-966.37,	167.082,	1.57167,	TEAM_NONE,	74,	100000},
	    {TP, "风暴峭壁",		571,	6120.46,	-1013.89,	408.39,		5.12322,	TEAM_NONE,	76,	100000},
	    {TP, "冰冠冰川",		571,	8323.28,	2763.5,		655.093,	2.87223,	TEAM_NONE,	77,	100000},
	    {TP, "冬拥湖",			571,	4522.23,	2828.01,	389.975,	0.215009,	TEAM_NONE,	77,	100000},
	},

	[TPMENU+0x70]={--经典旧世界地下城★
	    {TP, "怒焰裂谷",		1,		1811.78,	-4410.5,	-18.4704,	5.20165,	TEAM_NONE,	8,	1000},
	    {TP, "死亡矿井",		0,		-11209.6,	1666.54,	24.6974,	1.42053,	TEAM_NONE,	10,	1000},
	    {TP, "哀嚎洞穴",		1,		-731.607,	-2218.39,	17.0281,	2.78486,	TEAM_NONE,	10,	20000},
	    {TP, "影牙城堡",		0,		-234.675,	1561.63,	76.8921,	1.24031,	TEAM_NONE,	10,	20000},
	    {TP, "暴风城监狱",		0,		-8799.15,	832.718,	97.6348,	6.04085,	TEAM_NONE,	15,	20000},
	    {TP, "剃刀沼泽",		1,		-4470.28,	-1677.77,	81.3925,	1.16302,	TEAM_NONE,	17,	20000},
	    {TP, "黑暗深渊",		1,		4249.99,	740.102,	-25.671,	1.34062,	TEAM_NONE,	19,	20000},
	    {TP, "诺莫瑞根",		0,		-5163.54,	925.423,	257.181,	1.57423,	TEAM_NONE,	20,	20000},
	    {TP, "血色修道院",		0,		2873.15,	-764.523,	160.332,	5.10447,	TEAM_NONE,	20,	20000},
	    {TP, "剃刀高地",		1,		-4657.3,	-2519.35,	81.0529,	4.54808,	TEAM_NONE,	25,	20000},
	    {TP, "奥达曼",			0,		-6071.37,	-2955.16,	209.782,	0.015708,	TEAM_NONE,	30,	20000},
	    {TP, "玛拉顿",			1,		-1421.42,	2907.83,	137.415,	1.70718,	TEAM_NONE,	30,	20000},
	    {TP, "祖尔法拉克",		1,		-6801.19,	-2893.02,	9.00388,	0.158639,	TEAM_NONE,	35,	20000},
	    {TP, "沉没的神庙",		0,		-10177.9,	-3994.9,	-111.239,	6.01885,	TEAM_NONE,	35,	20000},
	    {TP, "黑石深渊",		0,		-7179.34,	-921.212,	165.821,	5.09599,	TEAM_NONE,	40,	20000},
	    {TP, "黑石塔",			0,		-7527.05,	-1226.77,	285.732,	5.29626,	TEAM_NONE,	45,	20000},
	    {TP, "厄运之槌",		1,		-3520.14,	1119.38,	161.025,	4.70454,	TEAM_NONE,	45,	20000},
	    {TP, "通灵学院",		0,		1269.64,	-2556.21,	93.6088,	0.620623,	TEAM_NONE,	45,	20000},
	    {TP, "斯坦索姆",		0,		3352.92,	-3379.03,	144.782,	6.25978,	TEAM_NONE,	45,	20000},
	},
	
	[TPMENU+0x80]={--燃烧的远征地下城★
	    {TP, "|cFF0000FF地狱火堡垒[地狱火城墙]|r",	530,	-360.671,	3071.90,	-15.1,		1.883,		TEAM_NONE,	60,	100000},
	    {TP, "|cFF0000FF地狱火堡垒[鲜血熔炉]|r",	530,	-296.487,	3154.6098,	31.617,		2.24,		TEAM_NONE,	60,	100000},
	    {TP, "|cFF0000FF地狱火堡垒[破碎大厅]|r",	530,	-308.05,	3066.98,	-3.018,		1.76,		TEAM_NONE,	60,	100000},
	    {TP, "|cFF0000FF盘牙水库[奴隶围栏]|r",		530,	727.828,	7011.997,	-71.861,	0.245473,	TEAM_NONE,	60,	100000},
		{TP, "|cFF0000FF盘牙水库[幽暗沼泽]|r",		530,	777.089,	6763.45,	-72.066,	5.03985,	TEAM_NONE,	60,	100000},
	    {TP, "|cFF0000FF盘牙水库[蒸汽地窟]|r",		530,	817.459,	6934.923,	-80.624,	1.51974,	TEAM_NONE,	60,	100000},
	    {TP, "|cFF0000FF奥金顿[塞泰克大厅]|r",		530,	-3362.165,	4826.771,	-101.396,	4.73,		TEAM_NONE,	60,	100000},
	    {TP, "|cFF0000FF奥金顿[法力陵墓]|r",		530,	-3243.83,	4942.69,	-101.364,	0,			TEAM_NONE,	60,	100000},
	    {TP, "|cFF0000FF奥金顿[奥金尼地穴]|r",		530,	-3362.06,	5059.393,	-101.396,	1.573,		TEAM_NONE,	61,	100000},
	    {TP, "|cFF4B0082奥金顿[暗影迷宫]|r",		530,	-3494.912,	4943.865,	-101.393,	3.125,		TEAM_NONE,	65,	100000},
	    {TP, "|cFF4B0082时光之穴[黑色沼泽]|r",		1,		-8742.04,	-4217.996,	-209.5,		2.1,		TEAM_NONE,	66,	100000},
{TP, "|cFF4B0082时光之穴[旧希尔斯布莱德丘陵]|r",	1,		-8391.215,	-4064.293,	-208.585,	0.199,		TEAM_NONE,	66,	100000},
	    {TP, "|cFF4B0082风暴要塞[禁魔监狱]|r",		530,	3281.65,	1408.55,	502.413,	5.22,		TEAM_NONE,	68,	100000},
	    {TP, "|cFF4B0082风暴要塞[生态船]|r",		530,	3351.35,	1530.116,	179.69,		5.63,		TEAM_NONE,	68,	100000},
	    {TP, "|cFF4B0082风暴要塞[能源舰]|r",		530,	2926.8,		1603.597,	249,		3.91,		TEAM_NONE,	68,	100000},
	    {TP, "|cFF4B0082魔导师平台|r",				530,	12884.6,	-7317.69,	65.5023,	4.799,		TEAM_NONE,	68,	100000},
	},

	[TPMENU+0x90]={--巫妖王之怒地下城★
	    {TP, "|cFF4B0082乌特加德城堡|r",	571,	1203.41,	-4868.59,	41.2486,	0.283237,	TEAM_NONE,	65,	100000},
	    {TP, "|cFF4B0082魔枢|r",			571,	3782.89,	6965.23,	105.088,	6.14194,	TEAM_NONE,	66,	100000},
	    {TP, "|cFF4B0082艾卓-尼鲁布|r",		571,	3707.86,	2150.23,	36.76,		3.22,		TEAM_NONE,	67,	100000},
	    {TP, "|cFF4B0082达克萨隆要塞|r",	571,	4765.59,	-2038.24,	229.363,	0.887627,	TEAM_NONE,	69,	100000},
	    {TP, "|cFF4B0082紫罗兰监狱|r",		571,	5693.08,	502.588,	652.672,	4.0229,		TEAM_NONE,	70,	100000},
	    {TP, "|cFFB22222古达克|r",			571,	6722.44,	-4640.67,	450.632,	3.91123,	TEAM_NONE,	71,	100000},
	    {TP, "|cFFB22222岩石大厅|r",		571,	8922.12,	-1009.16,	1039.56,	1.57044,	TEAM_NONE,	72,	100000},	
	    {TP, "|cFFB22222净化斯坦索姆|r",	1,		-8756.39,	-4440.68,	-199.489,	4.66289,	TEAM_NONE,	75,	100000},
	    {TP, "|cFFB22222闪电大厅|r",		571,	9136.52,	-1311.81,	1066.29,	5.19113,	TEAM_NONE,	75,	100000},
	    {TP, "|cFFB22222乌特加德之巅|r",	571,	1267.24,	-4857.3,	215.764,	3.22768,	TEAM_NONE,	75,	100000},
	    {TP, "|cFFB22222冰封大殿|r[灵魂洪炉/映像大厅/萨隆矿坑]",571,5643.16,2028.81,798.274,4.60242,TEAM_NONE,	80,	100000},	
	    {TP, "|cFFB22222冠军的试炼|r",		571,	8590.95,	791.792,	558.235,	3.13127,	TEAM_NONE,	80,	100000},
	},
	
	[TPMENU+0xa0]={--团队地下城★
	    {TP, "|cFF0000FF【20人】祖尔格拉布|r",		0,		-11916.7,	-1215.72,	92.289,		4.72454,	TEAM_NONE,	50,	100000},
	    {TP, "|cFF0000FF【20人】安其拉废墟|r",		1,		-8409.82,	1499.06,	27.7179,	2.51868,	TEAM_NONE,	50,	100000},		
	    {TP, "|cFF0000FF【40人】熔火之心|r",		230,	1126.64,	-459.94,	-102.535,	3.46095,	TEAM_NONE,	50,	100000},
	    {TP, "|cFF0000FF【40人】安其拉神殿|r",		1,		-8240.09,	1991.32,	129.072,	0.941603,	TEAM_NONE,	50,	100000},		
	    {TP, "|cFF0000FF【40人】黑翼之巢|r",		229,	152.451,	-474.881,	116.84,		0.001073,	TEAM_NONE,	60,	100000},	
		{TP, "|cFF4B0082【25人】格鲁尔的巢穴|r",	530,	3530.06,	5104.08,	3.50861,	5.51117,	TEAM_NONE,	65,	100000},
		{TP, "|cFF4B0082【25人】玛瑟里顿的巢穴|r",	530,	-336.411,	3130.46,	-102.928,	5.20322,	TEAM_NONE,	65,	100000},
	    {TP, "|cFF4B0082【10人】卡拉赞|r",			0,		-11105.9,	-2000.33,	49.4819,	0.649895,	TEAM_NONE,	68,	100000},
	    {TP, "|cFF4B0082【10人】祖阿曼|r",			530,	6851.78,	-7972.57,	179.242,	4.64691,	TEAM_NONE,	68,	100000},
		{TP, "|cFF4B0082【25人】黑暗神殿|r",		530,	-3649.92,	317.469,	35.2827,	2.94285,	TEAM_NONE,	70,	100000},		
		{TP, "|cFF4B0082【25人】海加尔山之巅|r",	1,		-8177.89,	-4181.23,	-167.552,	0.913338,	TEAM_NONE,	70,	100000},		
	    {TP, "|cFF4B0082【25人】毒蛇神殿|r",		530,	797.855,	6865.77,	-65.4165,	0.005938,	TEAM_NONE,	70,	100000},
	    {TP, "|cFF4B0082【25人】太阳之井高地|r",	530,	12574.1,	-6774.81,	15.0904,	3.13788,	TEAM_NONE,	70,	100000},
	    {TP, "|cFF4B0082【25人】风暴要塞|r",		530,	3088.49,	1381.57,	184.863,	4.61973,	TEAM_NONE,	70,	100000},
		{TP, "|cFFB22222【10人/25人】十字军的试炼|r",571,	8515.61,	714.153,	558.248,	1.57753,	TEAM_NONE,	80,	100000},
	    {TP, "|cFFB22222【10人/25人】冰冠堡垒|r",	571,	5855.22,	2102.03,	635.991,	3.57899,	TEAM_NONE,	80,	100000},
		{TP, "|cFFB22222【10人/25人】奥妮克希亚的巢穴|r",1,	-4708.27,	-3727.64,	54.5589,	3.72786,	TEAM_NONE,	80,	100000},
	    {TP, "|cFFB22222【10人/25人】纳克萨玛斯|r",	571,	3668.72,	-1262.46,	243.622,	4.785,		TEAM_NONE,	80,	100000},
	    {TP, "|cFFB22222【10人/25人】永恒之眼|r",	571,	3784.17,	7028.84,	161.258,	5.79993,	TEAM_NONE,	80,	100000},
	    {TP, "|cFFB22222【10人/25人】奥杜尔|r",		571,	9222.88,	-1113.59,	1216.12,	6.27549,	TEAM_NONE,	80,	100000},
	    {TP, "|cFFB22222【10人/25人】黑曜石圣殿|r",	571,	3472.43,	264.923,	-120.146,	3.27923,	TEAM_NONE,	80,	100000},
		{TP, "|cFFB22222【10人/25人】阿尔卡冯的宝库|r",571,	5453.72,	2840.79,	421.28,		0.01,		TEAM_NONE,	80,	100000},
	},


	[TPMENU+0xb0]={--特色任务传送 
	{TP, "古拉巴什竞技场",		0,		-13181.8, 		339.356, 		42.9805, 	1.18013},
		{TP, "奥特兰战场",		0,		5.599396,		-308.73822,		132.26651,	0,	TEAM_ALLIANCE},
		{TP, "阿拉希战场",		0,		-1229.860352,	-2545.07959,	21.180079,	0,	TEAM_ALLIANCE},
		{TP, "奥特兰战场",		0,		396.471863,		-1006.229126,	111.719086,	0,	TEAM_HORDE},
		{TP, "阿拉希战场",		0,		-847.953491,	-3519.764893,	72.607727,	0,	TEAM_HORDE},
		{TP, "战歌峡谷",  		1,		1036.794800,	-2106.138672,	122.94553,	0,	TEAM_HORDE},
	},

	[TPMENU+0xc0]={--风景传送
		{TP, "GM之岛",			1, 16222.1,		16252.1,	12.5872,	0},
		{TP, "时光之穴",		1,-8173.93018,	-4737.46387,33.77735,	0},
		{TP, "双塔山",			1,-3331.35327,	2225.72827,	30.9877,	0},
		{TP, "梦境之树",		1,-2914.7561,	1902.19934,	34.74103,	0},
		{TP, "恐怖之岛",		1, 4603.94678,	-3879.25097,944.18347,	0},
		{TP, "天涯海滩",		1,-9851.61719,	-3608.47412,8.93973,	0},
		{TP, "安戈洛环形山",	1,-8562.09668,	-2106.05664,8.85254,	0},
		{TP, "石堡瀑布",		0,-9481.49316,	-3326.91528,8.86435,	0},
		{TP, "暴雪建设公司路障",1, 5478.06006,	-3730.8501,	1593.44,	0},
	},

	[TPMENU+0xd0]={--野外BOSS传送
		{TP, "暮色森林",	0,-10526.16895,-434.996796,50.8948,	0},
		{TP, "辛特兰",	0,759.605713,-3893.341309,116.4753,	0},
		{TP, "灰谷",		1,3120.289307,-3439.444336,139.5663,0},
		{TP, "艾萨拉",	1,2622.219971,-5977.930176,100.5629,0},
		{TP, "菲拉斯",	1,-2741.290039,2009.481323,31.8773,	0},
		{TP, "诅咒之地",	0,-12234,-2474,-3,					0},
		{TP, "水晶谷",	1,-6292.463379,1578.029053,0.1553,	0},
	},

	[MMENU+0x20]={--联盟职业技能训练师
		{TP, "战士训练师", 		0,	-8682.700195, 	322.091125, 	109.437958,	0,TEAM_ALLIANCE},
		{TP, "圣骑士训练师", 	0,	-8573.793945, 	877.343018, 	106.519310,	0,TEAM_ALLIANCE},
		{TP, "死亡骑士训练师", 	0,	2365.21, 		-5658.35, 		426.06,		0,TEAM_ALLIANCE},
		{TP, "萨满训练师", 		0,	-9032.573242, 	545.842590, 	72.160950,	0,TEAM_ALLIANCE},
		{TP, "猎人训练师", 		0,	-8422.097656, 	550.078674, 	95.448730,	0,TEAM_ALLIANCE},
		{TP, "德鲁伊训练师",	1,	7870.23, 		-2586.97, 		486.95,		0,TEAM_ALLIANCE},
		{TP, "盗贼训练师", 		0,	-8751.876953, 	381.321930, 	101.056236,	0,TEAM_ALLIANCE},
		{TP, "法师训练师",		0,	-9009.386719, 	875.746765, 	29.621387,	0,TEAM_ALLIANCE},
		{TP, "术士训练师", 		0,	-8972.834961, 	1027.723511, 	101.40416,	0,TEAM_ALLIANCE},
		{TP, "牧师训练师", 		0,	-8517.649414, 	858.083801, 	109.81385, 	0,TEAM_ALLIANCE},
		{TP, "战士训练师",		1,	1971.24, 		-4805.08, 		56.99,		0,TEAM_HORDE},
		{TP, "圣骑士训练师",	1,	1936.14, 		-4138.31, 		41.03,		0,TEAM_HORDE},
		{TP, "死亡骑士训练师",	0,	2365.21, 		-5658.35, 		426.06,		0,TEAM_HORDE},
		{TP, "萨满训练师",		1,	1928.482, 		-4228.17, 		42.3219,	0,TEAM_HORDE},
		{TP, "猎人训练师",		1,	2135.33, 		-4610.78, 		54.3865,	0,TEAM_HORDE},
		{TP, "德鲁伊训练师",	1,	7870.23, 		-2586.97, 		486.95,		0,TEAM_HORDE},
		{TP, "盗贼训练师",		1,	1776.47, 		-4285.65, 		7.44,		0,TEAM_HORDE},
		{TP, "法师训练师",		1,	1468.58, 		-4221.86, 		59.22,		0,TEAM_HORDE},
		{TP, "术士训练师",		1,	1838.19, 		-4355.78, 		-14.71,		0,TEAM_HORDE},
		{TP, "牧师训练师",		1,	1454.71, 		-4179.42, 		61.56, 		0,TEAM_HORDE},
	},
				
	[MMENU+0x30]={--专业技能训练师
		{TP, "武器训练师", 	0,		-8793.120117, 	613.002991, 	96.856400,	0,TEAM_ALLIANCE},
		{TP, "骑术训练师", 	0,		-9443.556641, 	-1388.178345, 	46.9881,	0,TEAM_ALLIANCE},
		{TP, "飞行训练师", 	530,	-676.925598, 	2730.669434, 	93.9085,	0,TEAM_ALLIANCE},
		{TP, "武器训练师",	1, 		2093.829346, 	-4821.349609, 	24.382,		0,TEAM_HORDE},
		{TP, "骑术训练师",	530, 	9268.768555, 	-7508.026367, 	38.09,		0,TEAM_HORDE},
		{TP, "飞行训练师", 	530,	48.719337, 		2741.370850, 	85.255180,	0,TEAM_HORDE},
	},	

	[ENCMENU]={-- Enchanter 附魔
		{MENU, "头盔", 	ENCMENU+0x20,GOSSIP_ICON_TABARD},
		{MENU, "肩甲", 	ENCMENU+0x30,GOSSIP_ICON_TABARD},
		{MENU, "胸甲", 	ENCMENU+0x40,GOSSIP_ICON_TABARD},
		{MENU, "衬衣", 	ENCMENU+0x10,GOSSIP_ICON_TABARD},
		{MENU, "腰带", 	ENCMENU+0xf0,GOSSIP_ICON_TABARD},
		{MENU, "裤子", 	ENCMENU+0x50,GOSSIP_ICON_TABARD},
		{MENU, "鞋子",	ENCMENU+0x60,GOSSIP_ICON_TABARD},
		{MENU, "护腕", 	ENCMENU+0x70,GOSSIP_ICON_TABARD},
		{MENU, "手套", 	ENCMENU+0x80,GOSSIP_ICON_TABARD},
		{MENU, "披风",  	ENCMENU+0x90,GOSSIP_ICON_TABARD},
		{MENU, "主手武器", ENCMENU+0xa0,GOSSIP_ICON_TABARD},
		{MENU, "副手武器", ENCMENU+0xb0,GOSSIP_ICON_TABARD},
		{MENU, "双手武器", ENCMENU+0xc0,GOSSIP_ICON_TABARD},
		{MENU, "盾牌",  	ENCMENU+0xd0,GOSSIP_ICON_TABARD},
		{MENU, "弓弩",  	ENCMENU+0xe0,GOSSIP_ICON_TABARD},
	},
	
	[ENCMENU+0x10] = { -- 衬衣
		{ENC, "清除胸甲附魔",-1,EQUIPMENT_SLOT_BODY},
		{ENC, "增加全属性", 3832, EQUIPMENT_SLOT_BODY},
		{ENC, "增加生命", 3297, EQUIPMENT_SLOT_BODY},
		{ENC, "法力回复", 2381, EQUIPMENT_SLOT_BODY},
		{ENC, "韧性等级", 3245, EQUIPMENT_SLOT_BODY},
		{ENC, "防御等级", 1953, EQUIPMENT_SLOT_BODY},
		{ENC, "增加敏捷", 1099, EQUIPMENT_SLOT_BODY},
		{ENC, "攻击强度", 3845, EQUIPMENT_SLOT_BODY},
    },
	
	[ENCMENU+0x20] = { -- 头部
		{ENC, "清除头盔附魔",-1,EQUIPMENT_SLOT_HEAD},
		{ENC, "增加全属性", 3832, EQUIPMENT_SLOT_HEAD},
		{ENC, "法术强度,爆击等级[80]", 3820, EQUIPMENT_SLOT_HEAD},
		{ENC, "法术强度,法力回复[80]", 3819, EQUIPMENT_SLOT_HEAD},
		{ENC, "增加耐力,防御等级[80]", 3818, EQUIPMENT_SLOT_HEAD},
		{ENC, "攻击强度,爆击等级[80]", 3817, EQUIPMENT_SLOT_HEAD},
		{ENC, "增加耐力,韧性等级[80]", 3842, EQUIPMENT_SLOT_HEAD},
		{ENC, "攻击强度,韧性等级[80]", 3795, EQUIPMENT_SLOT_HEAD},
		{ENC, "法术强度,韧性等级[80]", 3797, EQUIPMENT_SLOT_HEAD},
    },
	
	[ENCMENU+0x30] = { -- 肩部
		{ENC, "清除肩甲附魔",-1,EQUIPMENT_SLOT_SHOULDERS},
		{ENC, "增加全属性", 3832, EQUIPMENT_SLOT_SHOULDERS},
		{ENC, "攻击强度,韧性等级[80]", 3793, EQUIPMENT_SLOT_SHOULDERS},
		{ENC, "攻击强度", 3845, EQUIPMENT_SLOT_SHOULDERS},
		{ENC, "法术强度,韧性等级[80]", 3794, EQUIPMENT_SLOT_SHOULDERS},
		{ENC, "增加耐力,韧性等级[80]", 3852, EQUIPMENT_SLOT_SHOULDERS},
		{ENC, "攻击强度,爆击等级[80]", 3808, EQUIPMENT_SLOT_SHOULDERS},
		{ENC, "法术强度,法力回复[80]", 3809, EQUIPMENT_SLOT_SHOULDERS},
		{ENC, "闪避等级,防御等级[80]", 3811, EQUIPMENT_SLOT_SHOULDERS},
		{ENC, "法术强度,爆击等级[80]", 3810, EQUIPMENT_SLOT_SHOULDERS},
	},
    
	[ENCMENU+0x40] = { -- 胸甲
		{ENC, "清除胸甲附魔",-1,EQUIPMENT_SLOT_CHEST},
		{ENC, "增加全属性", 3832, EQUIPMENT_SLOT_CHEST},
		{ENC, "增加生命", 3297, EQUIPMENT_SLOT_CHEST},
		{ENC, "法力回复", 2381, EQUIPMENT_SLOT_CHEST},
		{ENC, "韧性等级", 3245, EQUIPMENT_SLOT_CHEST},
		{ENC, "防御等级", 1953, EQUIPMENT_SLOT_CHEST},
    },
	
	[ENCMENU+0xf0] = { -- 腰部
		{ENC, "清除腰带附魔",-1,EQUIPMENT_SLOT_WAIST},
		{ENC, "增加全属性", 3832, EQUIPMENT_SLOT_WAIST},
		{ENC, "增加生命", 3297, EQUIPMENT_SLOT_WAIST},
		{ENC, "法力回复", 2381, EQUIPMENT_SLOT_WAIST},
		{ENC, "韧性等级", 3245, EQUIPMENT_SLOT_WAIST},
		{ENC, "防御等级", 1953, EQUIPMENT_SLOT_WAIST},
    },
	
	[ENCMENU+0x50] = { -- 腿部
		{ENC, "清除裤子附魔",-1,EQUIPMENT_SLOT_LEGS},
		{ENC, "增加精神,法术强度[70]", 3719, EQUIPMENT_SLOT_LEGS},
		{ENC, "增加耐力,法术强度[70]", 3721, EQUIPMENT_SLOT_LEGS},
		{ENC, "增加耐力,韧性等级[80]", 3853, EQUIPMENT_SLOT_LEGS},
		{ENC, "增加耐力,敏捷[80]", 3822, EQUIPMENT_SLOT_LEGS},
		{ENC, "攻击强度,爆击等级[80]", 3823, EQUIPMENT_SLOT_LEGS},
		{ENC, "法术强度", 2332, EQUIPMENT_SLOT_LEGS},
		{ENC, "攻击强度", 3845, EQUIPMENT_SLOT_LEGS},
		{ENC, "增加全属性", 3832, EQUIPMENT_SLOT_LEGS},
    },     
	
	[ENCMENU+0x60] = { -- 脚部
		{ENC, "清除靴子附魔",-1,EQUIPMENT_SLOT_FEET},
		--{ENC, "攻击强度", 1597, EQUIPMENT_SLOT_FEET},
		{ENC, "攻击强度", 3845, EQUIPMENT_SLOT_FEET},
		{ENC, "增加耐力,移动速度", 3232, EQUIPMENT_SLOT_FEET},
		{ENC, "增加敏捷", 983, EQUIPMENT_SLOT_FEET},
		{ENC, "增加精神", 1147, EQUIPMENT_SLOT_FEET},
		{ENC, "增加生命,生命回复", 3244, EQUIPMENT_SLOT_FEET},
		{ENC, "命中等级,爆击等级", 3826, EQUIPMENT_SLOT_FEET},
		{ENC, "增加耐力", 1075, EQUIPMENT_SLOT_FEET},
	},
 
	[ENCMENU+0x70] = { -- 护腕
		{ENC, "清除护腕附魔",-1,EQUIPMENT_SLOT_WRISTS},
		{ENC, "增加耐力", 3850, EQUIPMENT_SLOT_WRISTS},
		{ENC, "法术强度", 2332, EQUIPMENT_SLOT_WRISTS},
		{ENC, "攻击强度", 3845, EQUIPMENT_SLOT_WRISTS},
		{ENC, "增加精神", 1147, EQUIPMENT_SLOT_WRISTS},
		{ENC, "精准等级", 3231, EQUIPMENT_SLOT_WRISTS},
		--{ENC, "增加全属性1", 2661, EQUIPMENT_SLOT_WRISTS},
		{ENC, "增加全属性", 3832, EQUIPMENT_SLOT_WRISTS},
		{ENC, "增加智力", 1119, EQUIPMENT_SLOT_WRISTS},
    },
 
    [ENCMENU+0x80] = { -- 手套
		{ENC, "清除手套附魔",-1,EQUIPMENT_SLOT_HANDS},
		{ENC, "爆击等级", 3249, EQUIPMENT_SLOT_HANDS},
		{ENC, "增加威胁,招架等级", 3253, EQUIPMENT_SLOT_HANDS},
		--{ENC, "攻击强度", 1603, EQUIPMENT_SLOT_HANDS},
		{ENC, "攻击强度", 3845, EQUIPMENT_SLOT_HANDS},
		{ENC, "增加敏捷", 3222, EQUIPMENT_SLOT_HANDS},
		{ENC, "命中等级", 3234, EQUIPMENT_SLOT_HANDS},
		{ENC, "精准等级", 3231, EQUIPMENT_SLOT_HANDS},
		{ENC, "法术强度", 3246, EQUIPMENT_SLOT_HANDS},
    },
    
	[ENCMENU+0x90] = { -- 背部
		{ENC, "清除披风附魔",-1,EQUIPMENT_SLOT_BACK},
		{ENC, "强化潜行,增加敏捷", 3256, EQUIPMENT_SLOT_BACK},
		{ENC, "增加精神,减少威胁", 3296, EQUIPMENT_SLOT_BACK},
		{ENC, "防御等级", 1951, EQUIPMENT_SLOT_BACK},
		{ENC, "急速等级", 3831, EQUIPMENT_SLOT_BACK},
		{ENC, "增加护甲", 3294, EQUIPMENT_SLOT_BACK},
		{ENC, "增加敏捷", 1099, EQUIPMENT_SLOT_BACK},
		{ENC, "奥术抗性", 1262, EQUIPMENT_SLOT_BACK},
		{ENC, "攻击强度", 3845, EQUIPMENT_SLOT_BACK},
		{ENC, "增加全属性", 3832, EQUIPMENT_SLOT_BACK},
    },
	
    [ENCMENU+0xa0] = {-- 主手
		{ENC, "清除主手武器附魔",-1,EQUIPMENT_SLOT_MAINHAND},
		{ENC, "增加耐力",  3851, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "命中等级,爆击等级", 3788, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "狂暴",  3789, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "黑魔法",  3790, EQUIPMENT_SLOT_MAINHAND},
		--{ENC, "法术强度",  3834, EQUIPMENT_SLOT_MAINHAND},
		--{ENC, "攻击强度",  3833, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "破冰武器",  3239, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "生命护卫",  3241, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "吸血[75]",  3870, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "利刃防护[75]",  3869, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "增加敏捷", 1103, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "增加精神",  3844, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "斩杀",  3225, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "猫鼬",  2673, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "攻击强度", 3827, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "法术强度", 3854, EQUIPMENT_SLOT_MAINHAND},
    },
	
	[ENCMENU+0xb0]={-- 副手
		{ENC, "清除副手武器附魔",-1,EQUIPMENT_SLOT_OFFHAND},
		{ENC, "增加耐力",  3851, EQUIPMENT_SLOT_OFFHAND},
		{ENC, "命中等级,爆击等级", 3788, EQUIPMENT_SLOT_OFFHAND},
		{ENC, "狂暴",  3789, EQUIPMENT_SLOT_OFFHAND},
		{ENC, "黑魔法", 3790, EQUIPMENT_SLOT_OFFHAND},
		--{ENC, "法术强度", 3834, EQUIPMENT_SLOT_OFFHAND},
		--{ENC, "攻击强度",  3833, EQUIPMENT_SLOT_OFFHAND},
		{ENC, "破冰武器",  3239, EQUIPMENT_SLOT_OFFHAND},
		{ENC, "生命护卫",  3241, EQUIPMENT_SLOT_OFFHAND},
		{ENC, "吸血[75]",  3870, EQUIPMENT_SLOT_OFFHAND},
		{ENC, "利刃防护[75]",  3869, EQUIPMENT_SLOT_OFFHAND},
		{ENC, "增加敏捷",  1103, EQUIPMENT_SLOT_OFFHAND},
		{ENC, "增加精神",  3844, EQUIPMENT_SLOT_OFFHAND},
		{ENC, "斩杀",  3225, EQUIPMENT_SLOT_OFFHAND},
		{ENC, "猫鼬", 2673, EQUIPMENT_SLOT_OFFHAND},
		{ENC, "攻击强度", 3827, EQUIPMENT_SLOT_OFFHAND},
		{ENC, "法术强度", 3854, EQUIPMENT_SLOT_OFFHAND},
	},
	
	[ENCMENU+0xe0]={-- 远程
		{ENC, "清除远程武器附魔",-1,EQUIPMENT_SLOT_RANGED},
		{ENC, "增加耐力",  3851, EQUIPMENT_SLOT_RANGED},
		{ENC, "命中等级,爆击等级", 3788, EQUIPMENT_SLOT_RANGED},
		--{ENC, "法术强度", 3834, EQUIPMENT_SLOT_RANGED},
		--{ENC, "攻击强度",  3833, EQUIPMENT_SLOT_RANGED},
		{ENC, "生命护卫",  3241, EQUIPMENT_SLOT_RANGED},
		{ENC, "增加敏捷",  1103, EQUIPMENT_SLOT_RANGED},
		{ENC, "增加精神",  3844, EQUIPMENT_SLOT_RANGED},
		{ENC, "攻击强度", 3827, EQUIPMENT_SLOT_RANGED},
		{ENC, "法术强度", 3854,EQUIPMENT_SLOT_RANGED},
	},
	
	[ENCMENU+0xc0]={-- 双手
		{ENC, "清除双手武器附魔",-1,EQUIPMENT_SLOT_MAINHAND},
		{ENC, "增加耐力",  3851, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "增加敏捷",  1103, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "增加精神",  3844, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "命中等级,爆击等级",  3788, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "狂暴",  3789, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "破冰武器",  3239, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "生命护卫", 3241, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "吸血[75]",  3870, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "利刃防护[75]",  3869, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "斩杀",  3225, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "猫鼬",  2673, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "攻击强度", 3827, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "亡灵伤害", 3247, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "巨人杀手", 3251, EQUIPMENT_SLOT_MAINHAND},
		{ENC, "法术强度", 3854, EQUIPMENT_SLOT_MAINHAND},
	},
	
	[ENCMENU+0xd0]={-- 盾牌
		{ENC, "清除盾牌附魔",-1,EQUIPMENT_SLOT_OFFHAND},
		{ENC, "防御等级", 1952, EQUIPMENT_SLOT_OFFHAND},
		{ENC, "增加智力", 1128, EQUIPMENT_SLOT_OFFHAND},
		{ENC, "盾牌格挡", 2655, EQUIPMENT_SLOT_OFFHAND},
		{ENC, "韧性等级", 3229, EQUIPMENT_SLOT_OFFHAND},
		{ENC, "增加耐力", 1071, EQUIPMENT_SLOT_OFFHAND},
		{ENC, "格挡值", 2653, EQUIPMENT_SLOT_OFFHAND},
	},
}

local function Enchanting(player, EncSpell, Eid, money) --附魔 (玩家,附魔效果,附魔位置)
	local ID=Eid
	local Nowitem = player:GetEquippedItemBySlot(ID)--得到相应位置物品
	
	if (Nowitem and Eid )  then--存在物品
		--local WType = Nowitem:GetSubClass()--物品类型
		local WName = Nowitem:GetItemLink()--物品链接

		for solt=0,1 do
			local espellid=Nowitem:GetEnchantmentId(solt)
			if(espellid and espellid>0)then
				Nowitem:ClearEnchantment(solt)
				if(EncSpell<=0)then
					player:SendBroadcastMessage(WName.."已经清除附魔("..espellid..")")
				elseif(solt < 1 )then
					Nowitem:SetEnchantment(espellid, solt+1)
					break
				end
			end
		end
			
		if(EncSpell>0)then
			Nowitem:SetEnchantment(EncSpell, 0)
			player:CastSpell(player, 36937)
			player:SendBroadcastMessage(WName.."已经附魔。")
			player:SetHealth(player:GetMaxHealth())--回复生命
			return true
		end
	else
		player:SendNotification("你身上没有装备相应的物品")
	end
	return false
end

function Stone.AddGossip(player, item, id)
	player:GossipClearMenu()--清除菜单
	local Rows=Menu[id] or {}
	
	local Pteam=player:GetTeam()
	local teamStr,team="",player:GetTeam()
	if(team==TEAM_ALLIANCE)then
		teamStr	="[|cFF0070d0联盟|r]"
	elseif(team==TEAM_HORDE)then 
		teamStr	="[|cFFF000A0部落|r]"
	end
	
	for k, v in pairs(Rows) do 
		local mtype,text,icon,intid=v[1],( v[2] or "???" ), (v[4] or GOSSIP_ICON_CHAT), (id*0x100+k)
		if(mtype==MENU)then
			player:GossipMenuAddItem(icon, text, 0, (v[3] or id )*0x100)
		elseif(mtype==FUNC or mtype==ENC)then
			local code,msg,money=v[5],(v[6]or ""), (v[7] or 0)
			if(mtype==ENC)then
				icon=GOSSIP_ICON_TABARD
			end
			if((code==true or code ==false))then
				player:GossipMenuAddItem(icon, text, money, intid, code, msg, money)
			else
				player:GossipMenuAddItem(icon, text, 0, intid)
			end
		elseif(mtype==TP)then
			local mteam,level,money=(v[8] or TEAM_NONE),(v[9] or 0),(v[10] or 0)
			if (player:GetLevel() >= level) then
				if(mteam==Pteam)then
					player:GossipMenuAddItem(GOSSIP_ICON_TAXI, teamStr..text, money, intid, false,"是否传送到 |cFFFFFF00"..text.."|r ?",money)
				elseif(mteam == TEAM_NONE or mteam == null)then
					player:GossipMenuAddItem(GOSSIP_ICON_TAXI, text, money, intid, false,"是否传送到 |cFFFFFF00"..text.."|r ?",money)
				end
			end
		else
			player:GossipMenuAddItem(icon, text, 0, intid)
		end
	end
	
	if(id > 0)then--添加返回上一页菜单
		local length=string.len(string.format("%x",id))
		if(length>1)then
			local temp=bit_and(id,2^((length-1)*4)-1)
			if(temp ~= MMENU)then
				player:GossipMenuAddItem(GOSSIP_ICON_CHAT,"上一页", 0,temp*0x100)
			end
		end
	end
	
	if(id ~= MMENU)then--添加返回主菜单
		player:GossipMenuAddItem(GOSSIP_ICON_CHAT,"主菜单", 0, MMENU*0x100)
	else
		if(player:GetGMRank()>=3)then--是GM
			player:GossipMenuAddItem(GOSSIP_ICON_CHAT,"GM功能", 0, GMMENU*0x100)
		end
		player:GossipMenuAddItem(GOSSIP_ICON_CHAT, "在线总时间:|cFF000080"..Stone.GetTimeASString(player).."|r", 0, MMENU*0x100)
	end

	player:GossipSendMenu(1, item)--发送菜单
end

function Stone.ShowGossip(event, player, item)
	if (player:IsInCombat()) then
		return false
	end
	Stone.AddGossip(player, item, MMENU)
	return false
end

function Stone.SelectGossip(event, player, item, sender, intid, code, menu_id)
	local menuid=math.modf(intid/0x100)	--菜单组
	local rowid	=intid-menuid*0x100		--第几项
	
	if(rowid== 0)then
		Stone.AddGossip(player, item, menuid)
	else
		player:GossipComplete()	--关闭菜单
		local v=Menu[menuid] and Menu[menuid][rowid]
		if(v)then						--如果找到菜单项
			local mtype=v[1] or MENU
			if(mtype==MENU)then
				Stone.AddGossip(player, item, (v[3] or MMENU))
			elseif(mtype==FUNC)then					--功能
				local f=v[3]
				if(f)then
					player:ModifyMoney(-sender)		--扣费
					f(player, code)
				end
			elseif(mtype==ENC)then
				local spellId,equipId=v[3],v[4]
				Enchanting(player, spellId, equipId, 0)
				Stone.AddGossip(player, item, menuid)
			elseif(mtype==TP)then					--传送
				local map,mapid,x,y,z,o=v[2],v[3],v[4], v[5], v[6],v[7] or 0
				local pname=player:GetName()--得到玩家名
				if(player:Teleport(mapid,x,y,z,o,TELE_TO_GM_MODE))then--传送
					Nplayer=GetPlayerByName(pname)--根据玩家名得到玩家
					if(Nplayer)then
						Nplayer:SendBroadcastMessage("已经到达 "..map)
						Nplayer:ModifyMoney(-sender)--扣费
					end
				else
					print(">>Eluna Error: Teleport Stone : Teleport To "..mapid)
				end
			end
		end
	end
end


RegisterItemGossipEvent(itemEntry, 1, Stone.ShowGossip)
RegisterItemGossipEvent(itemEntry, 2, Stone.SelectGossip)

 

 

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