Jump to content

How is the vanilla 1.12 client binary so small?


Recommended Posts

The vanilla 1.12 WoW.exe is 4.55 MB and as far as I can tell contains the networking, rendering, and unpacking .mpq file libraries. How in the world did the wow team fit everything into this small executable? The other .dll seem to be for handling audio and windows libraries. I checked the data directory and I found lots of shaders, but nothing else that seems to glue networking, rendering, and UI together. Am I missing another binary with the code for networking, rendering, unpacking .mpq files, UI, and lua interpreting?

Link to comment
Share on other sites

  • 1 year later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use