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Posted
So what you are saying is that the rogues energy regen is still bugged?

What I was trying to say is that from testers point of view patch prepared by Apoc is working the very same way as original one. Meaning the Mana/Energy/Runes regeneration works as intended.

R.

Posted
Apoc patch work, stop dumb-posting

That wasn't dumb posting, I only asked a normal question because I didn't understand that guys post. Only asked for clearance.

And why so offensive? Just take a cup of coffee or something before you post.

Posted
i dind't want to bo offensive, sorry.
Okay thanks :) /hug no hard feelings :)

In the meanwhile I added this patch. And I must say that it works great :) Hope this could be added to git soon.

Thanks Apoc

Posted

I did some more changes, fixed few things.

Reverted some of my prev. changes:

* Precise diff for spell casting regen is now 500ms

* Regeneration is done after standart 2s

* Fixed wrong HP regeneration in combat in Spell::CheckPower

* Fixed timer was not reseted after regen in Spell::CheckPower

-----

* Removed dependency on getMSTime() for last mana use effect

Whole patch is on my

github: git pull git://github.com/apoc/mangos.git regen_fix

Can anybody retest? :)

Posted
Players regenerate correctly but pets seems to stop getting mana eg. Warlock's Imp.

R.

Thanks for testing, fix should be already pushed in my branch :)

Posted

I looked at it a second time and it still looks great. I haven't noticed any weird bugs or strange behavior. Imho I think it's ready to add to github. I'm sure more people have tried it, maybe they can respond too?

Still, great work ApoC :) Can't wait to see this in github. (and in the meanwhile Ill just grab it from your repository ghehe)

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