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TalkedToCreature


Guest maguus

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In the function Player::TalkedToCreature mangos counts talking as killing for questrequirements.

I don't know if this function was for scripting purpose, but now this function leads to some bad sideeffects.

There are some 'killingquests' where you have to kill x from a group of different monsters.

E.g. In quest 12978, you have to kill 10 of 29380, 29370 or 29374.

No problem with EventAI, but the used creature_entry for this group is the entry from the questgiver.

So you just have to talk to the questgiver 10 times to finish the quest.

To my mind just delete row

_player->TalkedToCreature(unit->GetEntry(),unit->GetGUID());

in WorldSession::HandleGossipHelloOpcode.

PS.: What was the purpose of treat talking as killing for questrequirements?

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