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Mangos 0.13, Milestone Completed


Guest VladimirMangos

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  • 1 month later...
MaNGOS is an object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It's an educational project, to help developers get familar with large scale C++ and C# development projects.

The 0.13 release based on GIT commit [7986] is the thirteenth release on the MaNGOS roadmap. As a source-only release, it is intended only for developers and advanced users who understand they will probably experience bugs and/or rough edges.

The following list only gives you a higher level overview, for further details see the ChangeLog file included in the source releases.

==== Game Features ====

* Added: Support for heroic class character creating and functionality.

* Added: Support for area phase system.

* Added: Support for achievement system and most achievement types implemented.

* Added: Support for pet's talents learning and pet's spells auto-learning at level change.

* Added: Support for one potion per-combat functionality work.

* Added: Support for glyphs work.

* Added: Support for explicit recipe discovery abilities.

* Added: Support for heroic raid instance mode.

* Added: Support for currencies tab.

* Added: Support for prismatic sockets in items.

* Added: Support for feral attack power bonus from items.

* Added: Support for gameobjects and creatures grouping (pools of them).

* Added: Support for deep ocean fatigue timer.

* Added: Basic support for mind control like spells. Required more work for full functionality.

* Added: Support for spellclick units.

* Added: Support for mobs fleeing and run for getting assistance.

* Added: support for bind to account items.

* Improved: Implement proper hide out of range (at another map) transports.

* Improved: Updated spell casting pushback system.

* Improved: Allows saving characters in Battle Grounds.

* Improved: Implemented new BattleGroundQueue invitation system. Now it supports premade group versus premade group matches.

* Improved: Allow mini-pet has been questgivers or gossip holders, mini-pet use DB data for stats and flags.

* Improved: Show arrows/etc at creature use ranged weapon and more support for proper scripting creatures with ranged weapon.

* Improved: Support in DB set time ordering details and reward quest emotes.

* Improved: Support for use spell data for spellranges at friendly targets.

* plus lots of fixes for auras, effects, spells, talents, and more.

==== Server Features ====

* Added: `spell_bonus_data` table for store damage/healing bonus coefficients.

* Added: `player_xp_for_level` table added for store XP requirements for player levels instead outdated formula.

* Added: Implement mangosd stop and pause if it work as Windows service.

* Added: Implement active objects support.

* Added: Implement precompiled headers use in build at Windows that speedup builds at Windows in big degree.

* Added: Implement support for PostgreSQL connection using Unix sockets.

* Added: EventAI (DB-based creature AI scripting engine) contributed by ScriptDev2 team

* Added: Tool for convert sql queries/statements from mysql to pgsql.

* Improved: Rewritten spell proc system added that allow resolve many limitations old spell proc system

* Improved: Redesigned .map files structure with result more compact files with better data quality.

* Improved: Better security checks in generic way for chat commands.

* Improved: Taxi and specially quest taxi paths work.

* Improved: Better support C++ scripting in script DLL including improvements in AI calls system.

* Improved: Better support for localization.

* Improved: Implement item use target requirements store in table `item_required_target`.

==== Statistics ====

* Fixed Bugs: 41 ticket and many bugs reported at forum resolved

* Total number of changes: 1057 revisions (1550 commits)

MaNGOS team not plan create special branch for 0.13 release. Tag will created release commit from other side.

We plan continue provide limited support for existed mangos-0.12 branch with appropriate patches backporting from master.

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