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jaggex

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Everything posted by jaggex

  1. Merry Chirstmas everybody
  2. "This is a fork of playerbot with completely different AI based on strategies. " "This includes: * A set of actions that bot can do (i.e., cast a frost nova) * A set of triggers telling bot that something is happened (i.e., enemy is too close) * A set of strategies that combines actions and triggers making bot to react to world events. * Structured and maintainable source code." from the website http://ike3.github.com/mangos/
  3. Good points, I agree on all of them! Cheers
  4. Agreed, I think mostly this is because of that all leaders and developers of this project have a very correct attitude and the same goals. Every time there's a reason to flame or accuse someone/something it is immediately interrupted. Its not only a stable but a clean community, no code-stealing, no dishonesty, no bad relationships with others. Ultimate goal is to learn and this is one of few projects of this size I've ever seen that actually has managed to accomplish this. I'm actually amazed by mangos, watching sooo many other projects failing after only a few months or a year. Mangos is the only one still standing and despite that still having a very bright future. This have inspired me to start my own open-source projects and has taught me most of the things I need to know about how to run a good and healthy open-source community. Cheers & Thank You MANGOS
  5. Dudes, i see you talk alot about wanting a new diablo - you do know about the actual Diablo III? http://us.blizzard.com/diablo3/ Cheers
  6. There we go over 300 of my posts removed until now - but of course "out with the old in with the new" Also good too see your still here theluda, constantly improving and managing the project Cheers
  7. Congratulations on the commit! One of the greatest features I belive, and i've been around since 05-23-2006
  8. Look at playerbot! ah, vladex already wrote that..
  9. Hi! Welcome Matthew, hope you'll enjoy your stay here at the mangos forums! Cheers
  10. http://github.com/mangos/mangos/commits/mangos-0.12 All of those. Cheers
  11. UDB - Database Scriptdev - Scrpting (for database scripting look at the section called "ACID Development" Start with browsing trough those forums Cheers
  12. Mirrored SVN But if you want to be sure that you have the latest use GIT. Cheers
  13. That doesn't necessarily have to be an insult. I think he just talks about the negative sides of letting one person develop this by himself. That's why it's kind of "sad" that no one else is able to offer their support. Cheers
  14. Good job! Maybe you should include the "303-willcrashforsure" branch as well as some users may not know about it. Cheers
  15. I did some more thinking on Shinzons specific case and I came up with another possible problem. You say that every author of a specific code/text/program has sort of a "basic world-wide copyright" on his work. But one big problem could be, how to determine the correct author? If Shinzon releases his story and idea to the public, who will stop someone from actually take that story and/or the idea and just put his name on it. If Shinzon never registered his work then it will be very hard to claim rights over such work that 10 others also claims as their own work. How to protect yourself against that in all countrys of the world? EDIT: True. But it's maybe not always about the "quick buck" but also about your own development-team resources. Obviously it will take longer time and more effort to create a game from scratch compared to creating it with already complete engines which already are designed to be easy to use. So if you're going for creating a full game (server & client) by yourself without using one single other framework/tool then you must have a very big team with very talented/experienced coders/designers/etc, which will cost a lot of money. Now if the project would be open source the money problem maybe wouldn't be as big but I think the main issue would switch to being "time"... Cheers
  16. So what youre basiclly talking about is dependencies on other tools? The danger of depending on tools which potentionally always have the risk to get closed down and not getting further developed? Or if you want to do something which the tools doesn't allow/support? Very interesting information, thank you for sharing and clearing things up! I didn't expect this at all as i've heard about so many legal issues regarding different software/code/music. So I simply assumed that: "well it must be because they didn't pay for the copyright". Cheers
  17. It sounds very very expensive to me.. Isn't it almost as buying a patent in every country? Or am I wrong? Yeah but what's the real difference? Planeshift may have been built with/of other tools that simplified the creating of it but it was still partly open source - which I guess Shinzons game also must be because of that he also wants to protect some of it. Let's say that Planeshit developed all those tools they used by themselves, this wouldnt really affect the later on developing? Only difference would be who actually developed those tools. What youre talking about is starting from scratch without any kind of help from other engines/tools, not about creating an "actual open source comunity" because I think you can call a open source project based on other engines/tools a "actual open source comunity". Cheers
  18. Actually it wouldn't be the first one. Dythzer posted a youtube video in which a open source MMORPG gamedeveloper talks about the good and bad in open source gamedeveloping. As seen in the clip/video there are some negative sides of having it open source as well. Check it out: Cheers
  19. Well i think both of you have your good points. About the free wow discs. World of warcraft, the full game with 30 days playtime included isnt for free. Those free discs that shops gave to people were only to "lure" them back to the shop to buy the full version of the game - which costs money. So actually the shop earned money on giving away those free discs and that may have been the reason. Also about the price, low price could very well be associated with low quality. "Why doesnt the gamecompany take more money for this game? Maybe it's because no one is prepared to pay more for it?" Everybody aren't low budget buyers and to launch a really successfull game i think it would be the best to try to sell to as many as possible Cheers
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