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[Help] World Chat


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Posted

I am looking to implement a feature for world chat into my server but am unsure how to go about doing this. I have found guides for what I would like to accomplish, but they are for ArcEmu and the code is so different that they are nearly inapplicable. I would prefer not to use channels (general, lfg, /1, etc.) and maybe use officer chat like I have seen done on a few servers if possible.

Does anyone know how to make a feature like this?

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Also, as a side note: does anyone know how to change the format of the .announce command? I don't want it to be red and I want to add the GMs name who announced it.

Posted
I would prefer not to use channels (general, lfg, /1, etc.)

I already figured this part out, this was not my question. I wish to know how to edit the core to modify already existing chats into a World Chat via code.

Posted
I already figured this part out, this was not my question. I wish to know how to edit the core to modify already existing chats into a World Chat via code.

so you are thinking to autojoin them at login?

Posted

Not quite, but closer.

If you've played on some servers like Undamed or Eternion you'll know what I'm talking about. It's not really a channel, its more like a global announce in a way. Except its a different announce than the .announce command. It works kinda like this:

Player "Someone" types: "/o Hi all!"
Output to all players in world: "[World][someone]: Hi all!"

/o is just an example of a text channel we could replace. Officer chat seems like the most common to replace for this type of feature.

Posted

you know, could be a very spamming waty to do this.... i suggest, let them join a channel.

the .announce command is a _gm_ command, and probably for a reason...?

Posted

The .conf file lets you make use of the LFG channel like this, and players automatically will join it. This will not require them to manually /join a channel, won't spam join/leave messages, and will go server-wide. Would that work for what you want?

  • 9 months later...
Posted

Has anyone figured out a patch for this yet? An i would preferably not like to use the LFG that is in the config file, unless it can be set as a different channel.

Posted
you can use the default LFG channel, its auto-join client side, you just have to set in your config:

Channel.RestrictedLfg = 0

I'm sure that I just said I don't want to use the LFG Channel.

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