Jump to content

synkr0nized

Members
  • Posts

    5
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

Everything posted by synkr0nized

  1. It's a database fix, so I don't see why it'd be in the git sources at all. The addition of the passive spell seemed to give a working rune strike to DKs for me.
  2. You'll notice that the character uses the "not enough mana" sound file, and this is mirrored in the combat log (as stated above). However, it is based on your rune cooldowns. If your blood or unholy runes are on cooldown (and, of course, when both are on cooldown), Necrosis will continue to fail due to not enough mana, despite the DK class not using mana at all and the skill not requiring any runes. If you run about and don't use your runes, Necrosis will be applied on hits, and it won't use any runes. Mind Shock is similar in that, while it uses runic power, it will complain when Frost runes are on cooldown despite not needing them.
  3. I can say I've had a total blast starting from the source for the server and gathering other components (database, scripting engine) and compiling it all and putting it together. I previously had no exposure to SQL, so I in part used this project as a means to broach that subject and how to use it. I'm glad it's not just a download-and-click project and that even once it's running I can look at how things are structured when I come across a bug or non-working creature/quest/etc. Thanks for all the work put into this, folks.
  4. The .conf file lets you make use of the LFG channel like this, and players automatically will join it. This will not require them to manually /join a channel, won't spam join/leave messages, and will go server-wide. Would that work for what you want?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use