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Posted

i was speaking with dev which done this for TrinityCore. He based on decompiled client to see structure and processing data exchanged between server and client.

If I may advice something - i think this job shouldn't be done twice ;-)

Posted
i was speaking with dev which done this for TrinityCore. He based on decompiled client to see structure and processing data exchanged between server and client.

If I may advice something - i think this job shouldn't be done twice ;-)

I do agree on this. It's more a matter of converting code to mangos patch and adapt to proper mangos code style and quality. In any case, there is no need to duplicate studies already done.

  • 1 month later...
Posted
I do agree on this. It's more a matter of converting code to mangos patch and adapt to proper mangos code style and quality. In any case, there is no need to duplicate studies already done.

And how to decode the data? just add an event in client and try to find out which field is it assigned to? or are there any else tactics?

  • 5 months later...
Posted

Just wondering, is anyone looking into this? User-based events don't seem to work here, 'create' button gets grayed out after hitting it once - and it's rather a neat feature to have I imagine :)

  • 1 year later...
Posted

guild system is something on continuously working on at SkyFireEMU,

guild events is actually a subsystem of Calendar_Events,

rather pointless to actively pursue work on a layer of the system when the base isn't implemented and working...

first things first, a working calender system with event/invites etc working... then the guild stuff which is much simpler.

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