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battleground with multiple instance.


Guest Ayane
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no

it works like this

dbtableguid is stored in code and is connected to event

when a creature gets spawned i look if dbtableguid matches some event, if no->just spawn it

if yes, add creature to bg-instance creature/gameobject map (m_EventObjects[event1,event2]=creature/guid) and then look if event is active->spawn or not ->no spawn

and later if we want to spawn a specific event we look in we look in m_EventObjects[event1,event2] and spawn every creature and gameobject of this instance

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