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Prevent saving Player-Loc on map 489


Guest mrlocus
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For some reason, i sometimes have characters saved on map 489. When they do login the server crashes as there is not BG existing for this map.

So i modified my sourceode a bit:

void Player::SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid)
{
   std::ostringstream ss;
   ss << "UPDATE characters SET position_x='"<<x<<"',position_y='"<<y
       << "',position_z='"<<z<<"',orientation='"<<o<<"',map='"<<mapid
       << "',zone='"<<zone<<"',trans_x='0',trans_y='0',trans_z='0',"
       << "transguid='0',taxi_path='' WHERE guid='"<< GUID_LOPART(guid) <<"'";
   sLog.outDebug(ss.str().c_str());

   if ( mapid != 489 ) // do not save in WSG map
   {
   CharacterDatabase.Execute(ss.str().c_str());
   }
}

But i still get sooner or later a player saved over there. That means looking at the DB "map" field i find a 489 there. But how is this technically possible? I mean there is no other code in the mangos sourcecode which modifies the player's DB location data. have you got an idea?

I am not running any selfmade scripts or website teleporters.. whatever.

thanks in advance, mrlocus

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well just came up with another hack-fix:

on character loading just check for the map, and if it is 489 overwrite the player locs to a custom location.

at: bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )

    // prevent starting at WSG map
   if ( fields[16].GetUInt32() == 489 )
   {
       fields[16].SetValue( "1" );
       fields[13].SetValue( "-3761" );
       fields[14].SetValue( "1115" );
       fields[15].SetValue( "133" );
   }

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