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tsecurity & psecurity


Guest filo
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Hello, I need clarify different between psecurity & tsecurity:

Player *player = objmgr.GetPlayer(to.c_str());
           uint32 tSecurity = GetSecurity();
           uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER;
           if (!player || (tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers()))
           {
               WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
               data<<to;
               SendPacket(&data);
               return;
           }

           if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER )
           {
               uint32 sidea = GetPlayer()->GetTeam();
               uint32 sideb = player->GetTeam();
               if( sidea != sideb )
               {
                   WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
                   data<<to;
                   SendPacket(&data);
                   return;
               }
           }

Becouse I create these account types:

0-sec_player

1-sec_donator

2-sec_moderator

...

->I must replace tSecurity == SEC_PLAYER for tSecurity <= SEC_MODERATOR its true?

Thanks a lot ;-)

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Becouse I create new account type (sec_donator = 1), and I need edit code for it.

Becouse, when I disable two side interraction chat in config, accounts with gmlevel 1 (sec_donator), will be able to chat with opposite side, and this I do not want.

OK, I edit code like this:

Player *player = objmgr.GetPlayer(to.c_str());
           uint32 tSecurity = GetSecurity();
           uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER;
           if (!player || (tSecurity <= SEC_MODERATOR && pSecurity > SEC_PLAYER && !player->isAcceptWhispers()))
           {
               WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
               data<<to;
               SendPacket(&data);
               return;
           }

           if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity <= SEC_MODERATOR && pSecurity == SEC_PLAYER )
           {
               uint32 sidea = GetPlayer()->GetTeam();
               uint32 sideb = player->GetTeam();

Its true?

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