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[idea] Fly Cheating


Guest charlie2025

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In mangos movementhandler, server check for packet size.. if it is not right size, then mangos kick player as cheater... by this way, server can very seriously detect FLY HACK... But only when you turn on fly hack from the land. When you turn on fly hack in water, then you aren't kicked and you can fly.. I think, if there is possible to do something like, refreshing opcodes .. or something like this ?

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Imo just do what the retail servers do, first check for the 'flying' movement state flag, and if the users hooks the packet manager to spoof that on, then check for PITCH_UP and PITCH_DOWN messages that occur when the user isn't swimming or on a flying mount of some sort.

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