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[idea] Fly Cheating


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Posted

In mangos movementhandler, server check for packet size.. if it is not right size, then mangos kick player as cheater... by this way, server can very seriously detect FLY HACK... But only when you turn on fly hack from the land. When you turn on fly hack in water, then you aren't kicked and you can fly.. I think, if there is possible to do something like, refreshing opcodes .. or something like this ?

Posted

Check player height, presence of flying mount / levitate-like auras and movement falling flag (and gm flag) ... that should be enough to detect fly / no-damage-fall cheaters ...

Posted

When checking for invalid packet length, you rely on specific behavior of cheat.

By checking player state correctness, you don't rely on specific cheat behavior and you are able to detect cheater anytime, regardless of his tools.

Posted

Imo just do what the retail servers do, first check for the 'flying' movement state flag, and if the users hooks the packet manager to spoof that on, then check for PITCH_UP and PITCH_DOWN messages that occur when the user isn't swimming or on a flying mount of some sort.

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