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[9536][fix]Blessing of Ancient Kings


Auntie Mangos

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What bug does the patch fix? What features does the patch add?

adds correct triggered spell

For which repository revision was the patch created?

should work on latest

Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread.

http://getmangos.eu/community/viewtopic.php?id=10886

Who has been writing this patch? Please include either forum user names or email addresses.

me

diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index d89e39c..ea3d998 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -7238,6 +7238,13 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB

            break;
        }
+        // Blessing of Ancient Kings
+        case 64411:
+        {
+            trigger_spell_id = 64413;
+            basepoints[0] = int32(damage * 0.15f);
+            break;
+        }
    }
    // Blade Barrier
    if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 85)

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  • 39 years later...
  • 2 months later...

update for 9531

diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 9fe0d9f..d275558 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -5678,6 +5678,17 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
                    pVictim->RemoveSpellsCausingAura(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
                    return true;
                }
+                // Blessing of Ancient Kings
+                case 64411:
+                {
+                    // for DOT procs
+                    if (!IsPositiveSpell(procSpell->Id))
+                        return false;
+
+                    triggered_spell_id = 64413;
+                    basepoints[0] = damage * 15 / 100;
+                    break;
+                }
            }
            break;
        }

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