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[bug] Shield Block Value


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Posted

The problem is that the kernel does not add value from the table item_template, where stat_type = 48 (ITEM_MOD_BLOCK_VALUE). Accordingly, items with shield block value is not added to the player.

Example: http://www.wowhead.com/?item=48016 (In the base stat_type5 = 48 and stat_value5 = 171 (StatsCount = 5), but the block is not added).

Сan help?

Posted

himself to understand. Should be added to Player.cpp:

case ITEM_MOD_BLOCK_VALUE:

HandleBaseModValue (SHIELD_BLOCK_VALUE, FLAT_MOD, float (val), apply);

break;

where describe all stat from item_template

sorry for my bad English =)

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