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Conversion Process To Store Dodge/parry/etc Stats?


Guest rilex
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I'm looking to convert the data stored at offset 1317 in the character.data blob back to the percentage as displayed by the client. How is this done in the Mangos code? I saw there were some SetStateValue(player_percentage_dodge, value), but I was unable to follow that to the extact method of conversion from the float value into the uint32 value that appears in the data blob.

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