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[bug] Rune Strike


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Posted

Rune Strike skill do not avalible to use when parry or dodge attack.

case MELEE_HIT_DODGE:
           damageInfo->TargetState  = VICTIMSTATE_DODGE;
           damageInfo->procEx|=PROC_EX_DODGE;
           damageInfo->cleanDamage += damageInfo->damage;
           damageInfo->damage = 0;
           break;

change to this for set all flags in client:

case MELEE_HIT_DODGE:
           damageInfo->TargetState  = VICTIMSTATE_DODGE+65533;
           damageInfo->procEx|=PROC_EX_DODGE+65519;
           damageInfo->cleanDamage += damageInfo->damage;
           damageInfo->damage = 0;
           break;

I thing this is bad:) This is not work.

Tell me please that flags needs to be set for avalable to use Rune Strike.

Sorry for Eanglish.

Posted

+1 confirmed

Rune Strike is not proccing at all after 3.3.3 switch

ProcEx flags in DB are correct, and match the ones in the code snippet above

I wonder if there are any other abbilities affected by this?

  • 3 months later...
Posted

i am running revision 10189 and scriptdev2 1741 and i confirm "rune strike" keeps on disabled after a parry or dodge. it's not working.

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