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[BUG] Cut to the Chace doesnt involve Imp Slice & Dice

Guest Forusim

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  • 2 weeks later...

I found the sourcecode, but i have no idea, if this will work and how to do it without hard coded values.

// Cut to the Chase
           if (dummySpell->SpellIconID == 2909)
               // "refresh your Slice and Dice duration to its 5 combo point maximum"
               // lookup Slice and Dice
               AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
               for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
                   SpellEntry const *spellProto = (*itr)->GetSpellProto();
                   if (spellProto->SpellFamilyName == SPELLFAMILY_ROGUE &&
                       (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000040000)))
+                        if (pVictim->HasAura(14165) //imp S&D rank 1
+                          (*itr)-> 1.25 * SetAuraMaxDuration(GetSpellMaxDuration(spellProto));
+                      else if (pVictim->HasAura(14166) //imp S&D rank 2
+                           (*itr)-> 1.50 * SetAuraMaxDuration(GetSpellMaxDuration(spellProto));
+                       else
                       return true;
               return false;

Any help is much appreciated.

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