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Creatures are allready dead when summoning.


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Core Version: 9746

DB Version: YTDB 542

AIscript: Acid 3.0.4

Since my last "git pull" on the master mangos branch, every creatures summoned by any sd2 scripts (with the function SummonCreature(); ) are spawning allready dead, but they 're moving and attacking the nearest player and there is no way to kill them.

Has anyone the same problem ? Is there a fix I missed on the forum ?

Thanks for the help.

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