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Pet scaling


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Mangos Version:last

Custom Patches:no

SD2 Version: last

How it SHOULD work:

Pet scaling

Pets receive attribute bonuses depending on their master's stats. The amount is 15%:

1 ranged attack power gives the pet 0.22 AP and 0.1287 spell damage (0.338 AP and 0.18 spell damage with 2/2 Wild Hunt).

1 stamina gives 0.45 stamina untalented (erroneously reported as 0.3 stamina in the hunter's stamina tooltip), or 0.63 stamina with 2/2 Wild Hunt). Hunter pets do not gain any health from their base stamina, and gain 10.5 health for each additional point of stamina (10 health per additional stamina before the inherent pet health bonus, which was standardized to 5% in Patch 3.1.0).

1 resistance gives 0.4 resistance.

1 armor gives 0.35 armor.

1 point of spell penetration gives 1 point of spell penetration to your minion.

1 point of armor penetration gives 1 point of armor penetration to your minion.

1 point of resilience gives 1 point of resilience rating to your minion as of patch 3.3.0. Previously, it was 0.4 points of resilience per 1 point

The scaling formulas for hit are not yet available, however the patch 3.2.0 notes stat that "If a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.".

How it DOES work:wrong way

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