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[patch]Typo in Spell Deflection

Guest tehmarto

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What bug does the patch fix? What features does the patch add?

When i debugged i saw spells to have SPELL_DIRECT_DAMAGE but not DIRECT_DAMAGE. So when i changed it spell deflection started working

For which repository revision was the patch created?

Works with 9842.

Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread.

Don't find.

Who has been writing this patch? Please include either forum user names or email addresses.


diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index f510fc0..6cced83 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -1931,11 +1934,11 @@ void Unit::CalculateAbsorbAndResist(Unit *pCaster, SpellSchoolMask schoolMask, D
                // Spell Deflection
                if (spellProto->SpellIconID == 3006)
                    // You have a chance equal to your Parry chance
-                    if (damagetype == DIRECT_DAMAGE &&                   // Only for direct damage
+                    if (damagetype == SPELL_DIRECT_DAMAGE &&                   // Only for direct damage
                        roll_chance_f(GetUnitParryChance()))             // Roll chance
                        RemainingDamage -= RemainingDamage * currentAbsorb / 100;
                // Reflective Shield (Lady Malande boss)

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