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global cooldown


Guest Shad00w

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Mangos: v. 9808

SD: v. 1679

Problem :

http://www.wowwiki.com/Cooldown

All classes can avoid the GBC, it is a very big bug, all classes can cast all spells in 1-2 sec.

Where is set gbc? Can someone confrim this bug?

How avoid? You must quickly push the keys on your keyboard. Or create macro's for example for hunter:

#show Steady Shot

/cast [target=pettarget,exists,nodead] Kill Command

/cast Steady Shot

#show Steady Shot

/cast [target=pettarget,exists,nodead] Silance Shot

/cast Steady Shot

#show Steady Shot

/cast [target=pettarget,exists,nodead] Scater Shot

/cast Steady Shot

#show Steady Shot

/cast [target=pettarget,exists,nodead] Rapid Fire

/cast Steady Shot

Steady Shot its for example i use macro.

I found bug in gbc on :

- Rapid Fire

- Scatter Shot

- Silance Shot

- Kill command

This 4 spells dont have GBC(can avoid gbc).

You can avoid GBC - quickly push the keys on your keyboard, or quickly push macros.

Not only hunter can avoid gbc, others class can avoid too

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If you read what is written in link you posted, than you should know, that Kill command and silencing shot is not triggering global cooldown or is not affected by global cooldowns

but on our server, we found another a lot serious bug about global cooldowns - changing weapons must trigger global cooldown on all abilities and spells, but changing weapon in ranged slot doesnt cause global cooldown. This is serious because this is also affecting relic slots. So now you can (with macros) change relics depending on casted spells. Changing ranged slot (or relic slot) must cause global cooldown as it is caused by changing normal weapons (in main hand and off hand slot).

Changing relics must cause global cooldown

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Abilities noted for not affecting nor being affected by the global cooldown:

# Hunter

* [Deterrence]

* [Kill Command]

* [silencing Shot]

Those abilities don't have global cooldown, you can make a macro with those. Deterrence is bug because it has a Global Cooldown.

If you read what is written in link you posted, than you should know, that Kill command and silencing shot is not triggering global cooldown or is not affected by global cooldowns

but on our server, we found another a lot serious bug about global cooldowns - changing weapons must trigger global cooldown on all abilities and spells, but changing weapon in ranged slot doesnt cause global cooldown. This is serious because this is also affecting relic slots. So now you can (with macros) change relics depending on casted spells. Changing ranged slot (or relic slot) must cause global cooldown as it is caused by changing normal weapons (in main hand and off hand slot).

Changing relics must cause global cooldown

This is a big overbug.

Greetings.

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but on our server, we found another a lot serious bug about global cooldowns - changing weapons must trigger global cooldown on all abilities and spells, but changing weapon in ranged slot doesnt cause global cooldown. This is serious because this is also affecting relic slots. So now you can (with macros) change relics depending on casted spells. Changing ranged slot (or relic slot) must cause global cooldown as it is caused by changing normal weapons (in main hand and off hand slot).

Changing relics must cause global cooldown

and this can it be resolve?

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