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Force of Nature


Guest Shad00w

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UDB 0.12.0 (390) for MaNGOS 9763 with SD2 SQL for rev. 1677.

Force of Nature :

"Summons 3 treants to attack enemy targets for 30 sec." - its OK

BUG :

Patch 3.0.2 (2008-10-14): Coolldown reduced to 2 minutes, dow from 3

Force of Nature (per hit) 3.5% (before armor); potentially 50-60 hits during spell duration. - http://www.wowwiki.com/Spell_power_coefficient

- unavailable pet bar (should be available)

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  • 1 year later...

Bump.

This spell should scale with Spellpower, but it doesn't.

Some examples taken from wowhead:

Their damage scales very well with +spell dmg. If I remember correctly, it's 15% per hit (pre armor mitigation).

What's interesting about this spell is that it scales with +spell dmg, but it deals out physical damage. So with 500 +spell dmg and 15% per hit, each treant will hit for an additional 75, minus, say, 20 mitigated by armor, for a final 55 per hit. So with three treants hitting once every two seconds, that's 45 hits. 45 * 55 = 2475 damage from +500 spell dmg. That's much more than what a normal 30 sec. dot gets, assuming that the treants don't get CCed.

Treants 3.0

-Damage scaled up noticeably (They crit for almost 1000 on the target dummies with +700 SP. Crit a gnome warlock for 1.5k with 1.2k spell power).

with 2816 spell power, out of 7 casts in chicken form on heroic dummy the damage ranges from 21648 to 24852 without brambles.

they seem to scale with haste. popped a haste trinket and casted it immediately and did me 26241 damage for that summon.

However when we tested it we had 3.5k spellpower but the treants only deal 5810 damage for the whole duration, the comment on wowhead says that with sp 2816 they already deal a damage of 21k tot 25k for the whole duration.

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