Jump to content

angeleyes

Members
  • Posts

    39
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

angeleyes's Achievements

Advanced Member

Advanced Member (3/3)

0

Reputation

  1. As I do not know much about C++, but I do know something about databases: isn't it possible to just add two columns levelMinHeroic and levelMaxHeroic to table instance_template and let mangos check these? Or do you then still have the same problem when using warlock's teleportation stone?
  2. Mangos Version: 11928 Custom Patches: - SD2 Version: 2484 Database Name and Version : UDB 403 How it SHOULD work: Heroic dungeons in Northrend should only be accessible at level 80 (examples are: Violet hold, Azjol'Nerub, Utgarde Keep, Utgarde Pinnacle) How it DOES work: Dungeons of Northrend on heroic mode, can be entered at the levelrequirement for normal mode. - Violet Hold -> level 70 - Utgarde keep -> level 68 - Utgarde pinnacle -> level 75 - Azjol'Nerub -> level 67 These are just random examples, but I think this goes for all Northrend heroic dungeons.
  3. Mangos Version: 11840 Custom Patches: - SD2 Version: 2326 Database Name and Version : UDB 403 How it DOES work: spell bone flurry should cast instant, but has channeling time of 10 seconds. Because the duration of the spell is also 10 seconds, it doesn't do anything.
  4. According to some comments I googled, this is not a bug but a fix From wowhead comments (3.2.2) From wowpedia
  5. I recently bumped into the same problem using UDB 403. I've searched all the tables in the database, but there is no table where I can possibly fix this. So I think it might be a mangos problem. The problem probably is due to the 'Unarmed' skill. I tested wearing a fist weapon on a DK and a paladin and both can wear it when both should not be able to wear it. It could be, as stated above, that unarmed means you can wear fist weapon, but I don't beleive that because: a) why is 'fist weapon' written in red b) why, according to below (just a few) sources, DK cannot wear fist weapon on bl!zz servers some forum post old wowhead wowwiki edit: did some more testing, when hitting with a fist weapon equiped and not max skilled, you improve your unarmed skill. so it realy is related to unarmed on mangos+udb/ytdb but it should not according to the above mentioned sources
  6. Merry Christmas to you too. And of course to the developers and the community.
  7. Yes, we have the same problem. Mangos version: 11840 Custom: - Database: UDB 403
  8. Mangos Version: 11840 Custom Patches: - SD2 Version: 2326 Database Name and Version : UDB 403 How it SHOULD work: Spell 52956 (Prophet of Akali Convocation) should summon 29028 (Prophet of Akali) when you are standing at 191123 (Convocation summoning circle) How it DOES work: When you are outside the circle it says it needs the circle (which is correct), but when you are at the circle it says 'invalid target'. So it seems it does know that you are standing in the circle but somehow it still does not want to summon.
  9. dungeons in the dungeon finder can be skipped by changing the leader and then join again. tip: make sure this is not possible as with using this 'feature' the goal of the random dungeon finder is gone, namely playing different dungeons every time. People now can still choose which dungeon they play and still get the bonus of 2 eof (or 2 eot if the used the rdf already that day).
  10. does it mean that is not needed anymore?
  11. I'll ask around about that, will come back on it.
  12. Druid trainers learn all spells to lvl 1 at the moment. Even cat form, bear form and flight form! This is absolutely incorrect.
  13. Yes, on our server to, but related to random dungeon finder we think. Or maybe it's the same problem in both BG and RDF? Problem with RDF: you join an RDF waiting for the teleport to a dungeon, than when you are on a taxi and at that moment the teleport occurs, you're bugged as described above.
  14. I would love to, but unfortunately, between my job and my study at university there is only a small amount of free time left (if any) which I spend on fixing the bugs on our server on the database. I do know a lot about SQL, but C++ is just not something I have the time or the energy for to learn from scratch. I hope to contribute by sometimes pointing out the things missing in Mangos that are in my eyes badly needed. Hope you understand the situation. I do understand that the people that do development at Mangos have time restraints as well and I always think your private and professional (or student) life should come before working on Mangos.
  15. I have a question: how can you spawn an npc on a moving object? For example on the zeppelin's in icecrown and on the ghostship Sister Mercy in Howling Fjord. When you spawn NPCs here, as soon as the object starts to move they stay behind and thus fall off. Any ideas? I've already asked @ UDB forum and was told that it's not supported by Mangos yet. Someone working on it? Especially in Icecrown you miss a lot of NPC's and thus quests because they cannot be spawned on the zeppelin's.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use