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[fixed][Mangos-0.12] Crash after [Camera System] Backporting


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Posted

Rev cause : 26072a2986964e3323a78fa4354f2e3ded28b556

Server crash when player teleport by quest .

http://udbwiki.webhop.net/index.php/Quest_start_scripts

when use 6 Command . Teleports the player to a location.

SCRIPT_COMMAND_TELEPORT_TO = 6

  • * datalong: Target Map ID. See Maps.dbc
    * x: Teleport target x coordinate.
    * y: Teleport target y coordinate.
    * z: Teleport target z coordinate.
    * o: Teleport target orientation.
Call stack:
Address   Frame     Function      SourceFile
0000000140153B93  0000000008ED9EA0  stdext::_Hash<stdext::_Hmap_traits<unsigned __int64,GameObject * __ptr64,stdext::hash_compare<unsigned __int64,std::less<unsigned __int64> >,std::allocator<std::Pair<unsigned __int64 const ,GameObject * __ptr64> >,0> >::lower_bound+33  c:\\program files (x86)\\microsoft visual studio 9.0\\vc\\include\\xhash line 597
0000000140153AF0  0000000008ED9F50  TypeUnorderedMapContainer<TypeList<Creature,TypeList<Pet,TypeList<GameObject,TypeList<DynamicObject,TypeNull> > > >,unsigned __int64>::find<GameObject>+30  d:\\compail-folder\\src\\framework\\gamesystem\\typecontainer.h line 121
0000000140153892  0000000008ED9FE0  TypeUnorderedMapContainer<TypeList<Creature,TypeList<Pet,TypeList<GameObject,TypeList<DynamicObject,TypeNull> > > >,unsigned __int64>::find<GameObject,Creature,TypeList<Pet,TypeList<GameObject,TypeList<DynamicObject,TypeNull> > > >+72  d:\\compail-folder\\src\\framework\\gamesystem\\typecontainer.h line 143
0000000140135561  0000000008EDA050  Map::GetGameObject+31  d:\\compail-folder\\src\\game\\map.cpp line 3351
00000001401AFFB5  0000000008EDB2D0  Player::UpdateForQuestsGO+1E5  d:\\compail-folder\\src\\game\\player.cpp line 18508
000000014018DFFE  0000000008EDD620  Player::AddQuest+67E  d:\\compail-folder\\src\\game\\player.cpp line 12566
00000001405B8FB1  0000000008EDF810  WorldSession::HandleQuestgiverAcceptQuestOpcode+4C1  d:\\compail-folder\\src\\game\\questhandler.cpp line 155
00000001402B907A  0000000008EDFB20  WorldSession::Update+13A  d:\\compail-folder\\src\\game\\worldsession.cpp line 186
00000001402CADFC  0000000008EDFC60  World::UpdateSessions+14C  d:\\compail-folder\\src\\game\\world.cpp line 1806
00000001402C8F78  0000000008EDFE20  World::Update+2D8  d:\\compail-folder\\src\\game\\world.cpp line 1355
000000014006E405  0000000008EDFE60  WorldRunnable::run+A5  d:\\compail-folder\\src\\mangosd\\worldrunnable.cpp line 61
00000001402F7953  0000000008EDFED0  ACE_Based::Thread::ThreadTask+23  d:\\compail-folder\\src\\shared\\threading.cpp line 190
00000000006F170B  0000000008EDFF10  [email="?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B"]?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B[/email]
0000000078622FDF  0000000008EDFF40  _endthreadex+47
0000000078623080  0000000008EDFF70  _endthreadex+E8
0000000077D6B71A  0000000008EDFFA0  BaseThreadStart+3A

2010-06-18 10:28:19 WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = 96653, quest = 91201
2010-06-18 10:28:19 Player Justwarior is being teleported to map 0
2010-06-18 10:28:19 Remove player Justwarior from grid[28,42]

Note :

I use custom quest .

my quest teleport player to custom location in other map .

my quest work fine before 26072a2986964e3323a78fa4354f2e3ded28b556

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