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Many script dont work now


Guest lecails

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Hi, from rev 10073 many script in SD2 dnt work because they use movement generator and whith 10073 npc can't move with this so now we need rewrite all SD2 script to activate npc movement (How ??) or added modifcation to core .

Most likely you forgot to update your SD2 conf file mate. It prevents SD2 DB from loading meaning no waypoints and no script texts.

R.

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There is a strange bug after 10073 , if you summon creature and Move to point (no Waypoint ) like GetMotionMaster()->MovePoint(..) the mob not move , I think its because he is added in the world so we need activate move .But waypoint script work great just GetMotionMaster()->MovePoint(..) when you summon mob not work :/

I know the 10073 dnt touch the move gen but he interract whith it .

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if you talking about possessed creatures - problem is probably in [10053]: AI re-initialized at possess aura apply\\unapply

current ai don't must be deleted - it should be placed in some kind of slot (like movegen container in motion master) and replaced with possessed\\charmed ai..

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