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lecails

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Everything posted by lecails

  1. Also add more speed rate in your character caracteristic.
  2. In database there is not zone specification field for creature, because this is an incorrect think, so you need to revert manually each modification
  3. Have you try whith a clean repository, I think mtmaps can interact whith this.
  4. what do you mean about "role"? Maybe you would to be a boss so use .morph command and macro .cast for spell
  5. He hasn't replied in 3 months, so I assume he is a master of spells by now. Yes I think too ^^
  6. I think you mangosd crash when you log in.Put mangosd log .its too possible who you are an incompatible client version.
  7. The exact command to import is : mysql -u -p database_name < yourfile.sql
  8. See how ACID work on the ScriptDev2 forum.
  9. I see this patch there is a long time (by laise) for multipet support but need more improvement, seek in the forum. There is not a tutorial as the mangos installation, because every spell are different, we can't make a general turorial, you can just learn the base of coding in mangos and understand how its working.
  10. lecails

    Multiboxing

    I see how players play with multiboxing and generarly username of characters have similarity, so the best way for me, its the combo of Ip check and username similarity check. Im also thinking about position, you can make a position check for really remove multiboxing.
  11. Yes its a right way if you dont conflict whith other feature and if you put each part of code in the good file .
  12. Whith cmake there is now Prefix option for Ace and TBB see mangos wiki for this .
  13. There are a lot of repository as you would but many are for own usage and they not show to public, so I think the best way is to make your own repository ^^ whith the best patch of popular kero99,insider and other.
  14. So, Modmanager has its own function and mod use this function for work ? And Modmanager udapted his code when mangos updated but the function of Modmanager is always called whith the same way so mod working at all the time.Great idea,you can make a library so as ScriptDev2 For more mobilty. So your project is a centralization of work on xMods update instead of update each feature.But I think its very complex, because each feature is pretty different so its great for small feature whith small code .
  15. Yes you are in the right way whith SD2 structure just some useless function like player enter zone, you need begin to write reset{} function which it initialize and load creature gameobject etc.. reset(){ m_uiHordeCounter = 0; m_uiAllyCounter = 0; } This function are useless because the maps its non instabnceable All OutdoorPvp script will be load when player enter in the specific map and not in the specific area.But I m thinking about a sort of gate which whith it , we will can make each script by zone. So an Outdoor Pvp basic script which is called when the player enter map and Outdoor Pvp basic script check whith Update(){} what is the player zone and call specific OutdoorPvp script if player is in the Outdoor Pvp zone.
  16. In the folder that you want because the database file its for the sql database, you need a database system like mysql for import the sql file downloaded.
  17. I had rewrited this quest script there is a long time and its working perfectly ^^
  18. So now Im etablishing structure design for SD2 and mangos,I think mangos keep code of OutdoorPvp mgr and for the moment OutDoorPvp.cpp, so SD2 group the four script zone in 1 script, I can imagine the reset function which add gameobject and creature guard of the 4 script.
  19. oki, I try to update code to the latest revision but its not possible whithout add more hack, some function in objet accessor were removed and use map function now, so I begin start convert OutdoorPvp to ScriptDev2, I thinks its the best choice for the last mangos revision, its now support this so why wait more time ?
  20. If the Outdoor pvp can be scripted by SD2 then somebody should make a basic example for it, because I really don't understand how could be implement four distinct outdoor pvp scripts on the same instanced world map (Hellfire, Zanga, Terokar, Nargrand). There must be a way to separate the zones, and to implement a script for each zone. You say right, zone its not implemented just map but its always possible to implement outdoorpvp in SD2, principe of each zone is the same capture point .
  21. Would I sound stupid to ask what DDR server is? I really need a lot of studying...... See here for more explication and if you have some other question, we are here .
  22. Its doesn't exist because it's needed few variable (I dont say impossible), so very complicate sql query lol.You have a problem whith Dk talents point ?
  23. moreover if you would run mangosd whith Visual studio (very usefull for debug), you need to put config files and map in VCXX folder but this is a tips .
  24. YDTB is more updated, UDB take a long time to update but may be more stable.
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